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Searched refs:pStructureExisting (Results 1 – 1 of 1) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp591 for(const StructureBase* pStructureExisting : getStructureList()) { in findPlaceLocation() local
592 if(pStructureExisting->getOwner() == getHouse()) { in findPlaceLocation()
594 int existingStartX = pStructureExisting->getX(); in findPlaceLocation()
595 int existingStartY = pStructureExisting->getY(); in findPlaceLocation()
597 int existingSizeX = pStructureExisting->getStructureSizeX(); in findPlaceLocation()
598 int existingSizeY = pStructureExisting->getStructureSizeY(); in findPlaceLocation()
605 bool existingIsBuilder = (pStructureExisting->getItemID() == Structure_HeavyFactory in findPlaceLocation()
606 || pStructureExisting->getItemID() == Structure_RepairYard in findPlaceLocation()
608 || pStructureExisting->getItemID() == Structure_WOR in findPlaceLocation()
609 || pStructureExisting->getItemID() == Structure_Barracks in findPlaceLocation()
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