/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Tile_Surface.cc | 34 AutoStructureFileRef pStructureFileRef; in LoadTileSurface() local 39 pStructureFileRef = LoadStructureFile( cStructureFilename.c_str() ); in LoadTileSurface() 41 if (hVObject->SubregionCount() != pStructureFileRef->usNumberOfStructures) in LoadTileSurface() 46 AddZStripInfoToVObject(hVObject.get(), pStructureFileRef, FALSE, 0); in LoadTileSurface() 51 if (pStructureFileRef && pStructureFileRef->pAuxData != NULL) in LoadTileSurface() 53 pTileSurf->pAuxData = pStructureFileRef->pAuxData; in LoadTileSurface() 54 pTileSurf->pTileLocData = pStructureFileRef->pTileLocData; in LoadTileSurface() 68 pTileSurf->pStructureFileRef = pStructureFileRef.Release(); in LoadTileSurface() 80 if ( pTileSurf->pStructureFileRef != NULL ) in DeleteTileSurface() 82 FreeStructureFile( pTileSurf->pStructureFileRef ); in DeleteTileSurface()
|
H A D | Tile_Cache.cc | 20 STRUCTURE_FILE_REF* pStructureFileRef; member 52 tc.pStructureFileRef = LoadStructureFile(file.c_str()); in InitTileCache() 189 if (strcasecmp(t.rootName.c_str(), filename) == 0) return t.pStructureFileRef; in GetCachedTileStructureRefFromFilename() 204 STRUCTURE_FILE_REF* const def_sfr = gpTileCacheStructInfo[giDefaultStructIndex].pStructureFileRef; in CheckForAndAddTileCacheStructInfo() 213 STRUCTURE_FILE_REF *pStructureFileRef; in CheckForAndDeleteTileCacheStructInfo() local 217 pStructureFileRef = GetCachedTileStructureRef( ( usIndex - TILE_CACHE_START_INDEX ) ); in CheckForAndDeleteTileCacheStructInfo() 219 if ( pStructureFileRef != NULL) in CheckForAndDeleteTileCacheStructInfo()
|
H A D | TileDef.h | 66 STRUCTURE_FILE_REF *pStructureFileRef; member
|
H A D | Structure.cc | 1505 …oToVObject(HVOBJECT const hVObject, STRUCTURE_FILE_REF const* const pStructureFileRef, BOOLEAN con… in AddZStripInfoToVObject() argument 1507 if (pStructureFileRef->usNumberOfStructuresStored == 0) return; in AddZStripInfoToVObject() 1511 for (UINT32 uiLoop = 0; uiLoop < pStructureFileRef->usNumberOfStructures; ++uiLoop) in AddZStripInfoToVObject() 1513 const DB_STRUCTURE_REF* const pDBStructureRef = &pStructureFileRef->pDBStructureRef[uiLoop]; in AddZStripInfoToVObject() 1554 sSTIStep = zcount / pStructureFileRef->usNumberOfStructures; in AddZStripInfoToVObject() 1593 if (fCopyIntoVo && sStructIndex < pStructureFileRef->usNumberOfStructures) in AddZStripInfoToVObject() 1595 …const DB_STRUCTURE* const pDBStructure = pStructureFileRef->pDBStructureRef[sStructIndex].pDBStruc… in AddZStripInfoToVObject()
|
H A D | TileDef.cc | 78 STRUCTURE_FILE_REF const* const sfr = TileSurf->pStructureFileRef; in CreateTileDatabase()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Add.cc | 329 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructData() local 330 Assert(pStructureFileRef); in FindGridNoFromSweetSpotWithStructData() 335 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructData() 489 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() local 490 Assert(pStructureFileRef); in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() 493 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() 505 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() 647 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructDataFromSoldier() local 652 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataFromSoldier()
|
H A D | Animation_Data.cc | 476 STRUCTURE_FILE_REF* pStructureFileRef; member 557 STRUCTURE_FILE_REF* pStructureFileRef = LoadStructureFile(Filename); in InitAnimationSystem() local 558 gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef = pStructureFileRef; in InitAnimationSystem() 585 STRUCTURE_FILE_REF*& sfr = gAnimStructureDatabase[i][k].pStructureFileRef; in DeInitAnimationSystem() 628 return gAnimStructureDatabase[s->ubBodyType][bStructDataType].pStructureFileRef; in InternalGetAnimationStructureRef() 675 …const STRUCTURE_FILE_REF* const pStructureFileRef = InternalGetAnimationStructureRef(ID2SOLDIER(us… in LoadAnimationSurface() local 676 if (pStructureFileRef != NULL) in LoadAnimationSurface() 688 AddZStripInfoToVObject(hVObject.get(), pStructureFileRef, TRUE, sStartFrame); in LoadAnimationSurface()
|
H A D | Rotting_Corpses.cc | 522 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetCachedTileStructureRefFromFilename(zFilenam… in AddRottingCorpse() local 523 if (pStructureFileRef != NULL) in AddRottingCorpse() 526 …const DB_STRUCTURE_REF* const pDBStructureRef = &pStructureFileRef->pDBStructureRef[usStructIndex]; in AddRottingCorpse() 1098 STRUCTURE_FILE_REF *pStructureFileRef = NULL; in FindNearestAvailableGridNoForCorpse() local 1108 pStructureFileRef = GetCachedTileStructureRefFromFilename( zFilename.c_str() ); in FindNearestAvailableGridNoForCorpse() 1169 if ( pStructureFileRef == NULL ) in FindNearestAvailableGridNoForCorpse() 1177 …if (OkayToAddStructureToWorld(sGridNo, pDef->bLevel, &pStructureFileRef->pDBStructureRef[OneCDirec… in FindNearestAvailableGridNoForCorpse()
|
H A D | PathAI.cc | 483 STRUCTURE_FILE_REF *pStructureFileRef=NULL; in FindBestPath() local 667 pStructureFileRef = GetAnimationStructureRef(s, usAnimSurface, usMovementMode); in FindBestPath() 669 if ( pStructureFileRef ) in FindBestPath() 933 …if ( !OkayToAddStructureToWorld( (INT16) curLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ub… in FindBestPath() 969 else if ( pStructureFileRef ) in FindBestPath() 972 …if (!OkayToAddStructureToWorld( (INT16) curLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ubS… in FindBestPath() 1298 …if (!OkayToAddStructureToWorld( (INT16) newLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ubS… in FindBestPath()
|
H A D | Overhead.cc | 3106 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pCurrSoldier, usAnimS… in NewOKDestination() local 3109 if (pStructureFileRef) in NewOKDestination() 3126 …if (InternalOkayToAddStructureToWorld(sGridNo, bLevel, &pStructureFileRef->pDBStructureRef[i], usS… in NewOKDestination() 3172 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pCurrSoldier, usAnimS… in NewOKDestinationAndDirection() local 3173 if (pStructureFileRef) in NewOKDestinationAndDirection() 3184 …if (InternalOkayToAddStructureToWorld(sGridNo, pCurrSoldier->bLevel, &pStructureFileRef->pDBStruct… in NewOKDestinationAndDirection()
|
H A D | Soldier_Ani.cc | 3336 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in OKFallDirection() local 3337 if ( pStructureFileRef ) in OKFallDirection() 3352 …if (!OkayToAddStructureToWorld(sTestGridNo, bLevel, &pStructureFileRef->pDBStructureRef[OneCDirect… in OKFallDirection()
|
H A D | Soldier_Control.cc | 3810 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in MultiTiledTurnDirection() local 3811 if ( !pStructureFileRef ) in MultiTiledTurnDirection() 3847 …fOk = OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStruct… in MultiTiledTurnDirection() 7800 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in InternalIsValidStance() local 7801 if ( pStructureFileRef != NULL ) in InternalIsValidStance() 7804 …if (!OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructu… in InternalIsValidStance()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 168 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in CalcBestShot() local 169 if ( pStructureFileRef ) in CalcBestShot() 187 …if (!OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructu… in CalcBestShot()
|