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Searched refs:pStructureFileRef (Results 1 – 13 of 13) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DTile_Surface.cc34 AutoStructureFileRef pStructureFileRef; in LoadTileSurface() local
39 pStructureFileRef = LoadStructureFile( cStructureFilename.c_str() ); in LoadTileSurface()
41 if (hVObject->SubregionCount() != pStructureFileRef->usNumberOfStructures) in LoadTileSurface()
46 AddZStripInfoToVObject(hVObject.get(), pStructureFileRef, FALSE, 0); in LoadTileSurface()
51 if (pStructureFileRef && pStructureFileRef->pAuxData != NULL) in LoadTileSurface()
53 pTileSurf->pAuxData = pStructureFileRef->pAuxData; in LoadTileSurface()
54 pTileSurf->pTileLocData = pStructureFileRef->pTileLocData; in LoadTileSurface()
68 pTileSurf->pStructureFileRef = pStructureFileRef.Release(); in LoadTileSurface()
80 if ( pTileSurf->pStructureFileRef != NULL ) in DeleteTileSurface()
82 FreeStructureFile( pTileSurf->pStructureFileRef ); in DeleteTileSurface()
H A DTile_Cache.cc20 STRUCTURE_FILE_REF* pStructureFileRef; member
52 tc.pStructureFileRef = LoadStructureFile(file.c_str()); in InitTileCache()
189 if (strcasecmp(t.rootName.c_str(), filename) == 0) return t.pStructureFileRef; in GetCachedTileStructureRefFromFilename()
204 STRUCTURE_FILE_REF* const def_sfr = gpTileCacheStructInfo[giDefaultStructIndex].pStructureFileRef; in CheckForAndAddTileCacheStructInfo()
213 STRUCTURE_FILE_REF *pStructureFileRef; in CheckForAndDeleteTileCacheStructInfo() local
217 pStructureFileRef = GetCachedTileStructureRef( ( usIndex - TILE_CACHE_START_INDEX ) ); in CheckForAndDeleteTileCacheStructInfo()
219 if ( pStructureFileRef != NULL) in CheckForAndDeleteTileCacheStructInfo()
H A DTileDef.h66 STRUCTURE_FILE_REF *pStructureFileRef; member
H A DStructure.cc1505 …oToVObject(HVOBJECT const hVObject, STRUCTURE_FILE_REF const* const pStructureFileRef, BOOLEAN con… in AddZStripInfoToVObject() argument
1507 if (pStructureFileRef->usNumberOfStructuresStored == 0) return; in AddZStripInfoToVObject()
1511 for (UINT32 uiLoop = 0; uiLoop < pStructureFileRef->usNumberOfStructures; ++uiLoop) in AddZStripInfoToVObject()
1513 const DB_STRUCTURE_REF* const pDBStructureRef = &pStructureFileRef->pDBStructureRef[uiLoop]; in AddZStripInfoToVObject()
1554 sSTIStep = zcount / pStructureFileRef->usNumberOfStructures; in AddZStripInfoToVObject()
1593 if (fCopyIntoVo && sStructIndex < pStructureFileRef->usNumberOfStructures) in AddZStripInfoToVObject()
1595 …const DB_STRUCTURE* const pDBStructure = pStructureFileRef->pDBStructureRef[sStructIndex].pDBStruc… in AddZStripInfoToVObject()
H A DTileDef.cc78 STRUCTURE_FILE_REF const* const sfr = TileSurf->pStructureFileRef; in CreateTileDatabase()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Add.cc329 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructData() local
330 Assert(pStructureFileRef); in FindGridNoFromSweetSpotWithStructData()
335 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructData()
489 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() local
490 Assert(pStructureFileRef); in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst()
493 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst()
505 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst()
647 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in FindGridNoFromSweetSpotWithStructDataFromSoldier() local
652 …if (OkayToAddStructureToWorld(sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructureRef[OneCD… in FindGridNoFromSweetSpotWithStructDataFromSoldier()
H A DAnimation_Data.cc476 STRUCTURE_FILE_REF* pStructureFileRef; member
557 STRUCTURE_FILE_REF* pStructureFileRef = LoadStructureFile(Filename); in InitAnimationSystem() local
558 gAnimStructureDatabase[ cnt1 ][ cnt2 ].pStructureFileRef = pStructureFileRef; in InitAnimationSystem()
585 STRUCTURE_FILE_REF*& sfr = gAnimStructureDatabase[i][k].pStructureFileRef; in DeInitAnimationSystem()
628 return gAnimStructureDatabase[s->ubBodyType][bStructDataType].pStructureFileRef; in InternalGetAnimationStructureRef()
675 …const STRUCTURE_FILE_REF* const pStructureFileRef = InternalGetAnimationStructureRef(ID2SOLDIER(us… in LoadAnimationSurface() local
676 if (pStructureFileRef != NULL) in LoadAnimationSurface()
688 AddZStripInfoToVObject(hVObject.get(), pStructureFileRef, TRUE, sStartFrame); in LoadAnimationSurface()
H A DRotting_Corpses.cc522 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetCachedTileStructureRefFromFilename(zFilenam… in AddRottingCorpse() local
523 if (pStructureFileRef != NULL) in AddRottingCorpse()
526 …const DB_STRUCTURE_REF* const pDBStructureRef = &pStructureFileRef->pDBStructureRef[usStructIndex]; in AddRottingCorpse()
1098 STRUCTURE_FILE_REF *pStructureFileRef = NULL; in FindNearestAvailableGridNoForCorpse() local
1108 pStructureFileRef = GetCachedTileStructureRefFromFilename( zFilename.c_str() ); in FindNearestAvailableGridNoForCorpse()
1169 if ( pStructureFileRef == NULL ) in FindNearestAvailableGridNoForCorpse()
1177 …if (OkayToAddStructureToWorld(sGridNo, pDef->bLevel, &pStructureFileRef->pDBStructureRef[OneCDirec… in FindNearestAvailableGridNoForCorpse()
H A DPathAI.cc483 STRUCTURE_FILE_REF *pStructureFileRef=NULL; in FindBestPath() local
667 pStructureFileRef = GetAnimationStructureRef(s, usAnimSurface, usMovementMode); in FindBestPath()
669 if ( pStructureFileRef ) in FindBestPath()
933 …if ( !OkayToAddStructureToWorld( (INT16) curLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ub… in FindBestPath()
969 else if ( pStructureFileRef ) in FindBestPath()
972 …if (!OkayToAddStructureToWorld( (INT16) curLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ubS… in FindBestPath()
1298 …if (!OkayToAddStructureToWorld( (INT16) newLoc, ubLevel, &(pStructureFileRef->pDBStructureRef[ ubS… in FindBestPath()
H A DOverhead.cc3106 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pCurrSoldier, usAnimS… in NewOKDestination() local
3109 if (pStructureFileRef) in NewOKDestination()
3126 …if (InternalOkayToAddStructureToWorld(sGridNo, bLevel, &pStructureFileRef->pDBStructureRef[i], usS… in NewOKDestination()
3172 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pCurrSoldier, usAnimS… in NewOKDestinationAndDirection() local
3173 if (pStructureFileRef) in NewOKDestinationAndDirection()
3184 …if (InternalOkayToAddStructureToWorld(sGridNo, pCurrSoldier->bLevel, &pStructureFileRef->pDBStruct… in NewOKDestinationAndDirection()
H A DSoldier_Ani.cc3336 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in OKFallDirection() local
3337 if ( pStructureFileRef ) in OKFallDirection()
3352 …if (!OkayToAddStructureToWorld(sTestGridNo, bLevel, &pStructureFileRef->pDBStructureRef[OneCDirect… in OKFallDirection()
H A DSoldier_Control.cc3810 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in MultiTiledTurnDirection() local
3811 if ( !pStructureFileRef ) in MultiTiledTurnDirection()
3847 …fOk = OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStruct… in MultiTiledTurnDirection()
7800 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in InternalIsValidStance() local
7801 if ( pStructureFileRef != NULL ) in InternalIsValidStance()
7804 …if (!OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructu… in InternalIsValidStance()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc168 …const STRUCTURE_FILE_REF* const pStructureFileRef = GetAnimationStructureRef(pSoldier, usAnimSurfa… in CalcBestShot() local
169 if ( pStructureFileRef ) in CalcBestShot()
187 …if (!OkayToAddStructureToWorld(pSoldier->sGridNo, pSoldier->bLevel, &pStructureFileRef->pDBStructu… in CalcBestShot()