Searched refs:pTestObject (Results 1 – 3 of 3) sorted by relevance
450 TestObject* pTestObject = new(testObjectMemory) TestObject; in TestMemory() local451 destruct(pTestObject); in TestMemory()460 TestObject* pTestObject = new(testObjectMemory) TestObject; in TestMemory() local461 destroy_at(pTestObject); in TestMemory()472 TestObject* pTestObject = new(testObjectMemory) TestObject[2]; in TestMemory() local473 destruct(pTestObject, pTestObject + 2); in TestMemory()483 TestObject* pTestObject = new(testObjectMemory) TestObject[2]; in TestMemory() local484 destroy(pTestObject, pTestObject + 2); in TestMemory()494 TestObject* pTestObject = new (testObjectMemory) TestObject[2]; in TestMemory() local496 destroy_n(pTestObject, 1); // destroy TestObject[0] in TestMemory()[all …]
1007 const OBJECTTYPE* pTestObject; in HandleCompatibleAmmoUIForMapScreen() local1016 pTestObject = NULL; in HandleCompatibleAmmoUIForMapScreen()1025 if ( pTestObject == NULL ) in HandleCompatibleAmmoUIForMapScreen()1084 UINT16 const b = pTestObject->usItem; in HandleCompatibleAmmoUIForMapScreen()1149 OBJECTTYPE *pObject, *pTestObject ; in HandleCompatibleAmmoUIForMapInventory() local1159 pTestObject = NULL; in HandleCompatibleAmmoUIForMapInventory()1247 if ( pTestObject == NULL ) in InternalHandleCompatibleAmmoUI()1304 UINT16 const b = pTestObject->usItem; in InternalHandleCompatibleAmmoUI()1412 const OBJECTTYPE* pTestObject; in HandleCompatibleAmmoUI() local1450 gpHighLightedItemObject = pTestObject; in HandleCompatibleAmmoUI()[all …]
140 BOOLEAN InternalHandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, const OBJECTTYPE* pTestObject, …