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Searched refs:pTestObject (Results 1 – 3 of 3) sorted by relevance

/dports/devel/eastl/EASTL-3.13.06/test/source/
H A DTestMemory.cpp450 TestObject* pTestObject = new(testObjectMemory) TestObject; in TestMemory() local
451 destruct(pTestObject); in TestMemory()
460 TestObject* pTestObject = new(testObjectMemory) TestObject; in TestMemory() local
461 destroy_at(pTestObject); in TestMemory()
472 TestObject* pTestObject = new(testObjectMemory) TestObject[2]; in TestMemory() local
473 destruct(pTestObject, pTestObject + 2); in TestMemory()
483 TestObject* pTestObject = new(testObjectMemory) TestObject[2]; in TestMemory() local
484 destroy(pTestObject, pTestObject + 2); in TestMemory()
494 TestObject* pTestObject = new (testObjectMemory) TestObject[2]; in TestMemory() local
496 destroy_n(pTestObject, 1); // destroy TestObject[0] in TestMemory()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.cc1007 const OBJECTTYPE* pTestObject; in HandleCompatibleAmmoUIForMapScreen() local
1016 pTestObject = NULL; in HandleCompatibleAmmoUIForMapScreen()
1025 if ( pTestObject == NULL ) in HandleCompatibleAmmoUIForMapScreen()
1084 UINT16 const b = pTestObject->usItem; in HandleCompatibleAmmoUIForMapScreen()
1149 OBJECTTYPE *pObject, *pTestObject ; in HandleCompatibleAmmoUIForMapInventory() local
1159 pTestObject = NULL; in HandleCompatibleAmmoUIForMapInventory()
1247 if ( pTestObject == NULL ) in InternalHandleCompatibleAmmoUI()
1304 UINT16 const b = pTestObject->usItem; in InternalHandleCompatibleAmmoUI()
1412 const OBJECTTYPE* pTestObject; in HandleCompatibleAmmoUI() local
1450 gpHighLightedItemObject = pTestObject; in HandleCompatibleAmmoUI()
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H A DInterface_Items.h140 BOOLEAN InternalHandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, const OBJECTTYPE* pTestObject, …