Searched refs:pXDude (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiunicult.cpp | 1632 pXDude->data1 = pXSource->data1; in genDudeSpawn() 1633 pXDude->data2 = pXSource->data2; in genDudeSpawn() 1635 pXDude->data3 = 0; in genDudeSpawn() 1641 pXDude->busyTime = pXSource->busyTime; in genDudeSpawn() 1658 pXDude->txID = pXSource->txID; in genDudeSpawn() 1659 pXDude->command = pXSource->command; in genDudeSpawn() 1664 pXDude->dropMsg = pXSource->dropMsg; in genDudeSpawn() 1667 pXDude->key = pXSource->key; in genDudeSpawn() 1674 pXDude->unused1 = pXSource->unused1; in genDudeSpawn() 1821 if (inIdle(pXDude->aiState)) in updateTargetOfLeech() [all …]
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H A D | nnexts.h | 272 bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* pTarget); 275 bool aiFightDudeIsAffected(XSPRITE* pXDude); 278 bool aiFightIsMateOf(XSPRITE* pXDude, XSPRITE* pXSprite);
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H A D | aispid.cpp | 63 static char sub_70D30(XSPRITE *pXDude, int a2, int a3) in sub_70D30() argument 65 dassert(pXDude != NULL); in sub_70D30() 66 int nDude = pXDude->reference; in sub_70D30()
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H A D | nnexts.cpp | 2374 int x = pXDude->targetX; int y = pXDude->targetY; int z = pXDude->targetZ; in useTeleportTarget() 2375 int target = pXDude->target; in useTeleportTarget() 2380 pXDude->targetX = x; pXDude->targetY = y; pXDude->targetZ = z; in useTeleportTarget() 2381 pXDude->target = target; aiActivateDude(pSprite, pXDude); in useTeleportTarget() 3518 if (pXDude->health <= 0 || pXDude->target != pSpr->index) continue; in condCheckSprite() 3965 if (pXDude->rxID <= 0 || pXDude->locked == 1) return false; in aiFightDudeIsAffected() 4013 pXDude = &xsprite[pDude->extra]; in aiFightAlarmDudesInSight() 4015 if (pXDude->target != -1 || pXDude->rxID > 0) in aiFightAlarmDudesInSight() 6034 …if (pXDude->health > 0 && pXDude->target >= 0 && sprite[pXDude->target].type == kMarkerPath && pXD… in aiPatrolMarkerBusy() 6242 if (aiInPatrolState(pXDude->aiState)) aiPatrolStop(pDude, pXDude->target); in aiPatrolAlarm() [all …]
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H A D | actor.h | 236 bool actHealDude(XSPRITE *pXDude, int a2, int a3);
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H A D | actor.cpp | 2913 bool actHealDude(XSPRITE *pXDude, int a2, int a3) in actHealDude() argument 2915 dassert(pXDude != NULL); in actHealDude() 2918 if (pXDude->health < a3) in actHealDude() 2920 spritetype *pSprite = &sprite[pXDude->reference]; in actHealDude() 2923 pXDude->health = ClipHigh(pXDude->health+a2, a3); in actHealDude() 5749 XSPRITE *pXDude = &xsprite[pDude->extra]; in actProcessSprites() local 5750 if (!pXDude->burnTime) in actProcessSprites() 5752 actBurnSprite(pSprite->owner, pXDude, pExplodeInfo->burnTime<<2); in actProcessSprites()
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