Searched refs:pXMate (Results 1 – 1 of 1) sorted by relevance
3872 pXMate = &xsprite[pMate->extra]; in aiFightGetMateTargets()3873 if (pXMate->target > -1) { in aiFightGetMateTargets()3874 if (!IsPlayerSprite(&sprite[pXMate->target])) in aiFightGetMateTargets()3875 return &sprite[pXMate->target]; in aiFightGetMateTargets()3896 pXMate = &xsprite[pMate->extra]; in aiFightMatesHaveSameTarget()3897 if (pXMate->target == pTarget->index && allow-- <= 0) in aiFightMatesHaveSameTarget()5427 …startHp = (pXMate->sysData2 > 0) ? ClipRange(pXMate->sysData2 << 4, 1, 65535) : getDudeInfo(pMate-… in useTargetChanger()5428 if (pXMate->health < startHp) actHealDude(pXMate, receiveHp, startHp); in useTargetChanger()5430 if (pXMate->target > -1 && sprite[pXMate->target].extra >= 0) { in useTargetChanger()5431 pTarget = &sprite[pXMate->target]; in useTargetChanger()[all …]