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Searched refs:pXMate (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.cpp3872 pXMate = &xsprite[pMate->extra]; in aiFightGetMateTargets()
3873 if (pXMate->target > -1) { in aiFightGetMateTargets()
3874 if (!IsPlayerSprite(&sprite[pXMate->target])) in aiFightGetMateTargets()
3875 return &sprite[pXMate->target]; in aiFightGetMateTargets()
3896 pXMate = &xsprite[pMate->extra]; in aiFightMatesHaveSameTarget()
3897 if (pXMate->target == pTarget->index && allow-- <= 0) in aiFightMatesHaveSameTarget()
5427 …startHp = (pXMate->sysData2 > 0) ? ClipRange(pXMate->sysData2 << 4, 1, 65535) : getDudeInfo(pMate-… in useTargetChanger()
5428 if (pXMate->health < startHp) actHealDude(pXMate, receiveHp, startHp); in useTargetChanger()
5430 if (pXMate->target > -1 && sprite[pXMate->target].extra >= 0) { in useTargetChanger()
5431 pTarget = &sprite[pXMate->target]; in useTargetChanger()
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