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Searched refs:p_axis (Results 1 – 25 of 225) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dgeneric_6dof_joint_bullet.cpp122 ERR_FAIL_INDEX(p_axis, 3); in set_param()
183 ERR_FAIL_INDEX_V(p_axis, 3, 0.); in get_param()
186 return limits_lower[0][p_axis]; in get_param()
224 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
226 flags[p_axis][p_flag] = p_value; in set_flag()
230 if (flags[p_axis][p_flag]) { in set_flag()
231 sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]); in set_flag()
237 if (flags[p_axis][p_flag]) { in set_flag()
238 sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]); in set_flag()
244 sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag]; in set_flag()
[all …]
H A Dgeneric_6dof_joint_bullet.h66 void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
67 real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
69 void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
70 bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dgeneric_6dof_joint_bullet.cpp122 ERR_FAIL_INDEX(p_axis, 3); in set_param()
183 ERR_FAIL_INDEX_V(p_axis, 3, 0.); in get_param()
186 return limits_lower[0][p_axis]; in get_param()
224 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
226 flags[p_axis][p_flag] = p_value; in set_flag()
230 if (flags[p_axis][p_flag]) { in set_flag()
231 sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]); in set_flag()
237 if (flags[p_axis][p_flag]) { in set_flag()
238 sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]); in set_flag()
244 sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag]; in set_flag()
[all …]
H A Dgeneric_6dof_joint_bullet.h66 void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
67 real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
69 void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
70 bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/
H A Dgeneric_6dof_joint_sw.cpp465 ERR_FAIL_INDEX(p_axis, 3); in set_param()
523 m_angularLimits[p_axis].m_ERP = p_value; in set_param()
540 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_param()
563 return m_linearLimits.m_damping[p_axis]; in get_param()
568 return m_angularLimits[p_axis].m_loLimit; in get_param()
573 return m_angularLimits[p_axis].m_hiLimit; in get_param()
583 return m_angularLimits[p_axis].m_damping; in get_param()
588 return m_angularLimits[p_axis].m_bounce; in get_param()
598 return m_angularLimits[p_axis].m_ERP; in get_param()
617 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/
H A Dgeneric_6dof_joint_sw.cpp465 ERR_FAIL_INDEX(p_axis, 3); in set_param()
523 m_angularLimits[p_axis].m_ERP = p_value; in set_param()
540 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_param()
563 return m_linearLimits.m_damping[p_axis]; in get_param()
568 return m_angularLimits[p_axis].m_loLimit; in get_param()
573 return m_angularLimits[p_axis].m_hiLimit; in get_param()
583 return m_angularLimits[p_axis].m_damping; in get_param()
588 return m_angularLimits[p_axis].m_bounce; in get_param()
598 return m_angularLimits[p_axis].m_ERP; in get_param()
617 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/
H A Dgeneric_6dof_joint_sw.cpp428 ERR_FAIL_INDEX(p_axis, 3); in set_param()
486 m_angularLimits[p_axis].m_ERP = p_value; in set_param()
528 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_param()
551 return m_linearLimits.m_damping[p_axis]; in get_param()
556 return m_angularLimits[p_axis].m_loLimit; in get_param()
561 return m_angularLimits[p_axis].m_hiLimit; in get_param()
571 return m_angularLimits[p_axis].m_damping; in get_param()
576 return m_angularLimits[p_axis].m_bounce; in get_param()
586 return m_angularLimits[p_axis].m_ERP; in get_param()
630 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/
H A Dgeneric_6dof_joint_sw.cpp428 ERR_FAIL_INDEX(p_axis, 3); in set_param()
486 m_angularLimits[p_axis].m_ERP = p_value; in set_param()
528 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_param()
551 return m_linearLimits.m_damping[p_axis]; in get_param()
556 return m_angularLimits[p_axis].m_loLimit; in get_param()
561 return m_angularLimits[p_axis].m_hiLimit; in get_param()
571 return m_angularLimits[p_axis].m_damping; in get_param()
576 return m_angularLimits[p_axis].m_bounce; in get_param()
586 return m_angularLimits[p_axis].m_ERP; in get_param()
630 ERR_FAIL_INDEX(p_axis, 3); in set_flag()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dmatrix3.cpp148 void Matrix3::rotate(const Vector3 &p_axis, real_t p_phi) { in rotate() argument
150 *this = *this * Matrix3(p_axis, p_phi); in rotate()
155 return *this * Matrix3(p_axis, p_phi); in rotated()
431 Matrix3::Matrix3(const Vector3 &p_axis, real_t p_phi) { in Matrix3() argument
433 Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); in Matrix3()
439 elements[0][1] = p_axis.x * p_axis.y * (1.0 - cosine) + p_axis.z * sine; in Matrix3()
440 elements[0][2] = p_axis.z * p_axis.x * (1.0 - cosine) - p_axis.y * sine; in Matrix3()
442 elements[1][0] = p_axis.x * p_axis.y * (1.0 - cosine) - p_axis.z * sine; in Matrix3()
444 elements[1][2] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine; in Matrix3()
446 elements[2][0] = p_axis.z * p_axis.x * (1.0 - cosine) + p_axis.y * sine; in Matrix3()
[all …]
H A Dvector3.cpp33 void Vector3::rotate(const Vector3 &p_axis, float p_phi) { in rotate() argument
35 *this = Matrix3(p_axis, p_phi).xform(*this); in rotate()
38 Vector3 Vector3::rotated(const Vector3 &p_axis, float p_phi) const { in rotated() argument
41 r.rotate(p_axis, p_phi); in rotated()
45 void Vector3::set_axis(int p_axis, real_t p_value) { in set_axis() argument
46 ERR_FAIL_INDEX(p_axis, 3); in set_axis()
47 coord[p_axis] = p_value; in set_axis()
49 real_t Vector3::get_axis(int p_axis) const { in get_axis()
51 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_axis()
52 return operator[](p_axis); in get_axis()
H A Dmatrix3.h62 _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { in get_axis() argument
64 return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]); in get_axis()
66 _FORCE_INLINE_ void set_axis(int p_axis, const Vector3 &p_value) { in set_axis() argument
68 elements[0][p_axis] = p_value.x; in set_axis()
69 elements[1][p_axis] = p_value.y; in set_axis()
70 elements[2][p_axis] = p_value.z; in set_axis()
73 void rotate(const Vector3 &p_axis, real_t p_phi);
74 Matrix3 rotated(const Vector3 &p_axis, real_t p_phi) const;
168 Matrix3(const Vector3 &p_axis, real_t p_phi);
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dmatrix3.cpp148 void Matrix3::rotate(const Vector3 &p_axis, real_t p_phi) { in rotate() argument
150 *this = *this * Matrix3(p_axis, p_phi); in rotate()
155 return *this * Matrix3(p_axis, p_phi); in rotated()
431 Matrix3::Matrix3(const Vector3 &p_axis, real_t p_phi) { in Matrix3() argument
433 Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); in Matrix3()
439 elements[0][1] = p_axis.x * p_axis.y * (1.0 - cosine) + p_axis.z * sine; in Matrix3()
440 elements[0][2] = p_axis.z * p_axis.x * (1.0 - cosine) - p_axis.y * sine; in Matrix3()
442 elements[1][0] = p_axis.x * p_axis.y * (1.0 - cosine) - p_axis.z * sine; in Matrix3()
444 elements[1][2] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine; in Matrix3()
446 elements[2][0] = p_axis.z * p_axis.x * (1.0 - cosine) + p_axis.y * sine; in Matrix3()
[all …]
H A Dvector3.cpp33 void Vector3::rotate(const Vector3 &p_axis, float p_phi) { in rotate() argument
35 *this = Matrix3(p_axis, p_phi).xform(*this); in rotate()
38 Vector3 Vector3::rotated(const Vector3 &p_axis, float p_phi) const { in rotated() argument
41 r.rotate(p_axis, p_phi); in rotated()
45 void Vector3::set_axis(int p_axis, real_t p_value) { in set_axis() argument
46 ERR_FAIL_INDEX(p_axis, 3); in set_axis()
47 coord[p_axis] = p_value; in set_axis()
49 real_t Vector3::get_axis(int p_axis) const { in get_axis()
51 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_axis()
52 return operator[](p_axis); in get_axis()
H A Dmatrix3.h62 _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { in get_axis() argument
64 return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]); in get_axis()
66 _FORCE_INLINE_ void set_axis(int p_axis, const Vector3 &p_value) { in set_axis() argument
68 elements[0][p_axis] = p_value.x; in set_axis()
69 elements[1][p_axis] = p_value.y; in set_axis()
70 elements[2][p_axis] = p_value.z; in set_axis()
73 void rotate(const Vector3 &p_axis, real_t p_phi);
74 Matrix3 rotated(const Vector3 &p_axis, real_t p_phi) const;
168 Matrix3(const Vector3 &p_axis, real_t p_phi);
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dbasis.h64 _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { in get_axis() argument
66 return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]); in get_axis()
70 elements[0][p_axis] = p_value.x; in set_axis()
71 elements[1][p_axis] = p_value.y; in set_axis()
72 elements[2][p_axis] = p_value.z; in set_axis()
75 void rotate(const Vector3 &p_axis, real_t p_phi);
76 Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
78 void rotate_local(const Vector3 &p_axis, real_t p_phi);
120 void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
255 Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } in Basis() argument
[all …]
H A Dvector3.cpp35 void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { in rotate() argument
37 *this = Basis(p_axis, p_phi).xform(*this); in rotate()
40 Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_phi) const { in rotated() argument
43 r.rotate(p_axis, p_phi); in rotated()
47 void Vector3::set_axis(int p_axis, real_t p_value) { in set_axis() argument
48 ERR_FAIL_INDEX(p_axis, 3); in set_axis()
49 coord[p_axis] = p_value; in set_axis()
51 real_t Vector3::get_axis(int p_axis) const { in get_axis()
53 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_axis()
54 return operator[](p_axis); in get_axis()
H A Dbasis.cpp323 *this = rotated(p_axis, p_phi); in rotate()
391 m.get_axis_angle(p_axis, p_angle); in get_rotation_axis_angle()
406 m.get_axis_angle(p_axis, p_angle); in get_rotation_axis_angle_local()
982 Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); in set_axis_angle()
991 real_t xyzt = p_axis.x * p_axis.y * t; in set_axis_angle()
992 real_t zyxs = p_axis.z * sine; in set_axis_angle()
996 xyzt = p_axis.x * p_axis.z * t; in set_axis_angle()
997 zyxs = p_axis.y * sine; in set_axis_angle()
1001 xyzt = p_axis.y * p_axis.z * t; in set_axis_angle()
1002 zyxs = p_axis.x * sine; in set_axis_angle()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dbasis.h64 _FORCE_INLINE_ Vector3 get_axis(int p_axis) const { in get_axis() argument
66 return Vector3(elements[0][p_axis], elements[1][p_axis], elements[2][p_axis]); in get_axis()
70 elements[0][p_axis] = p_value.x; in set_axis()
71 elements[1][p_axis] = p_value.y; in set_axis()
72 elements[2][p_axis] = p_value.z; in set_axis()
75 void rotate(const Vector3 &p_axis, real_t p_phi);
76 Basis rotated(const Vector3 &p_axis, real_t p_phi) const;
78 void rotate_local(const Vector3 &p_axis, real_t p_phi);
120 void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
255 Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } in Basis() argument
[all …]
H A Dvector3.cpp35 void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) { in rotate() argument
37 *this = Basis(p_axis, p_phi).xform(*this); in rotate()
40 Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_phi) const { in rotated() argument
43 r.rotate(p_axis, p_phi); in rotated()
47 void Vector3::set_axis(int p_axis, real_t p_value) { in set_axis() argument
48 ERR_FAIL_INDEX(p_axis, 3); in set_axis()
49 coord[p_axis] = p_value; in set_axis()
51 real_t Vector3::get_axis(int p_axis) const { in get_axis()
53 ERR_FAIL_INDEX_V(p_axis, 3, 0); in get_axis()
54 return operator[](p_axis); in get_axis()
H A Dbasis.cpp323 *this = rotated(p_axis, p_phi); in rotate()
391 m.get_axis_angle(p_axis, p_angle); in get_rotation_axis_angle()
406 m.get_axis_angle(p_axis, p_angle); in get_rotation_axis_angle_local()
982 Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); in set_axis_angle()
991 real_t xyzt = p_axis.x * p_axis.y * t; in set_axis_angle()
992 real_t zyxs = p_axis.z * sine; in set_axis_angle()
996 xyzt = p_axis.x * p_axis.z * t; in set_axis_angle()
997 zyxs = p_axis.y * sine; in set_axis_angle()
1001 xyzt = p_axis.y * p_axis.z * t; in set_axis_angle()
1002 zyxs = p_axis.x * sine; in set_axis_angle()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/main/
H A Dinput_default.cpp150 int c = _combine_device(p_axis, p_device); in get_joy_axis()
355 int c = _combine_device(p_axis, p_device); in set_joy_axis()
810 ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, p_last_id); in joy_axis()
814 if (joy.last_axis[p_axis] == p_value.value) { in joy_axis()
818 if (p_value.value > joy.last_axis[p_axis]) { in joy_axis()
830 float last = joy.last_axis[p_axis]; in joy_axis()
843 joy.last_axis[p_axis] = p_value.value; in joy_axis()
971 ievent.joy_motion.axis = p_axis; in _axis_event()
1201 ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, ""); in get_joy_axis_string()
1202 return _axes[p_axis]; in get_joy_axis_string()
[all …]
H A Dinput_default.h165 uint32_t _axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value);
166 float _handle_deadzone(int p_device, int p_axis, float p_value);
174 virtual float get_joy_axis(int p_device, int p_axis);
201 void set_joy_axis(int p_device, int p_axis, float p_value);
221 uint32_t joy_axis(uint32_t p_last_id, int p_device, int p_axis, const JoyAxis &p_value);
230 virtual String get_joy_axis_string(int p_axis);
231 virtual int get_joy_axis_index_from_string(String p_axis);
/dports/devel/godot2-tools/godot-2.1.6-stable/main/
H A Dinput_default.cpp150 int c = _combine_device(p_axis, p_device); in get_joy_axis()
355 int c = _combine_device(p_axis, p_device); in set_joy_axis()
810 ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, p_last_id); in joy_axis()
814 if (joy.last_axis[p_axis] == p_value.value) { in joy_axis()
818 if (p_value.value > joy.last_axis[p_axis]) { in joy_axis()
830 float last = joy.last_axis[p_axis]; in joy_axis()
843 joy.last_axis[p_axis] = p_value.value; in joy_axis()
971 ievent.joy_motion.axis = p_axis; in _axis_event()
1201 ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, ""); in get_joy_axis_string()
1202 return _axes[p_axis]; in get_joy_axis_string()
[all …]
H A Dinput_default.h165 uint32_t _axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value);
166 float _handle_deadzone(int p_device, int p_axis, float p_value);
174 virtual float get_joy_axis(int p_device, int p_axis);
201 void set_joy_axis(int p_device, int p_axis, float p_value);
221 uint32_t joy_axis(uint32_t p_last_id, int p_device, int p_axis, const JoyAxis &p_value);
230 virtual String get_joy_axis_string(int p_axis);
231 virtual int get_joy_axis_index_from_string(String p_axis);
/dports/devel/godot/godot-3.2.3-stable/main/
H A Dinput_default.h202 …JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, const JoyAxis &p_valu…
207 void _axis_event(int p_device, int p_axis, float p_value);
208 float _handle_deadzone(int p_device, int p_axis, float p_value);
234 virtual float get_joy_axis(int p_device, int p_axis) const;
261 void set_joy_axis(int p_device, int p_axis, float p_value);
289 void joy_axis(int p_device, int p_axis, const JoyAxis &p_value);
298 virtual String get_joy_axis_string(int p_axis);
299 virtual int get_joy_axis_index_from_string(String p_axis);

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