/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree.cpp | 124 base_path = p_base_path; in _pre_process() 1406 if (!property_parent_map.has(p_base_path)) { in _update_properties_for_node() 1407 property_parent_map[p_base_path] = HashMap<StringName, StringName>(); in _update_properties_for_node() 1410 if (node->get_input_count() && !input_activity_map.has(p_base_path)) { in _update_properties_for_node() 1419 input_activity_map[p_base_path] = activity; in _update_properties_for_node() 1420 …input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_a… in _update_properties_for_node() 1430 if (!property_map.has(p_base_path + key)) { in _update_properties_for_node() 1431 property_map[p_base_path + key] = node->get_parameter_default_value(key); in _update_properties_for_node() 1434 property_parent_map[p_base_path][key] = p_base_path + key; in _update_properties_for_node() 1436 pinfo.name = p_base_path + key; in _update_properties_for_node() [all …]
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H A D | animation_tree.h | 90 …float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p… 300 void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_tree.cpp | 124 base_path = p_base_path; in _pre_process() 1406 if (!property_parent_map.has(p_base_path)) { in _update_properties_for_node() 1407 property_parent_map[p_base_path] = HashMap<StringName, StringName>(); in _update_properties_for_node() 1410 if (node->get_input_count() && !input_activity_map.has(p_base_path)) { in _update_properties_for_node() 1419 input_activity_map[p_base_path] = activity; in _update_properties_for_node() 1420 …input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_a… in _update_properties_for_node() 1430 if (!property_map.has(p_base_path + key)) { in _update_properties_for_node() 1431 property_map[p_base_path + key] = node->get_parameter_default_value(key); in _update_properties_for_node() 1434 property_parent_map[p_base_path][key] = p_base_path + key; in _update_properties_for_node() 1436 pinfo.name = p_base_path + key; in _update_properties_for_node() [all …]
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H A D | animation_tree.h | 90 …float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p… 300 void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gdscript/ |
H A D | gd_parser.h | 458 Error _parse(const String &p_base_path); 464 …Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, co… 465 …Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const Stri…
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/dports/devel/godot2/godot-2.1.6-stable/modules/gdscript/ |
H A D | gd_parser.h | 458 Error _parse(const String &p_base_path); 464 …Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, co… 465 …Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const Stri…
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/dports/devel/godot/godot-3.2.3-stable/editor/import/ |
H A D | resource_importer_scene.cpp | 984 ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres"); in _make_external_resources() 986 ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); in _make_external_resources() 1025 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); in _make_external_resources() 1027 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); in _make_external_resources() 1060 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); in _make_external_resources() 1062 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); in _make_external_resources() 1088 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); in _make_external_resources() 1090 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); in _make_external_resources() 1113 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); in _make_external_resources() 1115 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); in _make_external_resources() [all …]
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H A D | editor_scene_importer_gltf.h | 377 Error _parse_buffers(GLTFState &state, const String &p_base_path); 395 Error _parse_images(GLTFState &state, const String &p_base_path);
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H A D | resource_importer_scene.h | 147 …void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, boo…
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/ |
H A D | resource_importer_scene.cpp | 984 ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres"); in _make_external_resources() 986 ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); in _make_external_resources() 1025 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); in _make_external_resources() 1027 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); in _make_external_resources() 1060 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); in _make_external_resources() 1062 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); in _make_external_resources() 1088 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); in _make_external_resources() 1090 ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); in _make_external_resources() 1113 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); in _make_external_resources() 1115 ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); in _make_external_resources() [all …]
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H A D | editor_scene_importer_gltf.h | 377 Error _parse_buffers(GLTFState &state, const String &p_base_path); 395 Error _parse_images(GLTFState &state, const String &p_base_path);
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | script_create_dialog.h | 75 void config(const String &p_base_name, const String &p_base_path);
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H A D | script_create_dialog.cpp | 37 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path) { in config() argument 41 if (p_base_path != "") { in config() 42 initial_bp = p_base_path.basename(); in config()
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | script_create_dialog.h | 75 void config(const String &p_base_name, const String &p_base_path);
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H A D | script_create_dialog.cpp | 37 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path) { in config() argument 41 if (p_base_path != "") { in config() 42 initial_bp = p_base_path.basename(); in config()
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/dports/devel/godot/godot-3.2.3-stable/core/io/ |
H A D | logger.cpp | 182 RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) : in RotatedFileLogger() argument 183 base_path(p_base_path.simplify_path()), in RotatedFileLogger()
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H A D | logger.h | 89 RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
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/dports/devel/godot-tools/godot-3.2.3-stable/core/io/ |
H A D | logger.cpp | 182 RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) : in RotatedFileLogger() argument 183 base_path(p_base_path.simplify_path()), in RotatedFileLogger()
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H A D | logger.h | 89 RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | script_create_dialog.h | 131 …void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, …
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H A D | script_create_dialog.cpp | 99 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_… in config() argument 106 if (p_base_path != "") { in config() 107 initial_bp = p_base_path.get_basename(); in config()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | script_create_dialog.h | 131 …void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, …
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H A D | script_create_dialog.cpp | 99 void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_… in config() argument 106 if (p_base_path != "") { in config() 107 initial_bp = p_base_path.get_basename(); in config()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_parser.h | 662 Error _parse(const String &p_base_path); 672 …Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, co… 673 …Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const Stri…
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_parser.h | 662 Error _parse(const String &p_base_path); 672 …Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, co… 673 …Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const Stri…
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