Searched refs:p_can_act (Results 1 – 1 of 1) sorted by relevance
32 static int p_can_act(tenm_object *my, const tenm_object *player);116 (&p_can_act), in p_can_new()243 p_can_act(tenm_object *my, const tenm_object *player) in p_can_act() function