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Searched refs:p_deviation (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Drandom_pcg.h124 _FORCE_INLINE_ double randfn(double p_mean, double p_deviation) { in randfn() argument
125 …return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller… in randfn()
127 _FORCE_INLINE_ float randfn(float p_mean, float p_deviation) { in randfn() argument
128 …return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller… in randfn()
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Drandom_pcg.h124 _FORCE_INLINE_ double randfn(double p_mean, double p_deviation) { in randfn() argument
125 …return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller… in randfn()
127 _FORCE_INLINE_ float randfn(float p_mean, float p_deviation) { in randfn() argument
128 …return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller… in randfn()