/dports/devel/godot2/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 181 main_loop = p_main_loop; in set_main_loop() 182 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 86 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/ |
H A D | os_server.cpp | 179 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 181 main_loop = p_main_loop; in set_main_loop() 182 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 86 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.cpp | 190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 191 main_loop = p_main_loop; in set_main_loop() 192 input->set_main_loop(p_main_loop); in set_main_loop() 193 window->SetMainLoop(p_main_loop); in set_main_loop()
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H A D | haiku_direct_window.h | 77 void SetMainLoop(MainLoop *p_main_loop);
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H A D | haiku_direct_window.cpp | 66 void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) { in SetMainLoop() argument 67 main_loop = p_main_loop; in SetMainLoop()
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H A D | os_haiku.h | 83 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.cpp | 190 void OS_Haiku::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 191 main_loop = p_main_loop; in set_main_loop() 192 input->set_main_loop(p_main_loop); in set_main_loop() 193 window->SetMainLoop(p_main_loop); in set_main_loop()
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H A D | haiku_direct_window.h | 77 void SetMainLoop(MainLoop *p_main_loop);
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H A D | haiku_direct_window.cpp | 66 void HaikuDirectWindow::SetMainLoop(MainLoop *p_main_loop) { in SetMainLoop() argument 67 main_loop = p_main_loop; in SetMainLoop()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/server/ |
H A D | os_server.cpp | 181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 183 main_loop = p_main_loop; in set_main_loop() 184 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 89 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot/godot-3.2.3-stable/platform/server/ |
H A D | os_server.cpp | 181 void OS_Server::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 183 main_loop = p_main_loop; in set_main_loop() 184 input->set_main_loop(p_main_loop); in set_main_loop()
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H A D | os_server.h | 89 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 196 main_loop = p_main_loop; in set_main_loop() 199 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/iphone/ |
H A D | os_iphone.cpp | 194 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 196 main_loop = p_main_loop; in set_main_loop() 199 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.cpp | 169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 171 input->set_main_loop(p_main_loop); in set_main_loop() 172 main_loop = p_main_loop; in set_main_loop()
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H A D | os_bb10.h | 112 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.cpp | 169 void OSBB10::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 171 input->set_main_loop(p_main_loop); in set_main_loop() 172 main_loop = p_main_loop; in set_main_loop()
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H A D | os_bb10.h | 112 virtual void set_main_loop(MainLoop *p_main_loop);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 178 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 180 main_loop = p_main_loop; in set_main_loop() 183 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 178 void OSIPhone::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 180 main_loop = p_main_loop; in set_main_loop() 183 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/android/ |
H A D | os_android.cpp | 186 void OS_Android::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 188 main_loop = p_main_loop; in set_main_loop() 189 input->set_main_loop(p_main_loop); in set_main_loop()
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/dports/devel/godot/godot-3.2.3-stable/platform/android/ |
H A D | os_android.cpp | 186 void OS_Android::set_main_loop(MainLoop *p_main_loop) { in set_main_loop() argument 188 main_loop = p_main_loop; in set_main_loop() 189 input->set_main_loop(p_main_loop); in set_main_loop()
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