/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.h | 209 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); 210 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); 228 …ePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate… in _live_edit_duplicate_node_funcs() argument 229 …const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent… in _live_edit_reparent_node_funcs() argument
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | scene_main_loop.h | 209 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); 210 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); 228 …ePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate… in _live_edit_duplicate_node_funcs() argument 229 …const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent… in _live_edit_reparent_node_funcs() argument
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/rtmp-services/ |
H A D | rtmp-common.c | 35 const char **p_new_name); 438 const char **p_new_name) in find_service() argument 443 if (p_new_name) in find_service() 444 *p_new_name = NULL; in find_service() 460 if (p_new_name) in find_service() 461 *p_new_name = cur_name; in find_service()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | script_editor_debugger.h | 199 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); 200 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | script_editor_debugger.h | 199 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); 200 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script.cpp | 210 if (p_new_name == p_name) in rename_function() 215 ERR_FAIL_COND(functions.has(p_new_name)); in rename_function() 216 ERR_FAIL_COND(variables.has(p_new_name)); in rename_function() 219 functions[p_new_name] = functions[p_name]; in rename_function() 717 if (p_new_name == p_name) in rename_variable() 722 ERR_FAIL_COND(functions.has(p_new_name)); in rename_variable() 723 ERR_FAIL_COND(variables.has(p_new_name)); in rename_variable() 726 variables[p_new_name] = variables[p_name]; in rename_variable() 813 if (p_new_name == p_name) in rename_custom_signal() 818 ERR_FAIL_COND(functions.has(p_new_name)); in rename_custom_signal() [all …]
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H A D | visual_script.h | 276 void rename_function(const StringName &p_name, const StringName &p_new_name); 313 void rename_variable(const StringName &p_name, const StringName &p_new_name); 326 void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/ |
H A D | visual_script.cpp | 210 if (p_new_name == p_name) in rename_function() 215 ERR_FAIL_COND(functions.has(p_new_name)); in rename_function() 216 ERR_FAIL_COND(variables.has(p_new_name)); in rename_function() 219 functions[p_new_name] = functions[p_name]; in rename_function() 717 if (p_new_name == p_name) in rename_variable() 722 ERR_FAIL_COND(functions.has(p_new_name)); in rename_variable() 723 ERR_FAIL_COND(variables.has(p_new_name)); in rename_variable() 726 variables[p_new_name] = variables[p_name]; in rename_variable() 813 if (p_new_name == p_name) in rename_custom_signal() 818 ERR_FAIL_COND(functions.has(p_new_name)); in rename_custom_signal() [all …]
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H A D | visual_script.h | 276 void rename_function(const StringName &p_name, const StringName &p_new_name); 313 void rename_variable(const StringName &p_name, const StringName &p_new_name); 326 void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/ |
H A D | animation_player.cpp | 772 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument 775 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation() 776 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation() 782 ad.name = p_new_name; in rename_animation() 784 animation_set[p_new_name] = ad; in rename_animation() 794 new_bk.from = p_new_name; in rename_animation() 798 new_bk.to = p_new_name; in rename_animation() 820 autoplay = p_new_name; in rename_animation()
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/dports/devel/godot2/godot-2.1.6-stable/scene/animation/ |
H A D | animation_player.cpp | 772 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument 775 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation() 776 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation() 782 ad.name = p_new_name; in rename_animation() 784 animation_set[p_new_name] = ad; in rename_animation() 794 new_bk.from = p_new_name; in rename_animation() 798 new_bk.to = p_new_name; in rename_animation() 820 autoplay = p_new_name; in rename_animation()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/ |
H A D | animation_node_state_machine.cpp | 665 void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name)… in rename_node() argument 668 ERR_FAIL_COND(states.has(p_new_name)); in rename_node() 670 states[p_new_name] = states[p_name]; in rename_node() 675 transitions.write[i].from = p_new_name; in rename_node() 679 transitions.write[i].to = p_new_name; in rename_node() 684 start_node = p_new_name; in rename_node() 688 end_node = p_new_name; in rename_node()
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H A D | animation_blend_tree.cpp | 969 void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { in rename_node() argument 972 ERR_FAIL_COND(nodes.has(p_new_name)); in rename_node() 974 ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); in rename_node() 978 nodes[p_new_name] = nodes[p_name]; in rename_node() 986 E->get().connections.write[i] = p_new_name; in rename_node() 991 …nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFE… in rename_node()
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H A D | animation_player.cpp | 1017 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument 1020 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation() 1021 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation() 1025 ad.name = p_new_name; in rename_animation() 1027 animation_set[p_new_name] = ad; in rename_animation() 1037 new_bk.from = p_new_name; in rename_animation() 1041 new_bk.to = p_new_name; in rename_animation() 1063 autoplay = p_new_name; in rename_animation()
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/dports/devel/godot/godot-3.2.3-stable/scene/animation/ |
H A D | animation_node_state_machine.cpp | 665 void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name)… in rename_node() argument 668 ERR_FAIL_COND(states.has(p_new_name)); in rename_node() 670 states[p_new_name] = states[p_name]; in rename_node() 675 transitions.write[i].from = p_new_name; in rename_node() 679 transitions.write[i].to = p_new_name; in rename_node() 684 start_node = p_new_name; in rename_node() 688 end_node = p_new_name; in rename_node()
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H A D | animation_blend_tree.cpp | 969 void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { in rename_node() argument 972 ERR_FAIL_COND(nodes.has(p_new_name)); in rename_node() 974 ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); in rename_node() 978 nodes[p_new_name] = nodes[p_name]; in rename_node() 986 E->get().connections.write[i] = p_new_name; in rename_node() 991 …nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFE… in rename_node()
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H A D | animation_player.cpp | 1017 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument 1020 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation() 1021 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation() 1025 ad.name = p_new_name; in rename_animation() 1027 animation_set[p_new_name] = ad; in rename_animation() 1037 new_bk.from = p_new_name; in rename_animation() 1041 new_bk.to = p_new_name; in rename_animation() 1063 autoplay = p_new_name; in rename_animation()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | script_editor_debugger.h | 269 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); 270 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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H A D | groups_editor.h | 84 void _rename_group_item(const String &p_old_name, const String &p_new_name);
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | script_editor_debugger.h | 269 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name); 270 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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H A D | groups_editor.h | 84 void _rename_group_item(const String &p_old_name, const String &p_new_name);
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/dports/databases/mantis/mantisbt-2.25.2/core/classes/ |
H A D | FilterConverter.class.php | 245 * @param string $p_new_name The new name. 248 private function renameField( &$p_criteria, $p_old_name, $p_new_name ) { argument 250 $p_criteria[$p_new_name] = $p_criteria[$p_old_name];
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.h | 252 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); 253 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | scene_tree.h | 252 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); 253 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | script_language.h | 316 void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name); 317 …void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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