Home
last modified time | relevance | path

Searched refs:p_new_name (Results 1 – 25 of 66) sorted by relevance

123

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h209 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
210 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
228 …ePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate… in _live_edit_duplicate_node_funcs() argument
229 …const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent… in _live_edit_reparent_node_funcs() argument
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h209 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
210 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
228 …ePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate… in _live_edit_duplicate_node_funcs() argument
229 …const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent… in _live_edit_reparent_node_funcs() argument
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/rtmp-services/
H A Drtmp-common.c35 const char **p_new_name);
438 const char **p_new_name) in find_service() argument
443 if (p_new_name) in find_service()
444 *p_new_name = NULL; in find_service()
460 if (p_new_name) in find_service()
461 *p_new_name = cur_name; in find_service()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.h199 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
200 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.h199 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
200 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script.cpp210 if (p_new_name == p_name) in rename_function()
215 ERR_FAIL_COND(functions.has(p_new_name)); in rename_function()
216 ERR_FAIL_COND(variables.has(p_new_name)); in rename_function()
219 functions[p_new_name] = functions[p_name]; in rename_function()
717 if (p_new_name == p_name) in rename_variable()
722 ERR_FAIL_COND(functions.has(p_new_name)); in rename_variable()
723 ERR_FAIL_COND(variables.has(p_new_name)); in rename_variable()
726 variables[p_new_name] = variables[p_name]; in rename_variable()
813 if (p_new_name == p_name) in rename_custom_signal()
818 ERR_FAIL_COND(functions.has(p_new_name)); in rename_custom_signal()
[all …]
H A Dvisual_script.h276 void rename_function(const StringName &p_name, const StringName &p_new_name);
313 void rename_variable(const StringName &p_name, const StringName &p_new_name);
326 void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
/dports/devel/godot-tools/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script.cpp210 if (p_new_name == p_name) in rename_function()
215 ERR_FAIL_COND(functions.has(p_new_name)); in rename_function()
216 ERR_FAIL_COND(variables.has(p_new_name)); in rename_function()
219 functions[p_new_name] = functions[p_name]; in rename_function()
717 if (p_new_name == p_name) in rename_variable()
722 ERR_FAIL_COND(functions.has(p_new_name)); in rename_variable()
723 ERR_FAIL_COND(variables.has(p_new_name)); in rename_variable()
726 variables[p_new_name] = variables[p_name]; in rename_variable()
813 if (p_new_name == p_name) in rename_custom_signal()
818 ERR_FAIL_COND(functions.has(p_new_name)); in rename_custom_signal()
[all …]
H A Dvisual_script.h276 void rename_function(const StringName &p_name, const StringName &p_new_name);
313 void rename_variable(const StringName &p_name, const StringName &p_new_name);
326 void rename_custom_signal(const StringName &p_name, const StringName &p_new_name);
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp772 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument
775 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation()
776 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation()
782 ad.name = p_new_name; in rename_animation()
784 animation_set[p_new_name] = ad; in rename_animation()
794 new_bk.from = p_new_name; in rename_animation()
798 new_bk.to = p_new_name; in rename_animation()
820 autoplay = p_new_name; in rename_animation()
/dports/devel/godot2/godot-2.1.6-stable/scene/animation/
H A Danimation_player.cpp772 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument
775 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation()
776 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation()
782 ad.name = p_new_name; in rename_animation()
784 animation_set[p_new_name] = ad; in rename_animation()
794 new_bk.from = p_new_name; in rename_animation()
798 new_bk.to = p_new_name; in rename_animation()
820 autoplay = p_new_name; in rename_animation()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/animation/
H A Danimation_node_state_machine.cpp665 void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name)… in rename_node() argument
668 ERR_FAIL_COND(states.has(p_new_name)); in rename_node()
670 states[p_new_name] = states[p_name]; in rename_node()
675 transitions.write[i].from = p_new_name; in rename_node()
679 transitions.write[i].to = p_new_name; in rename_node()
684 start_node = p_new_name; in rename_node()
688 end_node = p_new_name; in rename_node()
H A Danimation_blend_tree.cpp969 void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { in rename_node() argument
972 ERR_FAIL_COND(nodes.has(p_new_name)); in rename_node()
974 ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); in rename_node()
978 nodes[p_new_name] = nodes[p_name]; in rename_node()
986 E->get().connections.write[i] = p_new_name; in rename_node()
991 …nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFE… in rename_node()
H A Danimation_player.cpp1017 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument
1020 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation()
1021 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation()
1025 ad.name = p_new_name; in rename_animation()
1027 animation_set[p_new_name] = ad; in rename_animation()
1037 new_bk.from = p_new_name; in rename_animation()
1041 new_bk.to = p_new_name; in rename_animation()
1063 autoplay = p_new_name; in rename_animation()
/dports/devel/godot/godot-3.2.3-stable/scene/animation/
H A Danimation_node_state_machine.cpp665 void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name)… in rename_node() argument
668 ERR_FAIL_COND(states.has(p_new_name)); in rename_node()
670 states[p_new_name] = states[p_name]; in rename_node()
675 transitions.write[i].from = p_new_name; in rename_node()
679 transitions.write[i].to = p_new_name; in rename_node()
684 start_node = p_new_name; in rename_node()
688 end_node = p_new_name; in rename_node()
H A Danimation_blend_tree.cpp969 void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { in rename_node() argument
972 ERR_FAIL_COND(nodes.has(p_new_name)); in rename_node()
974 ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output); in rename_node()
978 nodes[p_new_name] = nodes[p_name]; in rename_node()
986 E->get().connections.write[i] = p_new_name; in rename_node()
991 …nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFE… in rename_node()
H A Danimation_player.cpp1017 void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { in rename_animation() argument
1020 ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); in rename_animation()
1021 ERR_FAIL_COND(animation_set.has(p_new_name)); in rename_animation()
1025 ad.name = p_new_name; in rename_animation()
1027 animation_set[p_new_name] = ad; in rename_animation()
1037 new_bk.from = p_new_name; in rename_animation()
1041 new_bk.to = p_new_name; in rename_animation()
1063 autoplay = p_new_name; in rename_animation()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.h269 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
270 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
H A Dgroups_editor.h84 void _rename_group_item(const String &p_old_name, const String &p_new_name);
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.h269 void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
270 …nt_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
H A Dgroups_editor.h84 void _rename_group_item(const String &p_old_name, const String &p_new_name);
/dports/databases/mantis/mantisbt-2.25.2/core/classes/
H A DFilterConverter.class.php245 * @param string $p_new_name The new name.
248 private function renameField( &$p_criteria, $p_old_name, $p_new_name ) { argument
250 $p_criteria[$p_new_name] = $p_criteria[$p_old_name];
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h252 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
253 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h252 void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
253 …de_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dscript_language.h316 void (*tree_duplicate_node_func)(void *, const NodePath &p_at, const String &p_new_name);
317 …void *, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);

123