Searched refs:p_point3 (Results 1 – 4 of 4) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | plane.h | 85 …_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, Cl… 115 Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirect… in Plane() argument 118 normal = (p_point1 - p_point3).cross(p_point1 - p_point2); in Plane() 120 normal = (p_point1 - p_point2).cross(p_point1 - p_point3); in Plane()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | plane.h | 85 …_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, Cl… 115 Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirect… in Plane() argument 118 normal = (p_point1 - p_point3).cross(p_point1 - p_point2); in Plane() 120 normal = (p_point1 - p_point2).cross(p_point1 - p_point3); in Plane()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | plane.h | 83 …_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, Cl… 115 Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirect… in Plane() argument 118 normal = (p_point1 - p_point3).cross(p_point1 - p_point2); in Plane() 120 normal = (p_point1 - p_point2).cross(p_point1 - p_point3); in Plane()
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | plane.h | 83 …_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, Cl… 115 Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirect… in Plane() argument 118 normal = (p_point1 - p_point3).cross(p_point1 - p_point2); in Plane() 120 normal = (p_point1 - p_point2).cross(p_point1 - p_point3); in Plane()
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