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Searched refs:p_render_direct_to_screen (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.h522 void set_use_render_direct_to_screen(bool p_render_direct_to_screen);
H A Dviewport.cpp2904 void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) { in set_use_render_direct_to_screen() argument
2906 if (p_render_direct_to_screen == render_direct_to_screen) in set_use_render_direct_to_screen()
2909 render_direct_to_screen = p_render_direct_to_screen; in set_use_render_direct_to_screen()
2910 VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen); in set_use_render_direct_to_screen()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.h522 void set_use_render_direct_to_screen(bool p_render_direct_to_screen);
H A Dviewport.cpp2904 void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) { in set_use_render_direct_to_screen() argument
2906 if (p_render_direct_to_screen == render_direct_to_screen) in set_use_render_direct_to_screen()
2909 render_direct_to_screen = p_render_direct_to_screen; in set_use_render_direct_to_screen()
2910 VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen); in set_use_render_direct_to_screen()