/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_mixer.h | 86 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb) = 0;
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H A D | cp_song.cpp | 249 void CPSong::set_channel_reverb(int p_channel, int p_reverb) { in set_channel_reverb() argument 252 CP_FAIL_INDEX(p_reverb, CHANNEL_MAX_REVERB + 1); in set_channel_reverb() 254 initial_variables.channel[p_channel].reverb = p_reverb; in set_channel_reverb()
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H A D | cp_song.h | 195 void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */
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H A D | event_stream_chibi.h | 144 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb);
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H A D | event_stream_chibi.cpp | 375 void CPMixerImpl::set_voice_reverb_send(int p_voice_index, int p_reverb) { in set_voice_reverb_send() argument 379 v.reverb = p_reverb / 255.0; in set_voice_reverb_send()
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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_mixer.h | 86 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb) = 0;
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H A D | cp_song.cpp | 249 void CPSong::set_channel_reverb(int p_channel, int p_reverb) { in set_channel_reverb() argument 252 CP_FAIL_INDEX(p_reverb, CHANNEL_MAX_REVERB + 1); in set_channel_reverb() 254 initial_variables.channel[p_channel].reverb = p_reverb; in set_channel_reverb()
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H A D | cp_song.h | 195 void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */
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H A D | event_stream_chibi.h | 144 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb);
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | audio_server.h | 78 …virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) =… 214 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) = 0;
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H A D | spatial_sound_server.h | 89 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
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H A D | spatial_sound_2d_server.h | 87 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | audio_server.h | 78 …virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) =… 214 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) = 0;
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H A D | spatial_sound_2d_server.h | 87 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
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H A D | spatial_sound_server.h | 89 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/ |
H A D | audio_server_javascript.h | 155 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
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/dports/devel/godot2/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.h | 233 virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb);
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H A D | audio_server_sw.h | 156 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/ |
H A D | audio_mixer_sw.h | 233 virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb);
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H A D | audio_server_sw.h | 156 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/ |
H A D | audio_server_javascript.h | 155 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.h | 209 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.h | 210 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/ |
H A D | spatial_sound_server_sw.h | 210 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
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/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/ |
H A D | spatial_sound_2d_server_sw.h | 209 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
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