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Searched refs:p_reverb (Results 1 – 25 of 36) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/
H A Dcp_mixer.h86 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb) = 0;
H A Dcp_song.cpp249 void CPSong::set_channel_reverb(int p_channel, int p_reverb) { in set_channel_reverb() argument
252 CP_FAIL_INDEX(p_reverb, CHANNEL_MAX_REVERB + 1); in set_channel_reverb()
254 initial_variables.channel[p_channel].reverb = p_reverb; in set_channel_reverb()
H A Dcp_song.h195 void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */
H A Devent_stream_chibi.h144 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb);
H A Devent_stream_chibi.cpp375 void CPMixerImpl::set_voice_reverb_send(int p_voice_index, int p_reverb) { in set_voice_reverb_send() argument
379 v.reverb = p_reverb / 255.0; in set_voice_reverb_send()
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Dcp_mixer.h86 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb) = 0;
H A Dcp_song.cpp249 void CPSong::set_channel_reverb(int p_channel, int p_reverb) { in set_channel_reverb() argument
252 CP_FAIL_INDEX(p_reverb, CHANNEL_MAX_REVERB + 1); in set_channel_reverb()
254 initial_variables.channel[p_channel].reverb = p_reverb; in set_channel_reverb()
H A Dcp_song.h195 void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */
H A Devent_stream_chibi.h144 virtual void set_voice_reverb_send(int p_voice_index, int p_reverb);
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Daudio_server.h78 …virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) =…
214 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) = 0;
H A Dspatial_sound_server.h89 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
H A Dspatial_sound_2d_server.h87 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Daudio_server.h78 …virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb) =…
214 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb) = 0;
H A Dspatial_sound_2d_server.h87 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
H A Dspatial_sound_server.h89 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb) = 0;
/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.h155 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.h233 virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb);
H A Daudio_server_sw.h156 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_mixer_sw.h233 virtual void channel_set_reverb(ChannelID p_channel, ReverbRoomType p_room_type, float p_reverb);
H A Daudio_server_sw.h156 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Daudio_server_javascript.h155 virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.h209 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h210 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound/
H A Dspatial_sound_server_sw.h210 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
/dports/devel/godot2/godot-2.1.6-stable/servers/spatial_sound_2d/
H A Dspatial_sound_2d_server_sw.h209 virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);

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