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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dshape_2d.cpp48 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &… in collide_with_motion() argument
50 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide_with_motion()
52 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion()
55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide() argument
56 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide()
58 …ver::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_sha… in collide()
63 ERR_FAIL_COND_V(p_shape.is_null(), Variant()); in collide_with_motion_and_get_contacts()
68 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion_and_get_contacts()
79 …lide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &… in collide_and_get_contacts() argument
81 ERR_FAIL_COND_V(p_shape.is_null(), Variant()); in collide_and_get_contacts()
[all …]
H A Dshape_2d.h50 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &…
51 …bool collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p_shape_x…
53 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &…
54 …Variant collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const…
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dshape_2d.cpp48 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &… in collide_with_motion() argument
50 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide_with_motion()
52 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion()
55 bool Shape2D::collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p… in collide() argument
56 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide()
58 …ver::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_sha… in collide()
63 ERR_FAIL_COND_V(p_shape.is_null(), Variant()); in collide_with_motion_and_get_contacts()
68 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion_and_get_contacts()
79 …lide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &… in collide_and_get_contacts() argument
81 ERR_FAIL_COND_V(p_shape.is_null(), Variant()); in collide_and_get_contacts()
[all …]
H A Dshape_2d.h50 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &…
51 …bool collide(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const Matrix32 &p_shape_x…
53 …rix32 &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Matrix32 &…
54 …Variant collide_and_get_contacts(const Matrix32 &p_local_xform, const Ref<Shape2D> &p_shape, const…
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dshape_2d.cpp49 …orm2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2… in collide_with_motion() argument
51 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide_with_motion()
53 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion()
56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide() argument
57 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide()
59 …ver::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_sha… in collide()
64 ERR_FAIL_COND_V(p_shape.is_null(), Array()); in collide_with_motion_and_get_contacts()
69 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion_and_get_contacts()
80 …e_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2… in collide_and_get_contacts() argument
82 ERR_FAIL_COND_V(p_shape.is_null(), Array()); in collide_and_get_contacts()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dshape_2d.cpp49 …orm2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2… in collide_with_motion() argument
51 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide_with_motion()
53 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion()
56 bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transfor… in collide() argument
57 ERR_FAIL_COND_V(p_shape.is_null(), false); in collide()
59 …ver::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_sha… in collide()
64 ERR_FAIL_COND_V(p_shape.is_null(), Array()); in collide_with_motion_and_get_contacts()
69 …get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_sha… in collide_with_motion_and_get_contacts()
80 …e_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2… in collide_and_get_contacts() argument
82 ERR_FAIL_COND_V(p_shape.is_null(), Array()); in collide_and_get_contacts()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp256 ERR_FAIL_COND(p_shape.is_null()); in shape_owner_add_shape()
261 s.shape = p_shape; in shape_owner_add_shape()
280 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>()); in shape_owner_get_shape()
282 return shapes[p_owner].shapes[p_shape].shape; in shape_owner_get_shape()
284 int CollisionObject::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const { in shape_owner_get_shape_index()
287 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1); in shape_owner_get_shape_index()
289 return shapes[p_owner].shapes[p_shape].index; in shape_owner_get_shape_index()
292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() argument
295 ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); in shape_owner_remove_shape()
297 int index_to_remove = shapes[p_owner].shapes[p_shape].index; in shape_owner_remove_shape()
[all …]
H A Dcollision_object.h78 … const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
95 void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape);
97 Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
98 int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
100 void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp256 ERR_FAIL_COND(p_shape.is_null()); in shape_owner_add_shape()
261 s.shape = p_shape; in shape_owner_add_shape()
280 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>()); in shape_owner_get_shape()
282 return shapes[p_owner].shapes[p_shape].shape; in shape_owner_get_shape()
284 int CollisionObject::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const { in shape_owner_get_shape_index()
287 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1); in shape_owner_get_shape_index()
289 return shapes[p_owner].shapes[p_shape].index; in shape_owner_get_shape_index()
292 void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() argument
295 ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); in shape_owner_remove_shape()
297 int index_to_remove = shapes[p_owner].shapes[p_shape].index; in shape_owner_remove_shape()
[all …]
H A Dcollision_object.h78 … const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
95 void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> &p_shape);
97 Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
98 int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
100 void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp244 ERR_FAIL_COND(p_shape.is_null()); in shape_owner_add_shape()
249 s.shape = p_shape; in shape_owner_add_shape()
268 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>()); in shape_owner_get_shape()
270 return shapes[p_owner].shapes[p_shape].shape; in shape_owner_get_shape()
272 int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const { in shape_owner_get_shape_index()
275 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1); in shape_owner_get_shape_index()
277 return shapes[p_owner].shapes[p_shape].index; in shape_owner_get_shape_index()
280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() argument
283 ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); in shape_owner_remove_shape()
285 int index_to_remove = shapes[p_owner].shapes[p_shape].index; in shape_owner_remove_shape()
[all …]
H A Dcollision_object_2d.h80 void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
105 void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
107 Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
108 int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
110 void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp244 ERR_FAIL_COND(p_shape.is_null()); in shape_owner_add_shape()
249 s.shape = p_shape; in shape_owner_add_shape()
268 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>()); in shape_owner_get_shape()
270 return shapes[p_owner].shapes[p_shape].shape; in shape_owner_get_shape()
272 int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const { in shape_owner_get_shape_index()
275 ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1); in shape_owner_get_shape_index()
277 return shapes[p_owner].shapes[p_shape].index; in shape_owner_get_shape_index()
280 void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { in shape_owner_remove_shape() argument
283 ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); in shape_owner_remove_shape()
285 int index_to_remove = shapes[p_owner].shapes[p_shape].index; in shape_owner_remove_shape()
[all …]
H A Dcollision_object_2d.h80 void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
105 void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
107 Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
108 int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
110 void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp188 emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); in _input_event()
243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape() argument
245 ERR_FAIL_COND(p_shape.is_null()); in add_shape()
248 sdata.shape = p_shape; in add_shape()
253 Physics2DServer::get_singleton()->area_add_shape(get_rid(), p_shape->get_rid(), p_transform); in add_shape()
255 Physics2DServer::get_singleton()->body_add_shape(get_rid(), p_shape->get_rid(), p_transform); in add_shape()
263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape() argument
266 ERR_FAIL_COND(p_shape.is_null()); in set_shape()
268 shapes[p_shape_idx].shape = p_shape; in set_shape()
270 Physics2DServer::get_singleton()->area_set_shape(get_rid(), p_shape_idx, p_shape->get_rid()); in set_shape()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp188 emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); in _input_event()
243 void CollisionObject2D::add_shape(const Ref<Shape2D> &p_shape, const Matrix32 &p_transform) { in add_shape() argument
245 ERR_FAIL_COND(p_shape.is_null()); in add_shape()
248 sdata.shape = p_shape; in add_shape()
253 Physics2DServer::get_singleton()->area_add_shape(get_rid(), p_shape->get_rid(), p_transform); in add_shape()
255 Physics2DServer::get_singleton()->body_add_shape(get_rid(), p_shape->get_rid(), p_transform); in add_shape()
263 void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D> &p_shape) { in set_shape() argument
266 ERR_FAIL_COND(p_shape.is_null()); in set_shape()
268 shapes[p_shape_idx].shape = p_shape; in set_shape()
270 Physics2DServer::get_singleton()->area_set_shape(get_rid(), p_shape_idx, p_shape->get_rid()); in set_shape()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape() argument
36 s.shape = p_shape; in add_shape()
41 p_shape->add_owner(this); in add_shape()
46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() argument
50 shapes[p_index].shape = p_shape; in set_shape()
52 p_shape->add_owner(this); in set_shape()
66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape() argument
71 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_object_sw.cpp33 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { in add_shape() argument
36 s.shape = p_shape; in add_shape()
41 p_shape->add_owner(this); in add_shape()
46 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() argument
50 shapes[p_index].shape = p_shape; in set_shape()
52 p_shape->add_owner(this); in set_shape()
66 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape() argument
71 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dcollision_object_bullet.h83 ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) : in ShapeWrapper()
84 shape(p_shape), in ShapeWrapper()
90 ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) : in ShapeWrapper()
91 shape(p_shape), in ShapeWrapper()
232 …void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled =…
233 void set_shape(int p_index, ShapeBullet *p_shape);
239 int find_shape(ShapeBullet *p_shape) const;
241 virtual void remove_shape_full(ShapeBullet *p_shape);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape() argument
36 s.shape = p_shape; in add_shape()
42 p_shape->add_owner(this); in add_shape()
47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() argument
51 shapes[p_index].shape = p_shape; in set_shape()
53 p_shape->add_owner(this); in set_shape()
74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape() argument
79 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp33 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Matrix32 &p_transform) { in add_shape() argument
36 s.shape = p_shape; in add_shape()
42 p_shape->add_owner(this); in add_shape()
47 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() argument
51 shapes[p_index].shape = p_shape; in set_shape()
53 p_shape->add_owner(this); in set_shape()
74 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape() argument
79 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dcollision_object_bullet.h83 ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) : in ShapeWrapper()
84 shape(p_shape), in ShapeWrapper()
90 ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) : in ShapeWrapper()
91 shape(p_shape), in ShapeWrapper()
232 …void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform(), bool p_disabled =…
233 void set_shape(int p_index, ShapeBullet *p_shape);
239 int find_shape(ShapeBullet *p_shape) const;
241 virtual void remove_shape_full(ShapeBullet *p_shape);
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape() argument
38 s.shape = p_shape; in add_shape()
44 p_shape->add_owner(this); in add_shape()
53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() argument
57 shapes.write[p_index].shape = p_shape; in set_shape()
59 p_shape->add_owner(this); in set_shape()
86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape() argument
91 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_object_sw.cpp35 void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { in add_shape() argument
38 s.shape = p_shape; in add_shape()
44 p_shape->add_owner(this); in add_shape()
53 void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) { in set_shape() argument
57 shapes.write[p_index].shape = p_shape; in set_shape()
59 p_shape->add_owner(this); in set_shape()
86 void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { in remove_shape() argument
91 if (shapes[i].shape == p_shape) { in remove_shape()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_object_2d_sw.cpp35 void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform, bool p_disa… in add_shape() argument
38 s.shape = p_shape; in add_shape()
46 p_shape->add_owner(this); in add_shape()
55 void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) { in set_shape() argument
59 shapes.write[p_index].shape = p_shape; in set_shape()
61 p_shape->add_owner(this); in set_shape()
117 void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) { in remove_shape() argument
122 if (shapes[i].shape == p_shape) { in remove_shape()

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