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Searched refs:p_ssl_validate_domain (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dhttp_request.h117 …, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HT…
H A Dhttp_request.cpp100 …const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClien… in request() argument
114 validate_ssl = p_ssl_validate_domain; in request()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dhttp_request.h117 …, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HT…
H A Dhttp_request.cpp100 …const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClien… in request() argument
114 validate_ssl = p_ssl_validate_domain; in request()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dhttp_request.h119 …, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HT…
H A Dhttp_request.cpp87 …const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClien… in request() argument
103 validate_ssl = p_ssl_validate_domain; in request()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dhttp_request.h119 …, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HT…
H A Dhttp_request.cpp87 …const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClien… in request() argument
103 validate_ssl = p_ssl_validate_domain; in request()