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Searched refs:p_swap_result (Results 1 – 24 of 24) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.h40 …t Matrix32 &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
42 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
43 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
H A Dcollision_solver_2d_sw.cpp36 … Matrix32 &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_line() argument
64 if (p_swap_result) in solve_static_line()
74 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_raycast() argument
99 if (p_swap_result) in solve_raycast()
169 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_concave() argument
180 cinfo.swap_result = p_swap_result; in solve_concave()
H A Dbody_pair_2d_sw.h82 …2 &p_xform_A, Body2DSW *p_B, int p_shape_B, const Matrix32 &p_xform_B, bool p_swap_result = false);
H A Dbody_pair_2d_sw.cpp169 …Matrix32 &p_xform_A, Body2DSW *p_B, int p_shape_B, const Matrix32 &p_xform_B, bool p_swap_result) { in _test_ccd() argument
212 if (p_swap_result) in _test_ccd()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.h40 …t Matrix32 &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
42 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
43 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
H A Dcollision_solver_2d_sw.cpp36 … Matrix32 &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_line() argument
64 if (p_swap_result) in solve_static_line()
74 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_raycast() argument
99 if (p_swap_result) in solve_raycast()
169 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_concave() argument
180 cinfo.swap_result = p_swap_result; in solve_concave()
H A Dbody_pair_2d_sw.h82 …2 &p_xform_A, Body2DSW *p_B, int p_shape_B, const Matrix32 &p_xform_B, bool p_swap_result = false);
H A Dbody_pair_2d_sw.cpp169 …Matrix32 &p_xform_A, Body2DSW *p_B, int p_shape_B, const Matrix32 &p_xform_B, bool p_swap_result) { in _test_ccd() argument
212 if (p_swap_result) in _test_ccd()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.h41 …ransform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
44 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
H A Dcollision_solver_2d_sw.cpp37 …ansform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_line() argument
65 if (p_swap_result) in solve_static_line()
75 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_raycast() argument
109 if (p_swap_result) in solve_raycast()
150 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_concave() argument
161 cinfo.swap_result = p_swap_result; in solve_concave()
H A Dbody_pair_2d_sw.h83 …p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
H A Dbody_pair_2d_sw.cpp171 …orm2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result) { in _test_ccd() argument
214 if (p_swap_result) in _test_ccd()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dcollision_solver_2d_sw.h41 …ransform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
44 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_…
H A Dcollision_solver_2d_sw.cpp37 …ansform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_line() argument
65 if (p_swap_result) in solve_static_line()
75 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_raycast() argument
109 if (p_swap_result) in solve_raycast()
150 …&p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *sep_… in solve_concave() argument
161 cinfo.swap_result = p_swap_result; in solve_concave()
H A Dbody_pair_2d_sw.h83 …p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
H A Dbody_pair_2d_sw.cpp171 …orm2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result) { in _test_ccd() argument
214 if (p_swap_result) in _test_ccd()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dcollision_solver_sw.h41 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
42 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, float p_margi…
H A Dcollision_solver_sw.cpp39 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_plane() argument
64 if (p_swap_result) in solve_static_plane()
74 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_ray() argument
94 if (p_swap_result) in solve_ray()
132 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, float p_margi… in solve_concave() argument
142 cinfo.swap_result = p_swap_result; in solve_concave()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dcollision_solver_sw.h41 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
42 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, float p_margi…
H A Dcollision_solver_sw.cpp39 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_plane() argument
64 if (p_swap_result) in solve_static_plane()
74 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_ray() argument
94 if (p_swap_result) in solve_ray()
132 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, float p_margi… in solve_concave() argument
142 cinfo.swap_result = p_swap_result; in solve_concave()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dcollision_solver_sw.h42 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
44 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_marg…
H A Dcollision_solver_sw.cpp39 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_plane() argument
64 if (p_swap_result) in solve_static_plane()
74 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_ray() argument
98 if (p_swap_result) in solve_ray()
136 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_marg… in solve_concave() argument
146 cinfo.swap_result = p_swap_result; in solve_concave()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dcollision_solver_sw.h42 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
43 … Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
44 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_marg…
H A Dcollision_solver_sw.cpp39 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_static_plane() argument
64 if (p_swap_result) in solve_static_plane()
74 …Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { in solve_ray() argument
98 if (p_swap_result) in solve_ray()
136 …transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_marg… in solve_concave() argument
146 cinfo.swap_result = p_swap_result; in solve_concave()