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Searched refs:p_variant (Results 1 – 25 of 166) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/cscript/
H A Dgodot_c.h364 int GDAPI godot_variant_get_type(godot_variant p_variant);
366 void GDAPI godot_variant_set_null(godot_variant p_variant);
368 void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int);
382 void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path);
394 godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant);
395 int GDAPI godot_variant_get_int(godot_variant p_variant);
396 float GDAPI godot_variant_get_float(godot_variant p_variant);
407 godot_image GDAPI *godot_variant_get_image(godot_variant p_variant);
409 godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant);
413 godot_array GDAPI godot_variant_get_array(godot_variant p_variant);
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/dports/devel/godot2/godot-2.1.6-stable/modules/cscript/
H A Dgodot_c.h364 int GDAPI godot_variant_get_type(godot_variant p_variant);
366 void GDAPI godot_variant_set_null(godot_variant p_variant);
368 void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int);
382 void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path);
394 godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant);
395 int GDAPI godot_variant_get_int(godot_variant p_variant);
396 float GDAPI godot_variant_get_float(godot_variant p_variant);
407 godot_image GDAPI *godot_variant_get_image(godot_variant p_variant);
409 godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant);
413 godot_array GDAPI godot_variant_get_array(godot_variant p_variant);
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/dports/devel/godot/godot-3.2.3-stable/core/
H A Dmethod_bind.h63 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast()
65 return p_variant; in cast()
72 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
74 return p_variant;
81 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
83 return p_variant;
138 Object *obj = p_variant;
139 Node *node = p_variant;
147 Object *obj = p_variant;
148 Control *control = p_variant;
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H A Dvariant.cpp695 return type < p_variant.type; in operator <()
924 type = p_variant.type; in reference()
926 switch (p_variant.type) { in reference()
939 _data._int = p_variant._data._int; in reference()
1852 switch (p_variant.get_type()) { in _convert_array_from_variant()
2576 if (unlikely(this == &p_variant)) in operator =()
2580 reference(p_variant); in operator =()
2584 switch (p_variant.type) { in operator =()
2597 _data._int = p_variant._data._int; in operator =()
2728 reference(p_variant); in Variant()
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H A Dvariant_parser.cpp1567 String str = p_variant; in write()
1574 Vector2 v = p_variant; in write()
1579 Rect2 aabb = p_variant; in write()
1585 Vector3 v = p_variant; in write()
1590 Plane p = p_variant; in write()
1596 AABB aabb = p_variant; in write()
1602 Quat quat = p_variant; in write()
1625 Basis m3 = p_variant; in write()
1660 Color c = p_variant; in write()
1666 String str = p_variant; in write()
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H A Dvariant.h165 void reference(const Variant &p_variant);
409 bool operator==(const Variant &p_variant) const;
410 bool operator!=(const Variant &p_variant) const;
411 bool operator<(const Variant &p_variant) const;
414 bool hash_compare(const Variant &p_variant) const;
418 void static_assign(const Variant &p_variant);
430 void operator=(const Variant &p_variant); // only this is enough for all the other types
431 Variant(const Variant &p_variant);
450 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dmethod_bind.h63 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast()
65 return p_variant; in cast()
72 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
74 return p_variant;
81 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
83 return p_variant;
138 Object *obj = p_variant;
139 Node *node = p_variant;
147 Object *obj = p_variant;
148 Control *control = p_variant;
[all …]
H A Dvariant.cpp695 return type < p_variant.type; in operator <()
924 type = p_variant.type; in reference()
926 switch (p_variant.type) { in reference()
939 _data._int = p_variant._data._int; in reference()
1852 switch (p_variant.get_type()) { in _convert_array_from_variant()
2576 if (unlikely(this == &p_variant)) in operator =()
2580 reference(p_variant); in operator =()
2584 switch (p_variant.type) { in operator =()
2597 _data._int = p_variant._data._int; in operator =()
2728 reference(p_variant); in Variant()
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H A Dvariant_parser.cpp1567 String str = p_variant; in write()
1574 Vector2 v = p_variant; in write()
1579 Rect2 aabb = p_variant; in write()
1585 Vector3 v = p_variant; in write()
1590 Plane p = p_variant; in write()
1596 AABB aabb = p_variant; in write()
1602 Quat quat = p_variant; in write()
1625 Basis m3 = p_variant; in write()
1660 Color c = p_variant; in write()
1666 String str = p_variant; in write()
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H A Dvariant.h165 void reference(const Variant &p_variant);
409 bool operator==(const Variant &p_variant) const;
410 bool operator!=(const Variant &p_variant) const;
411 bool operator<(const Variant &p_variant) const;
414 bool hash_compare(const Variant &p_variant) const;
418 void static_assign(const Variant &p_variant);
430 void operator=(const Variant &p_variant); // only this is enough for all the other types
431 Variant(const Variant &p_variant);
450 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dvariant.cpp698 return type < p_variant.type; in operator <()
924 if (this == &p_variant) in reference()
929 type = p_variant.type; in reference()
931 switch (p_variant.type) { in reference()
940 _data._bool = p_variant._data._bool; in reference()
944 _data._int = p_variant._data._int; in reference()
949 _data._real = p_variant._data._real; in reference()
1858 switch (p_variant.get_type()) { in _convert_array_from_variant()
2564 reference(p_variant); in operator =()
2576 reference(p_variant); in Variant()
[all …]
H A Dmethod_bind.h62 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast()
64 return p_variant; in cast()
71 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
73 return p_variant;
80 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
82 return p_variant;
98 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
99 return (m_enum)p_variant.operator int(); \
119 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
120 return (m_enum)p_variant.operator int(); \
H A Dvariant.h153 void reference(const Variant &p_variant);
399 bool operator==(const Variant &p_variant) const;
400 bool operator!=(const Variant &p_variant) const;
401 bool operator<(const Variant &p_variant) const;
404 bool hash_compare(const Variant &p_variant) const;
407 void static_assign(const Variant &p_variant);
419 void operator=(const Variant &p_variant); // only this is enough for all the other types
420 Variant(const Variant &p_variant);
439 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
H A Dvariant_parser.cpp1805 String str = p_variant; in write()
1812 Vector2 v = p_variant; in write()
1817 Rect2 aabb = p_variant; in write()
1823 Vector3 v = p_variant; in write()
1828 Plane p = p_variant; in write()
1834 AABB aabb = p_variant; in write()
1840 Quat quat = p_variant; in write()
1863 Matrix3 m3 = p_variant; in write()
1898 Color c = p_variant; in write()
1904 Image img = p_variant; in write()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dvariant.cpp698 return type < p_variant.type; in operator <()
924 if (this == &p_variant) in reference()
929 type = p_variant.type; in reference()
931 switch (p_variant.type) { in reference()
940 _data._bool = p_variant._data._bool; in reference()
944 _data._int = p_variant._data._int; in reference()
949 _data._real = p_variant._data._real; in reference()
1858 switch (p_variant.get_type()) { in _convert_array_from_variant()
2564 reference(p_variant); in operator =()
2576 reference(p_variant); in Variant()
[all …]
H A Dmethod_bind.h62 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast()
64 return p_variant; in cast()
71 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
73 return p_variant;
80 static _FORCE_INLINE_ T cast(const Variant &p_variant) {
82 return p_variant;
98 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
99 return (m_enum)p_variant.operator int(); \
119 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
120 return (m_enum)p_variant.operator int(); \
H A Dvariant.h153 void reference(const Variant &p_variant);
399 bool operator==(const Variant &p_variant) const;
400 bool operator!=(const Variant &p_variant) const;
401 bool operator<(const Variant &p_variant) const;
404 bool hash_compare(const Variant &p_variant) const;
407 void static_assign(const Variant &p_variant);
419 void operator=(const Variant &p_variant); // only this is enough for all the other types
420 Variant(const Variant &p_variant);
439 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
H A Dvariant_parser.cpp1805 String str = p_variant; in write()
1812 Vector2 v = p_variant; in write()
1817 Rect2 aabb = p_variant; in write()
1823 Vector3 v = p_variant; in write()
1828 Plane p = p_variant; in write()
1834 AABB aabb = p_variant; in write()
1840 Quat quat = p_variant; in write()
1863 Matrix3 m3 = p_variant; in write()
1898 Color c = p_variant; in write()
1904 Image img = p_variant; in write()
[all …]
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dmarshalls.cpp792 int64_t val = p_variant; in encode_variant()
799 double d = p_variant; in encode_variant()
808 Object *obj = p_variant; in encode_variant()
885 NodePath np = p_variant; in encode_variant()
950 Rect2 r2 = p_variant; in encode_variant()
989 Plane p = p_variant; in encode_variant()
1002 Quat q = p_variant; in encode_variant()
1015 AABB aabb = p_variant; in encode_variant()
1030 Basis val = p_variant; in encode_variant()
1066 Color c = p_variant; in encode_variant()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dmarshalls.cpp792 int64_t val = p_variant; in encode_variant()
799 double d = p_variant; in encode_variant()
808 Object *obj = p_variant; in encode_variant()
885 NodePath np = p_variant; in encode_variant()
950 Rect2 r2 = p_variant; in encode_variant()
989 Plane p = p_variant; in encode_variant()
1002 Quat q = p_variant; in encode_variant()
1015 AABB aabb = p_variant; in encode_variant()
1030 Basis val = p_variant; in encode_variant()
1066 Color c = p_variant; in encode_variant()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/core/io/
H A Dmarshalls.cpp812 NodePath np = p_variant; in encode_variant()
882 Vector2 v2 = p_variant; in encode_variant()
893 Rect2 r2 = p_variant; in encode_variant()
905 Vector3 v3 = p_variant; in encode_variant()
932 Plane p = p_variant; in encode_variant()
945 Quat q = p_variant; in encode_variant()
958 AABB aabb = p_variant; in encode_variant()
973 Matrix3 val = p_variant; in encode_variant()
1009 Color c = p_variant; in encode_variant()
1021 Image image = p_variant; in encode_variant()
[all …]
/dports/devel/godot2/godot-2.1.6-stable/core/io/
H A Dmarshalls.cpp812 NodePath np = p_variant; in encode_variant()
882 Vector2 v2 = p_variant; in encode_variant()
893 Rect2 r2 = p_variant; in encode_variant()
905 Vector3 v3 = p_variant; in encode_variant()
932 Plane p = p_variant; in encode_variant()
945 Quat q = p_variant; in encode_variant()
958 AABB aabb = p_variant; in encode_variant()
973 Matrix3 val = p_variant; in encode_variant()
1009 Color c = p_variant; in encode_variant()
1021 Image image = p_variant; in encode_variant()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_function.h58 bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
65 Variant::Type var_type = p_variant.get_type();
73 if (p_variant.get_type() == Variant::NIL) {
76 if (p_variant.get_type() != Variant::OBJECT) {
80 Object *obj = p_variant.operator Object *();
96 if (p_variant.get_type() == Variant::NIL) {
99 if (p_variant.get_type() != Variant::OBJECT) {
103 Object *obj = p_variant.operator Object *();
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_function.h58 bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
65 Variant::Type var_type = p_variant.get_type();
73 if (p_variant.get_type() == Variant::NIL) {
76 if (p_variant.get_type() != Variant::OBJECT) {
80 Object *obj = p_variant.operator Object *();
96 if (p_variant.get_type() == Variant::NIL) {
99 if (p_variant.get_type() != Variant::OBJECT) {
103 Object *obj = p_variant.operator Object *();
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp256 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state() argument
262 new_transform = p_variant; in set_state()
266 _set_transform(p_variant); in set_state()
272 _set_transform(p_variant); in set_state()
276 Transform t = p_variant; in set_state()
291 linear_velocity = p_variant; in set_state()
297 angular_velocity = p_variant; in set_state()
305 bool do_sleep = p_variant; in set_state()
318 can_sleep = p_variant; in set_state()

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