/dports/devel/godot2-tools/godot-2.1.6-stable/modules/cscript/ |
H A D | godot_c.h | 364 int GDAPI godot_variant_get_type(godot_variant p_variant); 366 void GDAPI godot_variant_set_null(godot_variant p_variant); 368 void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int); 382 void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path); 394 godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant); 395 int GDAPI godot_variant_get_int(godot_variant p_variant); 396 float GDAPI godot_variant_get_float(godot_variant p_variant); 407 godot_image GDAPI *godot_variant_get_image(godot_variant p_variant); 409 godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant); 413 godot_array GDAPI godot_variant_get_array(godot_variant p_variant); [all …]
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/dports/devel/godot2/godot-2.1.6-stable/modules/cscript/ |
H A D | godot_c.h | 364 int GDAPI godot_variant_get_type(godot_variant p_variant); 366 void GDAPI godot_variant_set_null(godot_variant p_variant); 368 void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int); 382 void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path); 394 godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant); 395 int GDAPI godot_variant_get_int(godot_variant p_variant); 396 float GDAPI godot_variant_get_float(godot_variant p_variant); 407 godot_image GDAPI *godot_variant_get_image(godot_variant p_variant); 409 godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant); 413 godot_array GDAPI godot_variant_get_array(godot_variant p_variant); [all …]
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/dports/devel/godot/godot-3.2.3-stable/core/ |
H A D | method_bind.h | 63 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast() 65 return p_variant; in cast() 72 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 74 return p_variant; 81 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 83 return p_variant; 138 Object *obj = p_variant; 139 Node *node = p_variant; 147 Object *obj = p_variant; 148 Control *control = p_variant; [all …]
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H A D | variant.cpp | 695 return type < p_variant.type; in operator <() 924 type = p_variant.type; in reference() 926 switch (p_variant.type) { in reference() 939 _data._int = p_variant._data._int; in reference() 1852 switch (p_variant.get_type()) { in _convert_array_from_variant() 2576 if (unlikely(this == &p_variant)) in operator =() 2580 reference(p_variant); in operator =() 2584 switch (p_variant.type) { in operator =() 2597 _data._int = p_variant._data._int; in operator =() 2728 reference(p_variant); in Variant() [all …]
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H A D | variant_parser.cpp | 1567 String str = p_variant; in write() 1574 Vector2 v = p_variant; in write() 1579 Rect2 aabb = p_variant; in write() 1585 Vector3 v = p_variant; in write() 1590 Plane p = p_variant; in write() 1596 AABB aabb = p_variant; in write() 1602 Quat quat = p_variant; in write() 1625 Basis m3 = p_variant; in write() 1660 Color c = p_variant; in write() 1666 String str = p_variant; in write() [all …]
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H A D | variant.h | 165 void reference(const Variant &p_variant); 409 bool operator==(const Variant &p_variant) const; 410 bool operator!=(const Variant &p_variant) const; 411 bool operator<(const Variant &p_variant) const; 414 bool hash_compare(const Variant &p_variant) const; 418 void static_assign(const Variant &p_variant); 430 void operator=(const Variant &p_variant); // only this is enough for all the other types 431 Variant(const Variant &p_variant); 450 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/ |
H A D | method_bind.h | 63 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast() 65 return p_variant; in cast() 72 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 74 return p_variant; 81 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 83 return p_variant; 138 Object *obj = p_variant; 139 Node *node = p_variant; 147 Object *obj = p_variant; 148 Control *control = p_variant; [all …]
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H A D | variant.cpp | 695 return type < p_variant.type; in operator <() 924 type = p_variant.type; in reference() 926 switch (p_variant.type) { in reference() 939 _data._int = p_variant._data._int; in reference() 1852 switch (p_variant.get_type()) { in _convert_array_from_variant() 2576 if (unlikely(this == &p_variant)) in operator =() 2580 reference(p_variant); in operator =() 2584 switch (p_variant.type) { in operator =() 2597 _data._int = p_variant._data._int; in operator =() 2728 reference(p_variant); in Variant() [all …]
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H A D | variant_parser.cpp | 1567 String str = p_variant; in write() 1574 Vector2 v = p_variant; in write() 1579 Rect2 aabb = p_variant; in write() 1585 Vector3 v = p_variant; in write() 1590 Plane p = p_variant; in write() 1596 AABB aabb = p_variant; in write() 1602 Quat quat = p_variant; in write() 1625 Basis m3 = p_variant; in write() 1660 Color c = p_variant; in write() 1666 String str = p_variant; in write() [all …]
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H A D | variant.h | 165 void reference(const Variant &p_variant); 409 bool operator==(const Variant &p_variant) const; 410 bool operator!=(const Variant &p_variant) const; 411 bool operator<(const Variant &p_variant) const; 414 bool hash_compare(const Variant &p_variant) const; 418 void static_assign(const Variant &p_variant); 430 void operator=(const Variant &p_variant); // only this is enough for all the other types 431 Variant(const Variant &p_variant); 450 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
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/dports/devel/godot2/godot-2.1.6-stable/core/ |
H A D | variant.cpp | 698 return type < p_variant.type; in operator <() 924 if (this == &p_variant) in reference() 929 type = p_variant.type; in reference() 931 switch (p_variant.type) { in reference() 940 _data._bool = p_variant._data._bool; in reference() 944 _data._int = p_variant._data._int; in reference() 949 _data._real = p_variant._data._real; in reference() 1858 switch (p_variant.get_type()) { in _convert_array_from_variant() 2564 reference(p_variant); in operator =() 2576 reference(p_variant); in Variant() [all …]
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H A D | method_bind.h | 62 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast() 64 return p_variant; in cast() 71 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 73 return p_variant; 80 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 82 return p_variant; 98 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \ 99 return (m_enum)p_variant.operator int(); \ 119 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \ 120 return (m_enum)p_variant.operator int(); \
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H A D | variant.h | 153 void reference(const Variant &p_variant); 399 bool operator==(const Variant &p_variant) const; 400 bool operator!=(const Variant &p_variant) const; 401 bool operator<(const Variant &p_variant) const; 404 bool hash_compare(const Variant &p_variant) const; 407 void static_assign(const Variant &p_variant); 419 void operator=(const Variant &p_variant); // only this is enough for all the other types 420 Variant(const Variant &p_variant); 439 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
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H A D | variant_parser.cpp | 1805 String str = p_variant; in write() 1812 Vector2 v = p_variant; in write() 1817 Rect2 aabb = p_variant; in write() 1823 Vector3 v = p_variant; in write() 1828 Plane p = p_variant; in write() 1834 AABB aabb = p_variant; in write() 1840 Quat quat = p_variant; in write() 1863 Matrix3 m3 = p_variant; in write() 1898 Color c = p_variant; in write() 1904 Image img = p_variant; in write() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/ |
H A D | variant.cpp | 698 return type < p_variant.type; in operator <() 924 if (this == &p_variant) in reference() 929 type = p_variant.type; in reference() 931 switch (p_variant.type) { in reference() 940 _data._bool = p_variant._data._bool; in reference() 944 _data._int = p_variant._data._int; in reference() 949 _data._real = p_variant._data._real; in reference() 1858 switch (p_variant.get_type()) { in _convert_array_from_variant() 2564 reference(p_variant); in operator =() 2576 reference(p_variant); in Variant() [all …]
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H A D | method_bind.h | 62 static _FORCE_INLINE_ T cast(const Variant &p_variant) { in cast() 64 return p_variant; in cast() 71 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 73 return p_variant; 80 static _FORCE_INLINE_ T cast(const Variant &p_variant) { 82 return p_variant; 98 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \ 99 return (m_enum)p_variant.operator int(); \ 119 static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \ 120 return (m_enum)p_variant.operator int(); \
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H A D | variant.h | 153 void reference(const Variant &p_variant); 399 bool operator==(const Variant &p_variant) const; 400 bool operator!=(const Variant &p_variant) const; 401 bool operator<(const Variant &p_variant) const; 404 bool hash_compare(const Variant &p_variant) const; 407 void static_assign(const Variant &p_variant); 419 void operator=(const Variant &p_variant); // only this is enough for all the other types 420 Variant(const Variant &p_variant); 439 static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); } in hash()
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H A D | variant_parser.cpp | 1805 String str = p_variant; in write() 1812 Vector2 v = p_variant; in write() 1817 Rect2 aabb = p_variant; in write() 1823 Vector3 v = p_variant; in write() 1828 Plane p = p_variant; in write() 1834 AABB aabb = p_variant; in write() 1840 Quat quat = p_variant; in write() 1863 Matrix3 m3 = p_variant; in write() 1898 Color c = p_variant; in write() 1904 Image img = p_variant; in write() [all …]
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/dports/devel/godot/godot-3.2.3-stable/core/io/ |
H A D | marshalls.cpp | 792 int64_t val = p_variant; in encode_variant() 799 double d = p_variant; in encode_variant() 808 Object *obj = p_variant; in encode_variant() 885 NodePath np = p_variant; in encode_variant() 950 Rect2 r2 = p_variant; in encode_variant() 989 Plane p = p_variant; in encode_variant() 1002 Quat q = p_variant; in encode_variant() 1015 AABB aabb = p_variant; in encode_variant() 1030 Basis val = p_variant; in encode_variant() 1066 Color c = p_variant; in encode_variant() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/core/io/ |
H A D | marshalls.cpp | 792 int64_t val = p_variant; in encode_variant() 799 double d = p_variant; in encode_variant() 808 Object *obj = p_variant; in encode_variant() 885 NodePath np = p_variant; in encode_variant() 950 Rect2 r2 = p_variant; in encode_variant() 989 Plane p = p_variant; in encode_variant() 1002 Quat q = p_variant; in encode_variant() 1015 AABB aabb = p_variant; in encode_variant() 1030 Basis val = p_variant; in encode_variant() 1066 Color c = p_variant; in encode_variant() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/io/ |
H A D | marshalls.cpp | 812 NodePath np = p_variant; in encode_variant() 882 Vector2 v2 = p_variant; in encode_variant() 893 Rect2 r2 = p_variant; in encode_variant() 905 Vector3 v3 = p_variant; in encode_variant() 932 Plane p = p_variant; in encode_variant() 945 Quat q = p_variant; in encode_variant() 958 AABB aabb = p_variant; in encode_variant() 973 Matrix3 val = p_variant; in encode_variant() 1009 Color c = p_variant; in encode_variant() 1021 Image image = p_variant; in encode_variant() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/core/io/ |
H A D | marshalls.cpp | 812 NodePath np = p_variant; in encode_variant() 882 Vector2 v2 = p_variant; in encode_variant() 893 Rect2 r2 = p_variant; in encode_variant() 905 Vector3 v3 = p_variant; in encode_variant() 932 Plane p = p_variant; in encode_variant() 945 Quat q = p_variant; in encode_variant() 958 AABB aabb = p_variant; in encode_variant() 973 Matrix3 val = p_variant; in encode_variant() 1009 Color c = p_variant; in encode_variant() 1021 Image image = p_variant; in encode_variant() [all …]
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/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_function.h | 58 bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const { 65 Variant::Type var_type = p_variant.get_type(); 73 if (p_variant.get_type() == Variant::NIL) { 76 if (p_variant.get_type() != Variant::OBJECT) { 80 Object *obj = p_variant.operator Object *(); 96 if (p_variant.get_type() == Variant::NIL) { 99 if (p_variant.get_type() != Variant::OBJECT) { 103 Object *obj = p_variant.operator Object *();
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/ |
H A D | gdscript_function.h | 58 bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const { 65 Variant::Type var_type = p_variant.get_type(); 73 if (p_variant.get_type() == Variant::NIL) { 76 if (p_variant.get_type() != Variant::OBJECT) { 80 Object *obj = p_variant.operator Object *(); 96 if (p_variant.get_type() == Variant::NIL) { 99 if (p_variant.get_type() != Variant::OBJECT) { 103 Object *obj = p_variant.operator Object *();
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | body_sw.cpp | 256 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state() argument 262 new_transform = p_variant; in set_state() 266 _set_transform(p_variant); in set_state() 272 _set_transform(p_variant); in set_state() 276 Transform t = p_variant; in set_state() 291 linear_velocity = p_variant; in set_state() 297 angular_velocity = p_variant; in set_state() 305 bool do_sleep = p_variant; in set_state() 318 can_sleep = p_variant; in set_state()
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