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Searched refs:p_vel (Results 1 – 23 of 23) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h95 void set_constant_linear_velocity(const Vector3 &p_vel);
96 void set_constant_angular_velocity(const Vector3 &p_vel);
H A Dphysics_body.cpp197 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument
199 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
203 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument
205 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h95 void set_constant_linear_velocity(const Vector3 &p_vel);
96 void set_constant_angular_velocity(const Vector3 &p_vel);
H A Dphysics_body.cpp197 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument
199 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
203 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument
205 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/science/code_saturne/code_saturne-7.1.0/src/lagr/
H A Dcs_lagr_coupling.c211 cs_real_t *p_vel = cs_lagr_particles_attr(p_set, npt, CS_LAGR_VELOCITY); in cs_lagr_coupling() local
218 auxl1[npt] = p_stat_w * (p_mass * p_vel[0] - prev_p_mass * prev_p_vel[0] in cs_lagr_coupling()
220 auxl2[npt] = p_stat_w * (p_mass * p_vel[1] - prev_p_mass * prev_p_vel[1] in cs_lagr_coupling()
222 auxl3[npt] = p_stat_w * (p_mass * p_vel[2] - prev_p_mass * prev_p_vel[2] in cs_lagr_coupling()
H A Dcs_lagr_injection.c1638 cs_real_t *p_vel = in cs_lagr_injection() local
1643 p_coords[j] = p_coords_prev[j] + t_fraction * p_vel[j]; in cs_lagr_injection()
H A Dcs_lagr_tracking.c1071 cs_real_t *p_vel = cs_lagr_particles_attr(particles, in _roll_off_event() local
1078 e_vel_post[k] = p_vel[k]; in _roll_off_event()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h104 void set_constant_linear_velocity(const Vector2 &p_vel);
105 void set_constant_angular_velocity(real_t p_vel);
H A Dphysics_body_2d.cpp192 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument
194 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
198 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument
200 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h104 void set_constant_linear_velocity(const Vector2 &p_vel);
105 void set_constant_angular_velocity(real_t p_vel);
H A Dphysics_body_2d.cpp192 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument
194 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
198 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument
200 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dinput.c3091 if (p_vel > 0) in cyberman_chk()
3092 p_vel += 6; in cyberman_chk()
3094 p_vel = 16; in cyberman_chk()
3095 if (p_vel > CONTROL_MAX_VAL) in cyberman_chk()
3096 p_vel = CONTROL_MAX_VAL; in cyberman_chk()
3098 if (p_vel < 0) in cyberman_chk()
3099 p_vel -= 6; in cyberman_chk()
3101 p_vel = -16; in cyberman_chk()
3102 if (p_vel < -CONTROL_MAX_VAL) in cyberman_chk()
3105 p_vel = 0; in cyberman_chk()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.h100 void set_constant_linear_velocity(const Vector2 &p_vel);
101 void set_constant_angular_velocity(real_t p_vel);
H A Dphysics_body_2d.cpp172 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument
174 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
178 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument
180 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.h100 void set_constant_linear_velocity(const Vector2 &p_vel);
101 void set_constant_angular_velocity(real_t p_vel);
H A Dphysics_body_2d.cpp172 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument
174 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
178 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument
180 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.h103 void set_constant_linear_velocity(const Vector3 &p_vel);
104 void set_constant_angular_velocity(const Vector3 &p_vel);
H A Dphysics_body.cpp258 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument
260 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
264 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument
266 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.h103 void set_constant_linear_velocity(const Vector3 &p_vel);
104 void set_constant_angular_velocity(const Vector3 &p_vel);
H A Dphysics_body.cpp258 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument
260 constant_linear_velocity = p_vel; in set_constant_linear_velocity()
264 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument
266 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.cpp1317 float p_vel = (wip->b_info.beam_muzzle_radius / p_life) * frand_range(0.85f, 1.2f); in beam_generate_muzzle_particles() local
1318 vm_vec_scale(&particle_dir, -p_vel); in beam_generate_muzzle_particles()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp1532 float p_vel = (wip->b_info.beam_muzzle_radius / p_life) * frand_range(0.85f, 1.2f); in beam_generate_muzzle_particles() local
1533 vm_vec_scale(&particle_dir, -p_vel); in beam_generate_muzzle_particles()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dparticle_system.c735 float r_vel[3], r_ave[3], r_rot[4], vec[3], p_vel[3] = {0.0, 0.0, 0.0}; in psys_get_birth_coords() local
911 madd_v3_v3fl(vel, p_vel, part->partfac); in psys_get_birth_coords()