/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 95 void set_constant_linear_velocity(const Vector3 &p_vel); 96 void set_constant_angular_velocity(const Vector3 &p_vel);
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H A D | physics_body.cpp | 197 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument 199 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 203 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument 205 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 95 void set_constant_linear_velocity(const Vector3 &p_vel); 96 void set_constant_angular_velocity(const Vector3 &p_vel);
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H A D | physics_body.cpp | 197 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument 199 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 203 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument 205 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/science/code_saturne/code_saturne-7.1.0/src/lagr/ |
H A D | cs_lagr_coupling.c | 211 cs_real_t *p_vel = cs_lagr_particles_attr(p_set, npt, CS_LAGR_VELOCITY); in cs_lagr_coupling() local 218 auxl1[npt] = p_stat_w * (p_mass * p_vel[0] - prev_p_mass * prev_p_vel[0] in cs_lagr_coupling() 220 auxl2[npt] = p_stat_w * (p_mass * p_vel[1] - prev_p_mass * prev_p_vel[1] in cs_lagr_coupling() 222 auxl3[npt] = p_stat_w * (p_mass * p_vel[2] - prev_p_mass * prev_p_vel[2] in cs_lagr_coupling()
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H A D | cs_lagr_injection.c | 1638 cs_real_t *p_vel = in cs_lagr_injection() local 1643 p_coords[j] = p_coords_prev[j] + t_fraction * p_vel[j]; in cs_lagr_injection()
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H A D | cs_lagr_tracking.c | 1071 cs_real_t *p_vel = cs_lagr_particles_attr(particles, in _roll_off_event() local 1078 e_vel_post[k] = p_vel[k]; in _roll_off_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 104 void set_constant_linear_velocity(const Vector2 &p_vel); 105 void set_constant_angular_velocity(real_t p_vel);
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H A D | physics_body_2d.cpp | 192 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument 194 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 198 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument 200 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 104 void set_constant_linear_velocity(const Vector2 &p_vel); 105 void set_constant_angular_velocity(real_t p_vel);
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H A D | physics_body_2d.cpp | 192 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument 194 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 198 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument 200 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | input.c | 3091 if (p_vel > 0) in cyberman_chk() 3092 p_vel += 6; in cyberman_chk() 3094 p_vel = 16; in cyberman_chk() 3095 if (p_vel > CONTROL_MAX_VAL) in cyberman_chk() 3096 p_vel = CONTROL_MAX_VAL; in cyberman_chk() 3098 if (p_vel < 0) in cyberman_chk() 3099 p_vel -= 6; in cyberman_chk() 3101 p_vel = -16; in cyberman_chk() 3102 if (p_vel < -CONTROL_MAX_VAL) in cyberman_chk() 3105 p_vel = 0; in cyberman_chk() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 100 void set_constant_linear_velocity(const Vector2 &p_vel); 101 void set_constant_angular_velocity(real_t p_vel);
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H A D | physics_body_2d.cpp | 172 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument 174 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 178 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument 180 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 100 void set_constant_linear_velocity(const Vector2 &p_vel); 101 void set_constant_angular_velocity(real_t p_vel);
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H A D | physics_body_2d.cpp | 172 void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { in set_constant_linear_velocity() argument 174 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 178 void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { in set_constant_angular_velocity() argument 180 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 103 void set_constant_linear_velocity(const Vector3 &p_vel); 104 void set_constant_angular_velocity(const Vector3 &p_vel);
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H A D | physics_body.cpp | 258 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument 260 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 264 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument 266 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 103 void set_constant_linear_velocity(const Vector3 &p_vel); 104 void set_constant_angular_velocity(const Vector3 &p_vel);
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H A D | physics_body.cpp | 258 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) { in set_constant_linear_velocity() argument 260 constant_linear_velocity = p_vel; in set_constant_linear_velocity() 264 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) { in set_constant_angular_velocity() argument 266 constant_angular_velocity = p_vel; in set_constant_angular_velocity()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.cpp | 1317 float p_vel = (wip->b_info.beam_muzzle_radius / p_life) * frand_range(0.85f, 1.2f); in beam_generate_muzzle_particles() local 1318 vm_vec_scale(&particle_dir, -p_vel); in beam_generate_muzzle_particles()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | beam.cpp | 1532 float p_vel = (wip->b_info.beam_muzzle_radius / p_life) * frand_range(0.85f, 1.2f); in beam_generate_muzzle_particles() local 1533 vm_vec_scale(&particle_dir, -p_vel); in beam_generate_muzzle_particles()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | particle_system.c | 735 float r_vel[3], r_ave[3], r_rot[4], vec[3], p_vel[3] = {0.0, 0.0, 0.0}; in psys_get_birth_coords() local 911 madd_v3_v3fl(vel, p_vel, part->partfac); in psys_get_birth_coords()
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