/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 151 void SpatialSamplePlayer::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { in voice_set_volume_scale_db() argument 155 …dServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), p_voice, p_volume_db); in voice_set_volume_scale_db()
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H A D | spatial_sample_player.h | 73 void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 151 void SpatialSamplePlayer::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { in voice_set_volume_scale_db() argument 155 …dServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), p_voice, p_volume_db); in voice_set_volume_scale_db()
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H A D | spatial_sample_player.h | 73 void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 159 void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { in voice_set_volume_scale_db() argument 163 …DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), p_voice, p_volume_db); in voice_set_volume_scale_db()
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H A D | sample_player_2d.h | 74 void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 159 void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { in voice_set_volume_scale_db() argument 163 …DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), p_voice, p_volume_db); in voice_set_volume_scale_db()
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H A D | sample_player_2d.h | 74 void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db);
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | spatial_sound_server.h | 128 … void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume_db) = 0;
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H A D | spatial_sound_2d_server.h | 124 … void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume_db) = 0;
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | spatial_sound_2d_server.h | 124 … void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume_db) = 0;
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H A D | spatial_sound_server.h | 128 … void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume_db) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | audio_server.h | 297 void set_bus_volume_db(int p_bus, float p_volume_db);
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H A D | audio_server.cpp | 735 void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) { in set_bus_volume_db() argument 741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | audio_server.h | 297 void set_bus_volume_db(int p_bus, float p_volume_db);
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H A D | audio_server.cpp | 735 void AudioServer::set_bus_volume_db(int p_bus, float p_volume_db) { in set_bus_volume_db() argument 741 buses[p_bus]->volume_db = p_volume_db; in set_bus_volume_db()
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