/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.h | 55 …void set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float… 56 …void set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p_flip_fov = f…
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H A D | camera_matrix.cpp | 94 …orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float p_zfar) { in set_orthogonal() argument 102 matrix[2][2] = -2.0 / (p_zfar - p_znear); in set_orthogonal() 103 matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear)); in set_orthogonal() 107 void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p… in set_orthogonal() argument 113 …set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, … in set_orthogonal()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.h | 55 …void set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float… 56 …void set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p_flip_fov = f…
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H A D | camera_matrix.cpp | 94 …orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p_znear, float p_zfar) { in set_orthogonal() argument 102 matrix[2][2] = -2.0 / (p_zfar - p_znear); in set_orthogonal() 103 matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear)); in set_orthogonal() 107 void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p… in set_orthogonal() argument 113 …set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, … in set_orthogonal()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | camera_matrix.h | 57 …void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, … 58 …void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov…
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H A D | camera_matrix.cpp | 162 …onal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) { in set_orthogonal() argument 170 matrix[2][2] = -2.0 / (p_zfar - p_znear); in set_orthogonal() 171 matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear)); in set_orthogonal() 175 void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bo… in set_orthogonal() argument 181 …set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, … in set_orthogonal()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | camera_matrix.h | 57 …void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, … 58 …void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov…
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H A D | camera_matrix.cpp | 162 …onal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) { in set_orthogonal() argument 170 matrix[2][2] = -2.0 / (p_zfar - p_znear); in set_orthogonal() 171 matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear)); in set_orthogonal() 175 void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bo… in set_orthogonal() argument 181 …set_orthogonal(-p_size / 2, +p_size / 2, -p_size / p_aspect / 2, +p_size / p_aspect / 2, p_znear, … in set_orthogonal()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 135 void set_znear(float p_znear);
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H A D | camera.cpp | 596 void Camera::set_znear(float p_znear) { in set_znear() argument 597 near = p_znear; in set_znear()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 135 void set_znear(float p_znear);
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H A D | camera.cpp | 596 void Camera::set_znear(float p_znear) { in set_znear() argument 597 near = p_znear; in set_znear()
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