/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_combat.c | 158 int pa_te_type; in CheckPowerArmor() local 201 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 205 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 215 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_combat.c | 159 int pa_te_type; in CheckPowerArmor() local 208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_combat.c | 159 int pa_te_type; in CheckPowerArmor() local 208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_combat.c | 159 int pa_te_type; in CheckPowerArmor() local 208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_combat.c | 159 int pa_te_type; in CheckPowerArmor() local 208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_combat.c | 144 int pa_te_type; in CheckPowerArmor() local 188 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 192 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 202 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_combat.c | 159 int pa_te_type; in CheckPowerArmor() local 208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_combat.c | 161 int pa_te_type; in CheckPowerArmor() local 204 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 208 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 218 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_combat.c | 161 int pa_te_type; in CheckPowerArmor() local 204 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 208 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 218 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_combat.c | 172 int pa_te_type; in CheckPowerArmor() local 216 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 220 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 230 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 230 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 236 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 246 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_combat.c | 178 int pa_te_type; in CheckPowerArmor() local 227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_combat.c | 210 int pa_te_type; in CheckPowerArmor() local 259 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor() 265 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor() 275 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
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