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Searched refs:pa_te_type (Results 1 – 25 of 29) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_combat.c158 int pa_te_type; in CheckPowerArmor() local
201 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
205 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
215 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_combat.c159 int pa_te_type; in CheckPowerArmor() local
208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_combat.c159 int pa_te_type; in CheckPowerArmor() local
208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_combat.c159 int pa_te_type; in CheckPowerArmor() local
208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_combat.c159 int pa_te_type; in CheckPowerArmor() local
208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_combat.c144 int pa_te_type; in CheckPowerArmor() local
188 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
192 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
202 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_combat.c159 int pa_te_type; in CheckPowerArmor() local
208 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
214 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
224 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_combat.c161 int pa_te_type; in CheckPowerArmor() local
204 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
208 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
218 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_combat.c161 int pa_te_type; in CheckPowerArmor() local
204 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
208 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
218 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_combat.c172 int pa_te_type; in CheckPowerArmor() local
216 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
220 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
230 SpawnDamage(pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/q2pro/q2pro/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
228 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
234 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
244 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
230 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
236 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
246 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_combat.c178 int pa_te_type; in CheckPowerArmor() local
227 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
233 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
243 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_combat.c210 int pa_te_type; in CheckPowerArmor() local
259 pa_te_type = TE_SCREEN_SPARKS; in CheckPowerArmor()
265 pa_te_type = TE_SHIELD_SPARKS; in CheckPowerArmor()
275 SpawnDamage (pa_te_type, point, normal, save); in CheckPowerArmor()

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