Searched refs:packUseItem (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | player.h | 276 void packUseItem(PLAYER *pPlayer, int nPack);
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H A D | player.cpp | 502 void packUseItem(PLAYER *pPlayer, int nPack) in packUseItem() function 1669 packUseItem(pPlayer, pPlayer->packItemId); in ProcessInput() 1675 packUseItem(pPlayer, 3); in ProcessInput() 1681 packUseItem(pPlayer, 2); in ProcessInput() 1687 packUseItem(pPlayer, 4); in ProcessInput() 1693 packUseItem(pPlayer, 0); in ProcessInput() 1813 packUseItem(pPlayer, 1); in playerProcess()
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H A D | nnexts.cpp | 1809 if (!pPlayer->packSlots[invItem].isActive) packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem() 1812 if (pPlayer->packSlots[invItem].isActive) packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem() 1815 packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem()
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H A D | actor.cpp | 5966 packUseItem(pPlayer, 1); in actProcessSprites()
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