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Searched refs:packUseItem (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dplayer.h276 void packUseItem(PLAYER *pPlayer, int nPack);
H A Dplayer.cpp502 void packUseItem(PLAYER *pPlayer, int nPack) in packUseItem() function
1669 packUseItem(pPlayer, pPlayer->packItemId); in ProcessInput()
1675 packUseItem(pPlayer, 3); in ProcessInput()
1681 packUseItem(pPlayer, 2); in ProcessInput()
1687 packUseItem(pPlayer, 4); in ProcessInput()
1693 packUseItem(pPlayer, 0); in ProcessInput()
1813 packUseItem(pPlayer, 1); in playerProcess()
H A Dnnexts.cpp1809 if (!pPlayer->packSlots[invItem].isActive) packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem()
1812 if (pPlayer->packSlots[invItem].isActive) packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem()
1815 packUseItem(pPlayer, invItem); in trPlayerCtrlUsePackItem()
H A Dactor.cpp5966 packUseItem(pPlayer, 1); in actProcessSprites()