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Searched refs:pad_next (Results 1 – 3 of 3) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/editor/
H A Deditor.h528 pad_next; member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmed.cpp780 …e->pad_next = ui_add_gadget_button(*e, PAD_X + PAD_WIDTH1 + 6, PAD_Y + (30 * 5) + 22, PAD_WIDTH, 2… in init_editor_screen()
/dports/audio/gsequencer/gsequencer-3.10.4/ags/audio/
H A Dags_audio.c5845 AgsChannel *channel, *current, *pad_next, *nth_channel; in ags_audio_set_audio_channels_grow() local
5983 pad_next = ags_channel_pad_nth(start, j + 1); in ags_audio_set_audio_channels_grow()
5985 channel->next = pad_next; in ags_audio_set_audio_channels_grow()
5987 if(pad_next != NULL){ in ags_audio_set_audio_channels_grow()
5988 next_pad_mutex = AGS_CHANNEL_GET_OBJ_MUTEX(pad_next); in ags_audio_set_audio_channels_grow()
5992 pad_next->prev = channel; in ags_audio_set_audio_channels_grow()
5996 g_object_unref(pad_next); in ags_audio_set_audio_channels_grow()