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Searched refs:painchance (Results 1 – 25 of 65) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
H A Dp_inter.c899 if ( (P_Random () < target->info->painchance) in P_DamageMobj()
H A Dinfo.h1311 int painchance; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c40 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c40 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.h716 percent_t painchance; variable
749 percent_t painchance; variable
H A Dthing.cc89 DF("PAINCHANCE", painchance, DDF_MainGetPercent),
129 DF("PAINCHANCE", painchance, DDF_MainGetPercent),
1763 painchance = src.painchance; in CopyDetail()
1892 painchance = PERCENT_MAKE(0); in Default()
H A Dmain.cc2130 painchance = src.painchance; in Copy()
2143 painchance = -1; // disabled in Default()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp361 HANDLE_PROPERTY(painchance) in HANDLE_PROPERTY() argument
369 defaults->painchance = chance; in HANDLE_PROPERTY()
610 DEFINE_PROP(painchance, Actor, I),
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h297 int painchance; member
H A Dthings.cc993 if (info->painchance >= 256) in ConvertMobj()
995 else if (info->painchance > 0) in ConvertMobj()
997 (float)info->painchance * 100.0 / 256.0); in ConvertMobj()
1084 { "Pain chance", &mobjinfo[0].painchance, FT_NONEG },
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c83 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
H A Dp_inter.c954 if ( (P_Random () < target->info->painchance) in P_DamageMobj()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h188 uint16_t painchance; variable
H A Dactor.cpp432 << painchance in Serialize()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_interaction.cpp940 int painchance = 0; in P_DamageMobj() local
1465 painchance = target->PainChance; in P_DamageMobj()
1471 painchance = *ppc; in P_DamageMobj()
1475 if (((damage >= target->PainThreshold) && (pr_damagemobj() < painchance)) in P_DamageMobj()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_inter.cc1182 else if (weak_spot && target->info->weak.painchance >= 0) in P_DamageMobj()
1183 pain_chance = target->info->weak.painchance; in P_DamageMobj()
1189 pain_chance = target->info->painchance; in P_DamageMobj()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_infolib.c1065 info->painchance = (INT32)luaL_checkinteger(L, 3); in lib_setMobjInfo()
1135 lua_pushinteger(L, info->painchance); in mobjinfo_get()
1213 info->painchance = (INT32)luaL_checkinteger(L, 3); in mobjinfo_set()
H A Dp_map.c153 if (spring->info->painchance == 3) in P_DoSpring()
161 if (spring->info->painchance == -1) // Pinball bumper mode. in P_DoSpring()
285 if (spring->info->painchance != 2) in P_DoSpring()
344 if ((spring->info->painchance == 3)) in P_DoSpring()
382 if ((spring->info->painchance == 3)) in P_DoSpring()
401 if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities. in P_DoSpring()
406 …else if ((spring->info->painchance == 2) || ((spring->info->painchance != 3) && (pflags & PF_BOUNC… in P_DoSpring()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_inter.c881 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()
H A Dinfo.h1488 int painchance; /* A number that is checked against a random member
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_inter.c867 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_inter.c960 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()

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