/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | deh_thing.c | 38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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H A D | p_inter.c | 899 if ( (P_Random () < target->info->painchance) in P_DamageMobj()
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H A D | info.h | 1311 int painchance; member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | deh_thing.c | 38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | deh_thing.c | 38 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 40 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | deh_thing.c | 40 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.h | 716 percent_t painchance; variable 749 percent_t painchance; variable
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H A D | thing.cc | 89 DF("PAINCHANCE", painchance, DDF_MainGetPercent), 129 DF("PAINCHANCE", painchance, DDF_MainGetPercent), 1763 painchance = src.painchance; in CopyDetail() 1892 painchance = PERCENT_MAKE(0); in Default()
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H A D | main.cc | 2130 painchance = src.painchance; in Copy() 2143 painchance = -1; // disabled in Default()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_properties.cpp | 361 HANDLE_PROPERTY(painchance) in HANDLE_PROPERTY() argument 369 defaults->painchance = chance; in HANDLE_PROPERTY() 610 DEFINE_PROP(painchance, Actor, I),
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 297 int painchance; member
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H A D | things.cc | 993 if (info->painchance >= 256) in ConvertMobj() 995 else if (info->painchance > 0) in ConvertMobj() 997 (float)info->painchance * 100.0 / 256.0); in ConvertMobj() 1084 { "Pain chance", &mobjinfo[0].painchance, FT_NONEG },
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_thing.c | 83 DEH_MAPPING("Pain chance", painchance) in DEH_BEGIN_MAPPING()
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H A D | p_inter.c | 954 if ( (P_Random () < target->info->painchance) in P_DamageMobj()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | actor.h | 188 uint16_t painchance; variable
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H A D | actor.cpp | 432 << painchance in Serialize()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_interaction.cpp | 940 int painchance = 0; in P_DamageMobj() local 1465 painchance = target->PainChance; in P_DamageMobj() 1471 painchance = *ppc; in P_DamageMobj() 1475 if (((damage >= target->PainThreshold) && (pr_damagemobj() < painchance)) in P_DamageMobj()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_inter.cc | 1182 else if (weak_spot && target->info->weak.painchance >= 0) in P_DamageMobj() 1183 pain_chance = target->info->weak.painchance; in P_DamageMobj() 1189 pain_chance = target->info->painchance; in P_DamageMobj()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_infolib.c | 1065 info->painchance = (INT32)luaL_checkinteger(L, 3); in lib_setMobjInfo() 1135 lua_pushinteger(L, info->painchance); in mobjinfo_get() 1213 info->painchance = (INT32)luaL_checkinteger(L, 3); in mobjinfo_set()
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H A D | p_map.c | 153 if (spring->info->painchance == 3) in P_DoSpring() 161 if (spring->info->painchance == -1) // Pinball bumper mode. in P_DoSpring() 285 if (spring->info->painchance != 2) in P_DoSpring() 344 if ((spring->info->painchance == 3)) in P_DoSpring() 382 if ((spring->info->painchance == 3)) in P_DoSpring() 401 if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities. in P_DoSpring() 406 …else if ((spring->info->painchance == 2) || ((spring->info->painchance != 3) && (pflags & PF_BOUNC… in P_DoSpring()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_inter.c | 881 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()
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H A D | info.h | 1488 int painchance; /* A number that is checked against a random member
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_inter.c | 867 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_inter.c | 960 if (P_Random (pr_painchance) < target->info->painchance && in P_DamageMobj()
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