/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | deh_thing.c | 39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 1575 if (actor->info->painsound) in A_Pain() 1576 S_StartSound (actor, actor->info->painsound); in A_Pain()
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H A D | info.h | 1312 int painsound; member
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | deh_thing.c | 39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | deh_thing.c | 39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 41 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 839 if (actor->info->painsound) in A_Pain() 841 S_StartSound(actor, actor->info->painsound); in A_Pain() 1173 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | deh_thing.c | 41 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 828 if (actor->info->painsound) in A_Pain() 830 S_StartSound(actor, actor->info->painsound); in A_Pain() 1162 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_properties.cpp | 378 HANDLE_PROPERTY(painsound) in HANDLE_PROPERTY() argument 381 defaults->painsound = snd; in HANDLE_PROPERTY() 611 DEFINE_PROP(painsound, Actor, S),
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H A D | thingdef_codeptr.cpp | 575 PlaySoundLocActor(self->painsound, self); in ACTION_FUNCTION()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | mobj.h | 298 int painsound; member
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H A D | things.cc | 503 if (info->painsound != sfx_None) in HandleSounds() 504 WAD::Printf("PAIN_SOUND = %s;\n", Sounds::GetSound(info->painsound)); in HandleSounds() 1085 { "Pain sound", &mobjinfo[0].painsound, FT_SOUND },
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/dports/games/cube/cube_source/src/ |
H A D | monster.cpp | 19 short painsound, diesound; member 286 playsound(monstertypes[m->mtype].painsound, &m->o); in monsterpain()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_thing.c | 84 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
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H A D | p_enemy.c | 1649 if (actor->info->painsound) in A_Pain() 1650 S_StartSound (actor, actor->info->painsound); in A_Pain()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | actor.h | 189 FNameNoInit activesound, attacksound, deathsound, painsound, seesound; variable
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H A D | actor.cpp | 440 << painsound in Serialize()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | PoisonCloud.vc | 56 15 + (P_Random() & 15), false); // Don't play painsound
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 16 short painsound, diesound; member 265 playsound(monstertypes[mtype].painsound, &o); in monsterpain()
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 157 DF("PAIN_SOUND", painsound, DDF_MainLookupSound), 1819 painsound = src.painsound; in CopyDetail() 1947 painsound = sfx_None; in Default()
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H A D | thing.h | 805 struct sfx_s *painsound; variable
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 816 if(actor->info->painsound) in A_Pain() 818 S_StartSound(actor, actor->info->painsound); in A_Pain() 1171 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_infolib.c | 1067 info->painsound = luaL_checkinteger(L, 3); in lib_setMobjInfo() 1137 lua_pushinteger(L, info->painsound); in mobjinfo_get() 1215 info->painsound = luaL_checkinteger(L, 3); in mobjinfo_set()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 1831 if (actor->info->painsound) in A_Pain() 1832 S_Sound (actor, CHAN_VOICE, actor->info->painsound, 1, ATTN_NORM); in A_Pain()
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