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Searched refs:painsound (Results 1 – 25 of 66) sorted by relevance

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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c1575 if (actor->info->painsound) in A_Pain()
1576 S_StartSound (actor, actor->info->painsound); in A_Pain()
H A Dinfo.h1312 int painsound; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c39 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c41 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c839 if (actor->info->painsound) in A_Pain()
841 S_StartSound(actor, actor->info->painsound); in A_Pain()
1173 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c41 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c828 if (actor->info->painsound) in A_Pain()
830 S_StartSound(actor, actor->info->painsound); in A_Pain()
1162 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp378 HANDLE_PROPERTY(painsound) in HANDLE_PROPERTY() argument
381 defaults->painsound = snd; in HANDLE_PROPERTY()
611 DEFINE_PROP(painsound, Actor, S),
H A Dthingdef_codeptr.cpp575 PlaySoundLocActor(self->painsound, self); in ACTION_FUNCTION()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dmobj.h298 int painsound; member
H A Dthings.cc503 if (info->painsound != sfx_None) in HandleSounds()
504 WAD::Printf("PAIN_SOUND = %s;\n", Sounds::GetSound(info->painsound)); in HandleSounds()
1085 { "Pain sound", &mobjinfo[0].painsound, FT_SOUND },
/dports/games/cube/cube_source/src/
H A Dmonster.cpp19 short painsound, diesound; member
286 playsound(monstertypes[m->mtype].painsound, &m->o); in monsterpain()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c84 DEH_MAPPING("Pain sound", painsound) in DEH_BEGIN_MAPPING()
H A Dp_enemy.c1649 if (actor->info->painsound) in A_Pain()
1650 S_StartSound (actor, actor->info->painsound); in A_Pain()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h189 FNameNoInit activesound, attacksound, deathsound, painsound, seesound; variable
H A Dactor.cpp440 << painsound in Serialize()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPoisonCloud.vc56 15 + (P_Random() & 15), false); // Don't play painsound
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp16 short painsound, diesound; member
265 playsound(monstertypes[mtype].painsound, &o); in monsterpain()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc157 DF("PAIN_SOUND", painsound, DDF_MainLookupSound),
1819 painsound = src.painsound; in CopyDetail()
1947 painsound = sfx_None; in Default()
H A Dthing.h805 struct sfx_s *painsound; variable
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c816 if(actor->info->painsound) in A_Pain()
818 S_StartSound(actor, actor->info->painsound); in A_Pain()
1171 S_StartSound(actor, actor->info->painsound); in A_ChicPain()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_infolib.c1067 info->painsound = luaL_checkinteger(L, 3); in lib_setMobjInfo()
1137 lua_pushinteger(L, info->painsound); in mobjinfo_get()
1215 info->painsound = luaL_checkinteger(L, 3); in mobjinfo_set()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp1831 if (actor->info->painsound) in A_Pain()
1832 S_Sound (actor, CHAN_VOICE, actor->info->painsound, 1, ATTN_NORM); in A_Pain()

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