/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | snd_mix.c | 64 lpaintedtime = paintedtime; in S_TransferStereo16() 106 count = (endtime - paintedtime); in S_TransferPaintBuffer() 168 while(paintedtime < endtime){ in S_PaintChannels() 172 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 181 if(ps->begin <= paintedtime){ in S_PaintChannels() 192 if(s_rawend < paintedtime){ in S_PaintChannels() 200 for(i = paintedtime; i < stop; i++){ in S_PaintChannels() 206 paintbuffer[i - paintedtime].left = in S_PaintChannels() 207 paintbuffer[i - paintedtime].right = 0; in S_PaintChannels() 214 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_main.c | 47 int paintedtime; // sample pairs variable 210 paintedtime = 0; in S_Init() 584 ch->end = paintedtime + sc->length; in S_IssuePlaysound() 700 if(start < paintedtime){ in S_StartSound() 701 start = paintedtime; in S_StartSound() 704 start = paintedtime + 0.1 * dma.rate; in S_StartSound() 711 ps->begin = paintedtime; in S_StartSound() 874 ch->pos = paintedtime % sc->length; in S_AddLoopSounds() 964 paintedtime = fullsamples; in GetSoundtime() 990 if(paintedtime < soundtime){ in S_Update_() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | snd_mix.c | 69 lpaintedtime = paintedtime; in S_TransferStereo16() 114 count = (endtime - paintedtime); in S_TransferPaintBuffer() 185 while (paintedtime < endtime) { in S_PaintChannels() 188 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 189 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 196 if (ps->begin <= paintedtime) { in S_PaintChannels() 206 if (s_rawend < paintedtime) { in S_PaintChannels() 215 for (i = paintedtime; i < stop; i++) { in S_PaintChannels() 224 paintbuffer[i - paintedtime].left = in S_PaintChannels() 233 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 65 int paintedtime; // sample PAIRS variable 232 paintedtime = 0; in S_Init() 667 ch->end = paintedtime + sc->length; in S_IssuePlaysound() 778 if (start < paintedtime) { in S_StartSound() 779 start = paintedtime; in S_StartSound() 791 ps->begin = paintedtime; in S_StartSound() 1050 if (s_rawend < paintedtime) in S_RawSamples() 1051 s_rawend = paintedtime; in S_RawSamples() 1223 paintedtime = fullsamples; in GetSoundtime() 1250 if (paintedtime < soundtime) { in S_Update_() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | snd_mix.c | 63 lpaintedtime = paintedtime; in S_TransferStereo16() 110 count = (endtime - paintedtime); in S_TransferPaintBuffer() 185 while (paintedtime < endtime) in S_PaintChannels() 190 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 198 if (ps->begin <= paintedtime) in S_PaintChannels() 210 if (s_rawend < paintedtime) in S_PaintChannels() 222 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 233 paintbuffer[i-paintedtime].left = in S_PaintChannels() 234 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 243 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 65 int paintedtime; // sample PAIRS variable 232 paintedtime = 0; in S_Init() 667 ch->end = paintedtime + sc->length; in S_IssuePlaysound() 778 if (start < paintedtime) { in S_StartSound() 779 start = paintedtime; in S_StartSound() 791 ps->begin = paintedtime; in S_StartSound() 1050 if (s_rawend < paintedtime) in S_RawSamples() 1051 s_rawend = paintedtime; in S_RawSamples() 1223 paintedtime = fullsamples; in GetSoundtime() 1250 if (paintedtime < soundtime) { in S_Update_() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | snd_mix.c | 112 lpaintedtime = paintedtime; in S_TransferStereo16() 159 count = (endtime - paintedtime); in S_TransferPaintBuffer() 234 while (paintedtime < endtime) in S_PaintChannels() 239 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 247 if (ps->begin <= paintedtime) in S_PaintChannels() 259 if (s_rawend < paintedtime) in S_PaintChannels() 271 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 282 paintbuffer[i-paintedtime].left = 0; in S_PaintChannels() 283 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 292 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 58 int paintedtime; // sample PAIRS variable 217 paintedtime = 0; in S_Init() 781 if( start < paintedtime ) { in S_StartSound() 782 start = paintedtime; in S_StartSound() 792 ps->begin = paintedtime; in S_StartSound() 997 if (s_rawend < paintedtime) in S_RawSamples() 998 s_rawend = paintedtime; in S_RawSamples() 1176 if (paintedtime > 0x40000000) in GetSoundtime() 1179 paintedtime = fullsamples; in GetSoundtime() 1206 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | snd_mix.c | 73 lpaintedtime = paintedtime; in S_TransferStereo16() 109 count = (endtime - paintedtime) * shm->channels; in S_TransferPaintBuffer() 111 out_idx = paintedtime * shm->channels & out_mask; in S_TransferPaintBuffer() 181 while (paintedtime < endtime) in S_PaintChannels() 185 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 186 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 203 ltime = paintedtime; in S_PaintChannels() 244 for (i=0; i<end-paintedtime; i++) in S_PaintChannels() 251 if (s_rawend >= paintedtime) in S_PaintChannels() 258 for (i = paintedtime; i < stop; i++) in S_PaintChannels() [all …]
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H A D | snd_dma.c | 72 int paintedtime; /* sample PAIRS */ variable 349 if (channel->end - paintedtime < life_left) { in SND_PickChannel() 350 life_left = channel->end - paintedtime; in SND_PickChannel() 455 target_chan->end = paintedtime + sc->length; in S_StartSound() 543 if (s_rawend < paintedtime) in S_RawSamples() 544 s_rawend = paintedtime; in S_RawSamples() 646 ss->end = paintedtime + sc->length; in S_StaticSound() 724 if (paintedtime > 0x40000000) in GetSoundtime() 727 paintedtime = fullsamples; in GetSoundtime() 748 if (paintedtime < soundtime) { in S_Update_() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | snd_mix.c | 69 lpaintedtime = paintedtime; in S_TransferStereo16() 105 count = (endtime - paintedtime) * shm->channels; in S_TransferPaintBuffer() 180 while (paintedtime < endtime) in S_PaintChannels() 184 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 185 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 188 if (s_rawend < paintedtime) in S_PaintChannels() 199 for (i = paintedtime; i < stop; i++) in S_PaintChannels() 210 paintbuffer[i - paintedtime].left = in S_PaintChannels() 211 paintbuffer[i - paintedtime].right = 0; in S_PaintChannels() 227 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 68 int paintedtime; // sample PAIRS variable 457 if (snd_channels[ch_idx].end - paintedtime < life_left) in SND_PickChannel() 459 life_left = snd_channels[ch_idx].end - paintedtime; in SND_PickChannel() 584 target_chan->end = paintedtime + sc->length; in S_StartSound() 732 ss->end = paintedtime + sc->length; in S_StaticSound() 808 if (s_rawend < paintedtime) in S_RawSamples() 809 s_rawend = paintedtime; in S_RawSamples() 994 if (paintedtime > 0x40000000) in GetSoundtime() 997 paintedtime = fullsamples; in GetSoundtime() 1031 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | snd_mix.c | 65 lpaintedtime = paintedtime; in S_TransferStereo16() 101 count = (endtime - paintedtime) * shm->channels; in S_TransferPaintBuffer() 103 out_idx = paintedtime * shm->channels & out_mask; in S_TransferPaintBuffer() 345 while (paintedtime < endtime) in S_PaintChannels() 349 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 350 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 367 ltime = paintedtime; in S_PaintChannels() 408 for (i=0; i<end-paintedtime; i++) in S_PaintChannels() 423 if (s_rawend >= paintedtime) in S_PaintChannels() 430 for (i = paintedtime; i < stop; i++) in S_PaintChannels() [all …]
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H A D | snd_dma.c | 59 int paintedtime; // sample PAIRS variable 374 if (snd_channels[ch_idx].end - paintedtime < life_left) in SND_PickChannel() 376 life_left = snd_channels[ch_idx].end - paintedtime; in SND_PickChannel() 488 target_chan->end = paintedtime + sc->length; in S_StartSound() 619 ss->end = paintedtime + sc->length; in S_StaticSound() 699 if (s_rawend < paintedtime) in S_RawSamples() 700 s_rawend = paintedtime; in S_RawSamples() 885 if (paintedtime > 0x40000000) in GetSoundtime() 888 paintedtime = fullsamples; in GetSoundtime() 920 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | snd_mix.c | 114 lpaintedtime = paintedtime; in S_TransferStereo16() 161 count = (endtime - paintedtime); in S_TransferPaintBuffer() 236 while (paintedtime < endtime) in S_PaintChannels() 241 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 249 if (ps->begin <= paintedtime) in S_PaintChannels() 261 if (s_rawend < paintedtime) in S_PaintChannels() 273 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 284 paintbuffer[i-paintedtime].left = in S_PaintChannels() 285 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 294 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 57 int paintedtime; // sample PAIRS variable 149 paintedtime = 0; in S_Init() 699 if (start < paintedtime) in S_StartSound() 701 start = paintedtime; in S_StartSound() 715 ps->begin = paintedtime; in S_StartSound() 919 if (s_rawend < paintedtime) in S_RawSamples() 920 s_rawend = paintedtime; in S_RawSamples() 1099 if (paintedtime > 0x40000000) in GetSoundtime() 1102 paintedtime = fullsamples; in GetSoundtime() 1129 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | snd_mix.c | 114 lpaintedtime = paintedtime; in S_TransferStereo16() 161 count = (endtime - paintedtime); in S_TransferPaintBuffer() 236 while (paintedtime < endtime) in S_PaintChannels() 241 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 249 if (ps->begin <= paintedtime) in S_PaintChannels() 261 if (s_rawend < paintedtime) in S_PaintChannels() 273 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 284 paintbuffer[i-paintedtime].left = in S_PaintChannels() 285 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 294 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 57 int paintedtime; // sample PAIRS variable 149 paintedtime = 0; in S_Init() 699 if (start < paintedtime) in S_StartSound() 701 start = paintedtime; in S_StartSound() 715 ps->begin = paintedtime; in S_StartSound() 947 if (s_rawend < paintedtime) in S_RawSamples() 948 s_rawend = paintedtime; in S_RawSamples() 1127 if (paintedtime > 0x40000000) in GetSoundtime() 1130 paintedtime = fullsamples; in GetSoundtime() 1157 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | snd_mix.c | 114 lpaintedtime = paintedtime; in S_TransferStereo16() 161 count = (endtime - paintedtime); in S_TransferPaintBuffer() 236 while (paintedtime < endtime) in S_PaintChannels() 241 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 249 if (ps->begin <= paintedtime) in S_PaintChannels() 261 if (s_rawend < paintedtime) in S_PaintChannels() 273 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 284 paintbuffer[i-paintedtime].left = in S_PaintChannels() 285 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 294 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 57 int paintedtime; // sample PAIRS variable 149 paintedtime = 0; in S_Init() 699 if (start < paintedtime) in S_StartSound() 701 start = paintedtime; in S_StartSound() 715 ps->begin = paintedtime; in S_StartSound() 947 if (s_rawend < paintedtime) in S_RawSamples() 948 s_rawend = paintedtime; in S_RawSamples() 1127 if (paintedtime > 0x40000000) in GetSoundtime() 1130 paintedtime = fullsamples; in GetSoundtime() 1157 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | snd_mix.c | 111 lpaintedtime = paintedtime; in S_TransferStereo16() 158 count = (endtime - paintedtime); in S_TransferPaintBuffer() 233 while (paintedtime < endtime) in S_PaintChannels() 238 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 246 if (ps->begin <= paintedtime) in S_PaintChannels() 258 if (s_rawend < paintedtime) in S_PaintChannels() 270 for (i=paintedtime ; i<stop ; i++) in S_PaintChannels() 281 paintbuffer[i-paintedtime].left = in S_PaintChannels() 282 paintbuffer[i-paintedtime].right = 0; in S_PaintChannels() 291 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 64 int paintedtime; // sample PAIRS variable 239 paintedtime = 0; in S_Init() 995 if (start < paintedtime) in S_StartSound() 997 start = paintedtime; in S_StartSound() 1011 ps->begin = paintedtime; in S_StartSound() 1284 if (s_rawend < paintedtime) in S_RawSamples() 1285 s_rawend = paintedtime; in S_RawSamples() 1833 if (paintedtime > 0x40000000) in GetSoundtime() 1836 paintedtime = fullsamples; in GetSoundtime() 1863 if (paintedtime < soundtime) in S_Update_() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | snd_mix.c | 81 lpaintedtime = paintedtime; in S_TransferStereo16() 164 count = (endtime - paintedtime) * shm->channels; in S_TransferPaintBuffer() 166 out_idx = paintedtime * shm->channels & out_mask; in S_TransferPaintBuffer() 235 int il = paintedtime; in S_TransferPaintBuffer() 236 int ir = endtime - paintedtime; in S_TransferPaintBuffer() 272 while (paintedtime < endtime) in S_PaintChannels() 276 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 277 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 280 Q_memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); in S_PaintChannels() 294 ltime = paintedtime; in S_PaintChannels() [all …]
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H A D | snd_dma.c | 59 int paintedtime; // sample PAIRS variable 379 if (channels[ch_idx].end - paintedtime < life_left) in SND_PickChannel() 381 life_left = channels[ch_idx].end - paintedtime; in SND_PickChannel() 499 target_chan->end = paintedtime + sc->length; in S_StartSound() 656 ss->end = paintedtime + sc->length; in S_StaticSound() 836 if (paintedtime > 0x40000000) in GetSoundtime() 839 paintedtime = fullsamples; in GetSoundtime() 888 if (paintedtime < soundtime) in S_Update_() 891 paintedtime = soundtime; in S_Update_()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | snd_mix.c | 80 lpaintedtime = paintedtime; in S_TransferStereo16() 154 lpaintedtime = paintedtime; in S_TransferPaintBuffer() 297 count = (endtime - paintedtime) * shm->channels; in S_TransferPaintBuffer() 299 out_idx = paintedtime * shm->channels & out_mask; in S_TransferPaintBuffer() 361 while (paintedtime < endtime) in S_PaintChannels() 365 if (endtime - paintedtime > PAINTBUFFER_SIZE) in S_PaintChannels() 366 end = paintedtime + PAINTBUFFER_SIZE; in S_PaintChannels() 369 Q_memset(paintbuffer, 0, (end - paintedtime) * sizeof(portable_samplepair_t)); in S_PaintChannels() 383 ltime = paintedtime; in S_PaintChannels() 422 paintedtime = end; in S_PaintChannels()
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