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Searched refs:paletteNum (Results 1 – 25 of 26) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dscreen.cpp317 assert(paletteNum < DRAGONS_NUM_PALETTES); in updatePaletteTransparency()
321 if (paletteNum == 0) { in updatePaletteTransparency()
340 paletteNum &= ~0x8000; in loadPalette()
342 if (paletteNum == 0) { in loadPalette()
346 if (paletteNum == 2 || paletteNum == 4 || paletteNum == 5) { in loadPalette()
347 _palettes[paletteNum][2] = 0; in loadPalette()
348 _palettes[paletteNum][3] = 0; in loadPalette()
350 if (paletteNum == 1) { in loadPalette()
351 _palettes[paletteNum][2] = 1; in loadPalette()
352 _palettes[paletteNum][3] = 0; in loadPalette()
[all …]
H A Dscreen.h86 void loadPalette(uint16 paletteNum, const byte *palette);
87 byte *getPalette(uint16 paletteNum);
88 void setPaletteRecord(uint16 paletteNum, uint16 offset, uint16 newValue);
89 …void updatePaletteTransparency(uint16 paletteNum, uint16 startOffset, uint16 endOffset, bool isTra…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dpalette.cpp209 Palette &PaletteCollection::getPalette(uint8 paletteNum) { in getPalette() argument
210 if (paletteNum >= _numPalettes) in getPalette()
212 return *_palettes[paletteNum]; in getPalette()
H A Dpalette.h65 Palette &getPalette(uint8 paletteNum);
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dpalette.cpp221 Palette &PaletteCollection::getPalette(uint8 paletteNum) { in getPalette() argument
222 if (paletteNum >= _numPalettes) in getPalette()
224 return *_palettes[paletteNum]; in getPalette()
H A Dpalette.h65 Palette &getPalette(uint8 paletteNum);
/dports/games/libretro-stella2014/stella2014-libretro-64f9364/stella/src/emucore/
H A DConsole.cxx374 int paletteNum = 0; in setPalette() local
376 paletteNum = 0; in setPalette()
378 paletteNum = 1; in setPalette()
380 paletteNum = 2; in setPalette()
384 (myDisplayFormat.compare(0, 3, "PAL") == 0) ? palettes[paletteNum][1] : in setPalette()
385 (myDisplayFormat.compare(0, 5, "SECAM") == 0) ? palettes[paletteNum][2] : in setPalette()
386 palettes[paletteNum][0]; in setPalette()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dresources.cpp385 bool TLib::getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries) { in getPalette() argument
387 byte *dataIn = getResource(RES_PALETTE, 0, paletteNum, true); in getPalette()
497 void ResourceManager::getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, b… in getPalette() argument
499 if (_libList[idx]->getPalette(paletteNum, palData, startNum, numEntries)) in getPalette()
504 error("Unknown palette resource %d", paletteNum); in getPalette()
H A Dresources.h163 bool getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries);
178 …void getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, bool suppressErro…
H A Dcore.h370 ScenePalette(int paletteNum);
373 bool loadPalette(int paletteNum);
H A Dcore.cpp1317 ScenePalette::ScenePalette(int paletteNum) { in ScenePalette() argument
1323 loadPalette(paletteNum); in ScenePalette()
1326 bool ScenePalette::loadPalette(int paletteNum) { in loadPalette() argument
1327 byte *palData = g_resourceManager->getResource(RES_PALETTE, paletteNum, 0, true); in loadPalette()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dresources.cpp440 bool TLib::getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries) { in getPalette() argument
442 byte *dataIn = getResource(RES_PALETTE, 0, paletteNum, true); in getPalette()
552 void ResourceManager::getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, b… in getPalette() argument
554 if (_libList[idx]->getPalette(paletteNum, palData, startNum, numEntries)) in getPalette()
559 error("Unknown palette resource %d", paletteNum); in getPalette()
H A Dresources.h163 bool getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries);
178 …void getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, bool suppressErro…
H A Dcore.h370 ScenePalette(int paletteNum);
373 bool loadPalette(int paletteNum);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/tsage/
H A Dresources.cpp298 void TLib::getPalette(byte palette[PALETTE_SIZE], int paletteNum) { in getPalette() argument
300 Common::SeekableReadStream *stream = getResource(RES_PALETTE, paletteNum, 0, true); in getPalette()
H A Dresources.h132 void getPalette(byte palette[PALETTE_SIZE], int paletteNum);
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/tsage/
H A Dresources.cpp298 void TLib::getPalette(byte palette[PALETTE_SIZE], int paletteNum) { in getPalette() argument
300 Common::SeekableReadStream *stream = getResource(RES_PALETTE, paletteNum, 0, true); in getPalette()
H A Dresources.h132 void getPalette(byte palette[PALETTE_SIZE], int paletteNum);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/blue_force/
H A Dblueforce_logic.h237 void add2Faders(const byte *arrBufferRGB, int step, int paletteNum, Action *action);
238 …void transition(const byte *arrBufferRGB, int arg8, int paletteNum, Action *action, int fromColor1…
H A Dblueforce_logic.cpp899 void PalettedScene::add2Faders(const byte *arrBufferRGB, int step, int paletteNum, Action *action) { in add2Faders() argument
901 _palette.loadPalette(paletteNum); in add2Faders()
906 void PalettedScene::transition(const byte *arrBufferRGB, int percent, int paletteNum, Action *actio… in transition() argument
910 _palette.loadPalette(paletteNum); in transition()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/blue_force/
H A Dblueforce_logic.h237 void add2Faders(const byte *arrBufferRGB, int step, int paletteNum, Action *action);
238 …void transition(const byte *arrBufferRGB, int arg8, int paletteNum, Action *action, int fromColor1…
H A Dblueforce_logic.cpp911 void PalettedScene::add2Faders(const byte *arrBufferRGB, int step, int paletteNum, Action *action) { in add2Faders() argument
913 _palette.loadPalette(paletteNum); in add2Faders()
918 void PalettedScene::transition(const byte *arrBufferRGB, int percent, int paletteNum, Action *actio… in transition() argument
922 _palette.loadPalette(paletteNum); in transition()
/dports/games/prboom/prboom-2.5.0/src/
H A Dv_video.c513 int paletteNum = (V_GetMode() == VID_MODEGL ? 0 : currentPaletteIndex); in V_UpdateTrueColorPalette() local
567 V_Palette32 = Palettes32 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
597 V_Palette16 = Palettes16 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
627 V_Palette15 = Palettes15 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dv_video.c530 int paletteNum = currentPaletteIndex; in V_UpdateTrueColorPalette() local
581 V_Palette16 = Palettes16 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dv_video.c698 int paletteNum = (V_GetMode() == VID_MODEGL ? 0 : currentPaletteIndex); in V_UpdateTrueColorPalette() local
752 V_Palette32 = Palettes32 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
782 V_Palette16 = Palettes16 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()
812 V_Palette15 = Palettes15 + paletteNum*256*VID_NUMCOLORWEIGHTS; in V_UpdateTrueColorPalette()

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