Searched refs:palette_anim_surface (Results 1 – 1 of 1) sorted by relevance
4695 UINT16 const palette_anim_surface = LoadSoldierAnimationSurface(s, STANDING); in CreateSoldierPalettes() local4696 if (palette_anim_surface != INVALID_ANIMATION_SURFACE) in CreateSoldierPalettes()4699 …memcpy(tmp_pal, gAnimSurfaceDatabase[palette_anim_surface].hVideoObject->Palette(), sizeof(*tmp_pa… in CreateSoldierPalettes()