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Searched refs:palfadedelta (Results 1 – 11 of 11) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpalette.cpp30 char palfadedelta = 0; variable
773 if ((flags&16) && palfadedelta) // keep the fade in videoSetPalette()
774 paletteSetFade(palfadedelta>>2); in videoSetPalette()
814 palfadedelta = 0; in videoSetPalette()
857 palfadedelta = offset; in videoFadePalette()
H A Dsdlayer12.cpp377 if (palfadedelta) in videoShowFrame()
378 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
H A Dsdlayer.cpp1569 videoFadePalette(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in setvideomode_sdlcommonpost()
1850 if (palfadedelta) in videoShowFrame()
1851 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
H A Dwinlayer.cpp1809 if (palfadedelta) in videoShowFrame()
1810 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpalette.h48 extern char palfadedelta;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp388 palfadedelta = 0; in Anim_Play()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp420 palfadedelta = 0; in Anim_Play()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h268 extern unsigned char palfadedelta;
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dsdlayer2.c1147 setpalettefade(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in setvideomode()
H A Dpolymost.c932 if (palfadedelta == 0) return; in polymost_palfade()
939 draw.colour.a = palfadedelta / 255.f; in polymost_palfade()
H A Dengine.c569 unsigned char palfadedelta = 0; variable
9860 palfadedelta = 0; in setbrightness()
9875 palfadedelta = min(63,offset) << 2; in setpalettefade()