Searched refs:palfadedelta (Results 1 – 11 of 11) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | palette.cpp | 30 char palfadedelta = 0; variable 773 if ((flags&16) && palfadedelta) // keep the fade in videoSetPalette() 774 paletteSetFade(palfadedelta>>2); in videoSetPalette() 814 palfadedelta = 0; in videoSetPalette() 857 palfadedelta = offset; in videoFadePalette()
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H A D | sdlayer12.cpp | 377 if (palfadedelta) in videoShowFrame() 378 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
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H A D | sdlayer.cpp | 1569 videoFadePalette(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in setvideomode_sdlcommonpost() 1850 if (palfadedelta) in videoShowFrame() 1851 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
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H A D | winlayer.cpp | 1809 if (palfadedelta) in videoShowFrame() 1810 fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in videoShowFrame()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | palette.h | 48 extern char palfadedelta;
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | anim.cpp | 388 palfadedelta = 0; in Anim_Play()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | anim.cpp | 420 palfadedelta = 0; in Anim_Play()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 268 extern unsigned char palfadedelta;
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | sdlayer2.c | 1147 setpalettefade(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta); in setvideomode()
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H A D | polymost.c | 932 if (palfadedelta == 0) return; in polymost_palfade() 939 draw.colour.a = palfadedelta / 255.f; in polymost_palfade()
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H A D | engine.c | 569 unsigned char palfadedelta = 0; variable 9860 palfadedelta = 0; in setbrightness() 9875 palfadedelta = min(63,offset) << 2; in setpalettefade()
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