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Searched refs:panTarget (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Daudio_mixer.cpp109 _channels[channel].panTarget = 0; in playInChannel()
159 _channels[channel].panTarget = newPan; in adjustPan()
190 …nDelta < 0 && channel->pan <= channel->panTarget) || (channel->panDelta > 0 && channel->pan >= cha… in tick()
H A Daudio_mixer.h58 float panTarget; member
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_mixer.cpp122 _channels[channel].panTarget = 0; in playInChannel()
180 _channels[channel].panTarget = newPan; in adjustPan()
216 …nDelta < 0 && channel->pan <= channel->panTarget) || (channel->panDelta > 0 && channel->pan >= cha… in tick()
H A Daudio_mixer.h67 float panTarget; member