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Searched refs:parallelComponent (Results 1 – 22 of 22) sorted by relevance

/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp96 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController
107 return direction - parallelComponent(direction, normal); in perpindicularComponent()
236 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h77 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
/dports/science/coordgenlibs/coordgenlibs-3.0.0/
H A DsketcherMinimizerMaths.h107 parallelComponent(const sketcherMinimizerPointF& axis) in parallelComponent() function
591 sketcherMinimizerPointF parallelComponent = in mirrorPoint() local
592 v2.parallelComponent(segmentV); in mirrorPoint()
593 sketcherMinimizerPointF normalComponent = v2 - parallelComponent; in mirrorPoint()
594 return segmentPoint1 + parallelComponent - normalComponent; in mirrorPoint()
/dports/science/openbabel/openbabel-3.1.1/external/coordgen-master/coordgen/
H A DsketcherMinimizerMaths.h112 parallelComponent(const sketcherMinimizerPointF& axis) in parallelComponent() function
596 sketcherMinimizerPointF parallelComponent = in mirrorPoint() local
597 v2.parallelComponent(segmentV); in mirrorPoint()
598 sketcherMinimizerPointF normalComponent = v2 - parallelComponent; in mirrorPoint()
599 return segmentPoint1 + parallelComponent - normalComponent; in mirrorPoint()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp116 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController
127 return direction - parallelComponent(direction, normal); in perpindicularComponent()
272 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h85 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp116 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController
127 return direction - parallelComponent(direction, normal); in perpindicularComponent()
272 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h85 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp121 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController
132 return direction - parallelComponent(direction, normal); in perpindicularComponent()
304 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h89 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController
131 return direction - parallelComponent(direction, normal); in perpindicularComponent()
360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController
131 return direction - parallelComponent(direction, normal); in perpindicularComponent()
360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController
131 return direction - parallelComponent(direction, normal); in perpindicularComponent()
360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController
131 return direction - parallelComponent(direction, normal); in perpindicularComponent()
360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp121 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController
132 return direction - parallelComponent(direction, normal); in perpindicularComponent()
357 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h101 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/
H A DbtKinematicCharacterController.cpp120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController
131 return direction - parallelComponent(direction, normal); in perpindicularComponent()
360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
H A DbtKinematicCharacterController.h99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()