/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 96 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController 107 return direction - parallelComponent(direction, normal); in perpindicularComponent() 236 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 77 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
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/dports/science/coordgenlibs/coordgenlibs-3.0.0/ |
H A D | sketcherMinimizerMaths.h | 107 parallelComponent(const sketcherMinimizerPointF& axis) in parallelComponent() function 591 sketcherMinimizerPointF parallelComponent = in mirrorPoint() local 592 v2.parallelComponent(segmentV); in mirrorPoint() 593 sketcherMinimizerPointF normalComponent = v2 - parallelComponent; in mirrorPoint() 594 return segmentPoint1 + parallelComponent - normalComponent; in mirrorPoint()
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/dports/science/openbabel/openbabel-3.1.1/external/coordgen-master/coordgen/ |
H A D | sketcherMinimizerMaths.h | 112 parallelComponent(const sketcherMinimizerPointF& axis) in parallelComponent() function 596 sketcherMinimizerPointF parallelComponent = in mirrorPoint() local 597 v2.parallelComponent(segmentV); in mirrorPoint() 598 sketcherMinimizerPointF normalComponent = v2 - parallelComponent; in mirrorPoint() 599 return segmentPoint1 + parallelComponent - normalComponent; in mirrorPoint()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 116 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController 127 return direction - parallelComponent(direction, normal); in perpindicularComponent() 272 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 85 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 116 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController 127 return direction - parallelComponent(direction, normal); in perpindicularComponent() 272 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 85 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal);
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 121 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController 132 return direction - parallelComponent(direction, normal); in perpindicularComponent() 304 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 89 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController 131 return direction - parallelComponent(direction, normal); in perpindicularComponent() 360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController 131 return direction - parallelComponent(direction, normal); in perpindicularComponent() 360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController 131 return direction - parallelComponent(direction, normal); in perpindicularComponent() 360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController 131 return direction - parallelComponent(direction, normal); in perpindicularComponent() 360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 121 btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVe… in parallelComponent() function in btKinematicCharacterController 132 return direction - parallelComponent(direction, normal); in perpindicularComponent() 357 parallelDir = parallelComponent (reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 101 btVector3 parallelComponent (const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Character/ |
H A D | btKinematicCharacterController.cpp | 120 btVector3 btKinematicCharacterController::parallelComponent(const btVector3& direction, const btVec… in parallelComponent() function in btKinematicCharacterController 131 return direction - parallelComponent(direction, normal); in perpindicularComponent() 360 parallelDir = parallelComponent(reflectDir, hitNormal); in updateTargetPositionBasedOnCollision()
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H A D | btKinematicCharacterController.h | 99 btVector3 parallelComponent(const btVector3& direction, const btVector3& normal); in ATTRIBUTE_ALIGNED16()
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