/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/species/ |
H A D | formicid.yaml | 42 - long: You cannot be hasted, slowed, berserked, paralysed or teleported.
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | spl-monench.cc | 104 if (!mon.paralysed() && !mon.petrified() in do_slow_monster()
|
H A D | player-reacts.cc | 172 if (_decrement_a_duration(DUR_PETRIFIED, delay) && !you.paralysed()) in _decrement_petrification() 463 || you.paralysed() in _check_recite()
|
H A D | mon-ench.cc | 1668 && !(paralysed() || petrified() || petrifying() || asleep()) in apply_enchantment() 1678 && !(paralysed() || petrified() || petrifying() || asleep()) in apply_enchantment() 1816 if (silenced(pos()) || paralysed() || petrified() in apply_enchantment()
|
H A D | actor.h | 347 virtual bool paralysed() const = 0;
|
H A D | monster.h | 421 bool paralysed() const override;
|
H A D | fight.cc | 471 if (defender.paralysed()) in find_stab_type()
|
H A D | mon-abil.cc | 359 || thing->paralysed(); in _disabled_merge()
|
H A D | shout.cc | 728 if (you.paralysed() || you.duration[DUR_WATER_HOLD]) in yell()
|
H A D | monster.cc | 3003 bool monster::paralysed() const in paralysed() function in monster 3010 return paralysed() || petrified(); in cannot_act() 3454 if (paralysed() || petrified() || petrifying() || asleep()) in evasion() 5088 if (paralysed() || petrified() || petrifying() || check_sleep && asleep()) in can_go_frenzy()
|
H A D | timed-effects.cc | 653 if (mon->asleep() || mon->paralysed()) in _catchup_monster_moves()
|
H A D | player.h | 793 bool paralysed() const override;
|
H A D | l-you.cc | 316 LUARET1(you_paralysed, boolean, you.paralysed()) in LUARET1()
|
H A D | mon-info.cc | 129 if (mons.paralysed() && (ench == ENCH_SLOW || ench == ENCH_HASTE in ench_to_mb()
|
H A D | player.cc | 5395 bool player::paralysed() const in paralysed() function in player 5402 return paralysed() || petrified(); in cannot_move()
|
H A D | mon-util.cc | 3536 || mons.paralysed(); in mons_is_immotile()
|
/dports/games/scourge-data/scourge_data/config/ |
H A D | rpg.cfg | 82 name="paralysed" 83 display_name=_( "paralysed" ) 85 setstate=_( "%s is paralysed" ) 86 unsetstate=_( "%s is not paralysed anymore" )
|
/dports/games/scourge/scourge/src/rpg/ |
H A D | rpg.h | 246 paralysed, enumerator
|
/dports/games/xrally/xrally/doc/ |
H A D | CONFIG | 23 walls (it disables the carAI() function) and can become paralysed in some
|
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/ |
H A D | magic.lua | 339 if actor.paralysed == true then
|
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/headers/bg/ |
H A D | bg_externals.uc | 76 //Returns false if <npc> is asleep, paralysed, a moron (intelligence < 12) or unconscious (health <…
|
/dports/games/nlarn/nlarn-NLarn-0.7.6/ |
H A D | Changelog.md | 165 * Inhibit various actions while paralysed. 540 * Disallow using stairs while paralysed. 665 * Disallow opening/closing doors while paralysed or overstrained. 703 paralysed when already paralysed.
|
/dports/games/moria/umoria/doc/ |
H A D | FEATURES.NEW | 38 New field in status line, used for rest/paralysed/searching/repeat counts.
|
/dports/games/scourge-data/scourge_data/script/ |
H A D | map.nut | 268 mods = [ "possessed", "blinded", "paralysed" ];
|
/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/basics/ |
H A D | srd_ability_monster.lst | 394 …SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:You can never be paralysed ASPECT:Imm…
|