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Searched refs:paralysed (Results 1 – 25 of 114) sorted by relevance

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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/species/
H A Dformicid.yaml42 - long: You cannot be hasted, slowed, berserked, paralysed or teleported.
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dspl-monench.cc104 if (!mon.paralysed() && !mon.petrified() in do_slow_monster()
H A Dplayer-reacts.cc172 if (_decrement_a_duration(DUR_PETRIFIED, delay) && !you.paralysed()) in _decrement_petrification()
463 || you.paralysed() in _check_recite()
H A Dmon-ench.cc1668 && !(paralysed() || petrified() || petrifying() || asleep()) in apply_enchantment()
1678 && !(paralysed() || petrified() || petrifying() || asleep()) in apply_enchantment()
1816 if (silenced(pos()) || paralysed() || petrified() in apply_enchantment()
H A Dactor.h347 virtual bool paralysed() const = 0;
H A Dmonster.h421 bool paralysed() const override;
H A Dfight.cc471 if (defender.paralysed()) in find_stab_type()
H A Dmon-abil.cc359 || thing->paralysed(); in _disabled_merge()
H A Dshout.cc728 if (you.paralysed() || you.duration[DUR_WATER_HOLD]) in yell()
H A Dmonster.cc3003 bool monster::paralysed() const in paralysed() function in monster
3010 return paralysed() || petrified(); in cannot_act()
3454 if (paralysed() || petrified() || petrifying() || asleep()) in evasion()
5088 if (paralysed() || petrified() || petrifying() || check_sleep && asleep()) in can_go_frenzy()
H A Dtimed-effects.cc653 if (mon->asleep() || mon->paralysed()) in _catchup_monster_moves()
H A Dplayer.h793 bool paralysed() const override;
H A Dl-you.cc316 LUARET1(you_paralysed, boolean, you.paralysed()) in LUARET1()
H A Dmon-info.cc129 if (mons.paralysed() && (ench == ENCH_SLOW || ench == ENCH_HASTE in ench_to_mb()
H A Dplayer.cc5395 bool player::paralysed() const in paralysed() function in player
5402 return paralysed() || petrified(); in cannot_move()
H A Dmon-util.cc3536 || mons.paralysed(); in mons_is_immotile()
/dports/games/scourge-data/scourge_data/config/
H A Drpg.cfg82 name="paralysed"
83 display_name=_( "paralysed" )
85 setstate=_( "%s is paralysed" )
86 unsetstate=_( "%s is not paralysed anymore" )
/dports/games/scourge/scourge/src/rpg/
H A Drpg.h246 paralysed, enumerator
/dports/games/xrally/xrally/doc/
H A DCONFIG23 walls (it disables the carAI() function) and can become paralysed in some
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/
H A Dmagic.lua339 if actor.paralysed == true then
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/headers/bg/
H A Dbg_externals.uc76 //Returns false if <npc> is asleep, paralysed, a moron (intelligence < 12) or unconscious (health <…
/dports/games/nlarn/nlarn-NLarn-0.7.6/
H A DChangelog.md165 * Inhibit various actions while paralysed.
540 * Disallow using stairs while paralysed.
665 * Disallow opening/closing doors while paralysed or overstrained.
703 paralysed when already paralysed.
/dports/games/moria/umoria/doc/
H A DFEATURES.NEW38 New field in status line, used for rest/paralysed/searching/repeat counts.
/dports/games/scourge-data/scourge_data/script/
H A Dmap.nut268 mods = [ "possessed", "blinded", "paralysed" ];
/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/basics/
H A Dsrd_ability_monster.lst394 …SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:You can never be paralysed ASPECT:Imm…

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