Searched refs:parentLevelSet (Results 1 – 2 of 2) sorted by relevance
628 TLevelSet *parentLevelSet = m_parentScene->getLevelSet(); in process() local629 if (parentLevelSet->hasLevel(sl->getName())) { in process()658 if (!parentLevelSet->hasLevel(levelName)) break; in process()664 bool ret = parentLevelSet->insertLevel(sl); in process()667 parentLevelSet->moveLevelToFolder(m_levelSetFolder, sl); in process()689 TLevelSet *parentLevelSet = m_parentScene->getLevelSet(); in process() local701 if (!parentLevelSet->hasLevel(levelName)) break; in process()707 bool ret = parentLevelSet->insertLevel(pl); in process()720 TLevelSet *parentLevelSet = m_parentScene->getLevelSet(); in process() local728 if (!parentLevelSet->hasLevel(levelName)) break; in process()[all …]
140 TLevelSet *parentLevelSet = scene->getLevelSet(); in process() local145 if (!parentLevelSet->hasLevel(newName)) break; in process()