/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | skeleton_2d.cpp | 37 parent_bone = Object::cast_to<Bone2D>(parent); in _notification() 78 parent_bone = NULL; in _notification() 110 if (parent_bone) { in get_skeleton_rest() 111 return parent_bone->get_skeleton_rest() * rest; in get_skeleton_rest() 142 if (parent_bone) { in get_configuration_warning() 161 parent_bone = NULL; in Bone2D() 196 Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); in _update_bone_setup() local 197 if (parent_bone) { in _update_bone_setup() 198 bones.write[i].parent_index = parent_bone->skeleton_index; in _update_bone_setup()
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H A D | skeleton_2d.h | 46 Bone2D *parent_bone; variable
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | skeleton_2d.cpp | 37 parent_bone = Object::cast_to<Bone2D>(parent); in _notification() 78 parent_bone = NULL; in _notification() 110 if (parent_bone) { in get_skeleton_rest() 111 return parent_bone->get_skeleton_rest() * rest; in get_skeleton_rest() 142 if (parent_bone) { in get_configuration_warning() 161 parent_bone = NULL; in Bone2D() 196 Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); in _update_bone_setup() local 197 if (parent_bone) { in _update_bone_setup() 198 bones.write[i].parent_index = parent_bone->skeleton_index; in _update_bone_setup()
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H A D | skeleton_2d.h | 46 Bone2D *parent_bone; variable
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/rigify/rigs/basic/ |
H A D | raw_copy.py | 58 parent_spec = self.params.parent_bone 107 params.parent_bone = bpy.props.StringProperty(
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Idol.ocd/ |
H A D | Script.c | 153 private func EditorSetItem(proplist item_info, string parent_bone, proplist save_settings) in EditorSetItem() argument 160 …var submesh = AttachMesh(item_info.Type, parent_bone, item_info.Bone, item_info.MeshTransformation… in EditorSetItem()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMesh.h | 506 …unsigned int parent_bone, unsigned int child_bone, const StdMeshMatrix& transform, uint32_t flags); 575 …tdMesh& mesh, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… 577 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… 634 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu…
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H A D | StdMesh.cpp | 974 …unsigned int parent_bone, unsigned int child_bone, const StdMeshMatrix& transform, uint32_t flags): in AttachedMesh() argument 976 ParentBone(parent_bone), ChildBone(child_bone), AttachTrans(transform), Flags(flags), in AttachedMesh() 1331 …tdMesh& mesh, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMesh() argument 1336 …AttachedMesh* attach = AttachMesh(*instance, auto_denumerator.release(), parent_bone, child_bone, … in AttachMesh() 1341 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMesh() argument 1362 …return direct_parent->AttachMeshImpl(instance, auto_denumerator.release(), parent_bone, child_bone… in AttachMesh() 1365 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMeshImpl() argument 1377 const StdMeshBone* parent_bone_obj = Mesh->GetSkeleton().GetBoneByName(parent_bone); in AttachMeshImpl()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/ |
H A D | gltf2_blender_gather_nodes.py | 144 if _child_object.parent_bone: 184 direct_bone_children = [child for child in blender_object.children if child.parent_bone] 195 parent_joint = find_parent_joint(root_joints, child.parent_bone)
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_camera_rigs/ |
H A D | operators.py | 105 empty_obj.parent_bone = "Aim_shape_rotation-MCH"
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H A D | build_rigs.py | 507 cam.parent_bone = "Camera" 509 cam.parent_bone = "Camera_offset"
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | skeleton.cpp | 670 const int parent_bone = bones[p_bone].parent; in _get_physical_bone_parent() local 671 if (0 > parent_bone) { in _get_physical_bone_parent() 675 PhysicalBone *pb = bones[parent_bone].physical_bone; in _get_physical_bone_parent() 679 return get_physical_bone_parent(parent_bone); in _get_physical_bone_parent()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | skeleton.cpp | 670 const int parent_bone = bones[p_bone].parent; in _get_physical_bone_parent() local 671 if (0 > parent_bone) { in _get_physical_bone_parent() 675 PhysicalBone *pb = bones[parent_bone].physical_bone; in _get_physical_bone_parent() 679 return get_physical_bone_parent(parent_bone); in _get_physical_bone_parent()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/rigify/ |
H A D | generate.py | 358 childs[child] = child.parent_bone 493 child.parent_bone = sub_parent
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/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | duckmatic.cpp | 2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local 2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks() 2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks() 2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks() 2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks() 2917 parent_angle += parent_bone.get_angle(); in add_to_ducks() 2918 if (parent_bone.is_root()) break; in add_to_ducks() 2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
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/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | duckmatic.cpp | 2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local 2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks() 2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks() 2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks() 2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks() 2917 parent_angle += parent_bone.get_angle(); in add_to_ducks() 2918 if (parent_bone.is_root()) break; in add_to_ducks() 2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | duckmatic.cpp | 2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local 2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks() 2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks() 2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks() 2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks() 2917 parent_angle += parent_bone.get_angle(); in add_to_ducks() 2918 if (parent_bone.is_root()) break; in add_to_ducks() 2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/ |
H A D | gltf2_blender_node.py | 104 obj.parent_bone = parent_vnode.blender_bone_name
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/dports/games/warzone2100/warzone2100/tools/blender/2.9x/pie_addon/ |
H A D | pie_export.py | 241 …me=child.parent) in fcurve.data_path or '["{name}"]'.format(name=child.parent_bone) in fcurve.data…
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H A D | pie_import.py | 244 meshObject.parent_bone = nameStr
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_fbx/ |
H A D | fbx_utils.py | 996 self.bdata.parent_type == 'BONE' and self.bdata.parent_bone): 998 bo_par = self.bdata.parent.pose.bones.get(self.bdata.parent_bone, None)
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/ |
H A D | object_modifier.c | 2293 EditBone *parent_bone, in skin_armature_bone_create() argument 2310 bone->parent = parent_bone; in skin_armature_bone_create() 2311 if (parent_bone != NULL) { in skin_armature_bone_create()
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/dports/devel/godot/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 1503 aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); in _generate_node() local 1509 if (parent_bone == NULL && current_bone) { in _generate_node()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 1503 aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); in _generate_node() local 1509 if (parent_bone == NULL && current_bone) { in _generate_node()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | canvas_item_editor_plugin.cpp | 882 const Node2D *parent_bone = bone_E->get(); in _save_canvas_item_ik_chain() local 884 …p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_g… in _save_canvas_item_ik_chain() 886 p_bones_state->push_back(parent_bone->_edit_get_state()); in _save_canvas_item_ik_chain() 887 bone = parent_bone; in _save_canvas_item_ik_chain()
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