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Searched refs:parent_bone (Results 1 – 25 of 27) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dskeleton_2d.cpp37 parent_bone = Object::cast_to<Bone2D>(parent); in _notification()
78 parent_bone = NULL; in _notification()
110 if (parent_bone) { in get_skeleton_rest()
111 return parent_bone->get_skeleton_rest() * rest; in get_skeleton_rest()
142 if (parent_bone) { in get_configuration_warning()
161 parent_bone = NULL; in Bone2D()
196 Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); in _update_bone_setup() local
197 if (parent_bone) { in _update_bone_setup()
198 bones.write[i].parent_index = parent_bone->skeleton_index; in _update_bone_setup()
H A Dskeleton_2d.h46 Bone2D *parent_bone; variable
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dskeleton_2d.cpp37 parent_bone = Object::cast_to<Bone2D>(parent); in _notification()
78 parent_bone = NULL; in _notification()
110 if (parent_bone) { in get_skeleton_rest()
111 return parent_bone->get_skeleton_rest() * rest; in get_skeleton_rest()
142 if (parent_bone) { in get_configuration_warning()
161 parent_bone = NULL; in Bone2D()
196 Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent()); in _update_bone_setup() local
197 if (parent_bone) { in _update_bone_setup()
198 bones.write[i].parent_index = parent_bone->skeleton_index; in _update_bone_setup()
H A Dskeleton_2d.h46 Bone2D *parent_bone; variable
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/rigify/rigs/basic/
H A Draw_copy.py58 parent_spec = self.params.parent_bone
107 params.parent_bone = bpy.props.StringProperty(
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Structures.ocd/Idol.ocd/
H A DScript.c153 private func EditorSetItem(proplist item_info, string parent_bone, proplist save_settings) in EditorSetItem() argument
160 …var submesh = AttachMesh(item_info.Type, parent_bone, item_info.Bone, item_info.MeshTransformation… in EditorSetItem()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMesh.h506 …unsigned int parent_bone, unsigned int child_bone, const StdMeshMatrix& transform, uint32_t flags);
575 …tdMesh& mesh, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu…
577 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu…
634 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu…
H A DStdMesh.cpp974 …unsigned int parent_bone, unsigned int child_bone, const StdMeshMatrix& transform, uint32_t flags): in AttachedMesh() argument
976 ParentBone(parent_bone), ChildBone(child_bone), AttachTrans(transform), Flags(flags), in AttachedMesh()
1331 …tdMesh& mesh, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMesh() argument
1336 …AttachedMesh* attach = AttachMesh(*instance, auto_denumerator.release(), parent_bone, child_bone, … in AttachMesh()
1341 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMesh() argument
1362 …return direct_parent->AttachMeshImpl(instance, auto_denumerator.release(), parent_bone, child_bone… in AttachMesh()
1365 …ce& instance, AttachedMesh::Denumerator* denumerator, const StdStrBuf& parent_bone, const StdStrBu… in AttachMeshImpl() argument
1377 const StdMeshBone* parent_bone_obj = Mesh->GetSkeleton().GetBoneByName(parent_bone); in AttachMeshImpl()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/
H A Dgltf2_blender_gather_nodes.py144 if _child_object.parent_bone:
184 direct_bone_children = [child for child in blender_object.children if child.parent_bone]
195 parent_joint = find_parent_joint(root_joints, child.parent_bone)
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/add_camera_rigs/
H A Doperators.py105 empty_obj.parent_bone = "Aim_shape_rotation-MCH"
H A Dbuild_rigs.py507 cam.parent_bone = "Camera"
509 cam.parent_bone = "Camera_offset"
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp670 const int parent_bone = bones[p_bone].parent; in _get_physical_bone_parent() local
671 if (0 > parent_bone) { in _get_physical_bone_parent()
675 PhysicalBone *pb = bones[parent_bone].physical_bone; in _get_physical_bone_parent()
679 return get_physical_bone_parent(parent_bone); in _get_physical_bone_parent()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dskeleton.cpp670 const int parent_bone = bones[p_bone].parent; in _get_physical_bone_parent() local
671 if (0 > parent_bone) { in _get_physical_bone_parent()
675 PhysicalBone *pb = bones[parent_bone].physical_bone; in _get_physical_bone_parent()
679 return get_physical_bone_parent(parent_bone); in _get_physical_bone_parent()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/rigify/
H A Dgenerate.py358 childs[child] = child.parent_bone
493 child.parent_bone = sub_parent
/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/
H A Dduckmatic.cpp2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local
2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks()
2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks()
2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks()
2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks()
2917 parent_angle += parent_bone.get_angle(); in add_to_ducks()
2918 if (parent_bone.is_root()) break; in add_to_ducks()
2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/
H A Dduckmatic.cpp2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local
2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks()
2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks()
2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks()
2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks()
2917 parent_angle += parent_bone.get_angle(); in add_to_ducks()
2918 if (parent_bone.is_root()) break; in add_to_ducks()
2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/
H A Dduckmatic.cpp2891 Bone parent_bone((*bone.get_parent())(time).get(Bone())); in add_to_ducks() local
2896 transform = parent_bone.get_animated_matrix(); in add_to_ducks()
2901 Vector scale(parent_bone.get_local_scale()); in add_to_ducks()
2915 … Angle::deg(parent_angle).get(), Angle::deg(parent_bone.get_angle()).get(), in add_to_ducks()
2916 Angle::deg(parent_angle + (parent_bone.get_angle())).get()); in add_to_ducks()
2917 parent_angle += parent_bone.get_angle(); in add_to_ducks()
2918 if (parent_bone.is_root()) break; in add_to_ducks()
2919 parent_bone = (*parent_bone.get_parent())(time).get(Bone()); in add_to_ducks()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/
H A Dgltf2_blender_node.py104 obj.parent_bone = parent_vnode.blender_bone_name
/dports/games/warzone2100/warzone2100/tools/blender/2.9x/pie_addon/
H A Dpie_export.py241 …me=child.parent) in fcurve.data_path or '["{name}"]'.format(name=child.parent_bone) in fcurve.data…
H A Dpie_import.py244 meshObject.parent_bone = nameStr
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_fbx/
H A Dfbx_utils.py996 self.bdata.parent_type == 'BONE' and self.bdata.parent_bone):
998 bo_par = self.bdata.parent.pose.bones.get(self.bdata.parent_bone, None)
/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/
H A Dobject_modifier.c2293 EditBone *parent_bone, in skin_armature_bone_create() argument
2310 bone->parent = parent_bone; in skin_armature_bone_create()
2311 if (parent_bone != NULL) { in skin_armature_bone_create()
/dports/devel/godot/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp1503 aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); in _generate_node() local
1509 if (parent_bone == NULL && current_bone) { in _generate_node()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/
H A Deditor_scene_importer_assimp.cpp1503 aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); in _generate_node() local
1509 if (parent_bone == NULL && current_bone) { in _generate_node()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.cpp882 const Node2D *parent_bone = bone_E->get(); in _save_canvas_item_ik_chain() local
884 …p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_g… in _save_canvas_item_ik_chain()
886 p_bones_state->push_back(parent_bone->_edit_get_state()); in _save_canvas_item_ik_chain()
887 bone = parent_bone; in _save_canvas_item_ik_chain()

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