Searched refs:parsingCompleted (Results 1 – 9 of 9) sorted by relevance
134 while (!parsingCompleted() && _videoInfo.get() && _videoFrames.empty()) in peekNextVideoFrame()150 while (!parsingCompleted() && _videoInfo.get() && _videoFrames.empty()) in nextFrameTimestamp()202 while (!parsingCompleted() && _videoInfo.get() && _videoFrames.empty()) in nextVideoFrame()225 while (!parsingCompleted() && _audioInfo.get() && _audioFrames.empty()) in nextAudioFrame()261 while (!parsingCompleted() && _audioInfo.get() && _audioFrames.empty()) in peekNextAudioFrame()380 bool pc=parsingCompleted(); in waitIfNeeded()
603 bool parsingCompleted() const { return _parsingComplete; } in parsingCompleted() function
91 void MesonBuildSystem::parsingCompleted(bool success) in parsingCompleted() function in MesonProjectManager::Internal::MesonBuildSystem195 …connect(&m_parser, &MesonProjectParser::parsingCompleted, this, &MesonBuildSystem::parsingComplete… in init()
70 void parsingCompleted(bool success);
270 emit parsingCompleted(true); in update() local311 emit parsingCompleted(false); in processFinished() local
74 Q_SIGNAL void parsingCompleted(bool success);
373 if (_mediaParser->parsingCompleted()) { in probeAudio()419 bool parsingCompleted = _mediaParser->parsingCompleted(); in probeAudio() local434 if ( parsingCompleted ) { in probeAudio()840 … bool parsingComplete = _mediaParser->parsingCompleted(); // check *before* calling nextAudioFrame in getAudio()
564 bool parsingComplete = _parser->parsingCompleted(); in getDecodedVideoFrame()976 bool parsingComplete = _parser->parsingCompleted(); in pushDecodedAudioFrames()1228 bool parsingComplete = _parser->parsingCompleted(); in update()
29 add a parsingCompleted() method.