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Searched refs:particleRadius (Results 1 – 17 of 17) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/
H A DvtkFluidMapperGS.glsl27 uniform float particleRadius;
70 offset = vec4(-1.73205 * particleRadius, -particleRadius, 0.0, 0.0);
75 offset = vec4(1.73205 * particleRadius, -particleRadius, 0.0, 0.0);
80 offset = vec4(0.0, 2.0 * particleRadius, 0.0, 0.0);
H A DvtkFluidMapperFS.glsl39 uniform float particleRadius;
72 EyePos = vec3(vertexVC.x, vertexVC.y, vertexVC.z + particleRadius);
83 if(lengthED > particleRadius)
85 EyePos = vertexVC.xyz - EyeDir * particleRadius;
91 // scale to particleRadius 1.0
92 EyePos = EyePos / particleRadius;
108 vertexVC.xyz = normalVCVSOutput * particleRadius + centerVCVSOutput;
H A DvtkFluidMapperDepthFilterNarrowRangeFS.glsl20 uniform float particleRadius;
75 float threshold = particleRadius * lambda;
77 float K = -filterRadius * ratio * particleRadius * 0.1f;
82 float lower_clamp = pixelDepth - particleRadius * mu;
H A DvtkFluidMapperDepthFilterBiGaussFS.glsl20 uniform float particleRadius;
58 float K = -filterRadius * ratio * particleRadius * 0.1f;
63 float threshold = particleRadius * sigmaDepth;
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/post/
H A DAnalysis.h36 Array<Size> findNeighborCounts(const Storage& storage, const Float particleRadius);
68 const Float particleRadius,
76 const Float particleRadius,
H A DAnalysis.cpp24 Array<Size> Post::findNeighborCounts(const Storage& storage, const Float particleRadius) { in findNeighborCounts() argument
31 counts[i] = finder->findAll(i, r[i][H] * particleRadius, neighs); in findNeighborCounts()
219 const Float particleRadius, in findLargestComponent() argument
222 … Post::findComponents(storage, particleRadius, flags | ComponentFlag::SORT_BY_MASS, componentIdxs); in findLargestComponent()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Ddedtypes.h102 float particleRadius(int ptcIDX) const;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_particle.cpp634 dfloat size = de::lerp( stDef->particleRadius(slot->particleId), in drawParticles()
635 nextStDef->particleRadius(slot->particleId), inter); in drawParticles()
/dports/science/jmol/jmol-14.32.7/src/org/jmol/viewer/
H A DGlobalSettings.java273 setF("particleRadius", particleRadius); in GlobalSettings()
634 float particleRadius = 20; field in GlobalSettings
H A DViewer.java5859 return g.particleRadius; in getFloat()
6203 g.particleRadius = Math.abs(value); in setFloatPropertyTok()
H A DJmol.properties12278 new feature: set particleRadius
12285 set particleRadius 30;
12286 spacefill 30; // any number over 16 here uses particleRadius instead
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp44 float ded_ptcstage_t::particleRadius(int ptcIDX) const in particleRadius() function in ded_ptcstage_t
/dports/misc/openvdb/openvdb-9.0.0/openvdb_houdini/openvdb_houdini/
H A DSOP_OpenVDB_Rasterize_Points.cc2385 fpreal32 particleRadius(radius); in executeVEXShader() local
2387 val->setTypedData(&particleRadius, 1); in executeVEXShader()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/
H A Dnodes_mpeg4.h2366 SFFloat particleRadius; /*exposedField*/ member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/
H A Dnodes_mpeg4.h2366 SFFloat particleRadius; /*exposedField*/ member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scenegraph/
H A Dmpeg4_nodes.c26226 info->far_ptr = & ((M_XXParticles *) node)->particleRadius; in XXParticles_get_field()
26326 p->particleRadius = FLT2FIX(0.1); in XXParticles_Create()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scenegraph/
H A Dmpeg4_nodes.c26226 info->far_ptr = & ((M_XXParticles *) node)->particleRadius; in XXParticles_get_field()
26326 p->particleRadius = FLT2FIX(0.1); in XXParticles_Create()