/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/glsl/ |
H A D | vtkFluidMapperGS.glsl | 27 uniform float particleRadius; 70 offset = vec4(-1.73205 * particleRadius, -particleRadius, 0.0, 0.0); 75 offset = vec4(1.73205 * particleRadius, -particleRadius, 0.0, 0.0); 80 offset = vec4(0.0, 2.0 * particleRadius, 0.0, 0.0);
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H A D | vtkFluidMapperFS.glsl | 39 uniform float particleRadius; 72 EyePos = vec3(vertexVC.x, vertexVC.y, vertexVC.z + particleRadius); 83 if(lengthED > particleRadius) 85 EyePos = vertexVC.xyz - EyeDir * particleRadius; 91 // scale to particleRadius 1.0 92 EyePos = EyePos / particleRadius; 108 vertexVC.xyz = normalVCVSOutput * particleRadius + centerVCVSOutput;
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H A D | vtkFluidMapperDepthFilterNarrowRangeFS.glsl | 20 uniform float particleRadius; 75 float threshold = particleRadius * lambda; 77 float K = -filterRadius * ratio * particleRadius * 0.1f; 82 float lower_clamp = pixelDepth - particleRadius * mu;
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H A D | vtkFluidMapperDepthFilterBiGaussFS.glsl | 20 uniform float particleRadius; 58 float K = -filterRadius * ratio * particleRadius * 0.1f; 63 float threshold = particleRadius * sigmaDepth;
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/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/post/ |
H A D | Analysis.h | 36 Array<Size> findNeighborCounts(const Storage& storage, const Float particleRadius); 68 const Float particleRadius, 76 const Float particleRadius,
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H A D | Analysis.cpp | 24 Array<Size> Post::findNeighborCounts(const Storage& storage, const Float particleRadius) { in findNeighborCounts() argument 31 counts[i] = finder->findAll(i, r[i][H] * particleRadius, neighs); in findNeighborCounts() 219 const Float particleRadius, in findLargestComponent() argument 222 … Post::findComponents(storage, particleRadius, flags | ComponentFlag::SORT_BY_MASS, componentIdxs); in findLargestComponent()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/ |
H A D | dedtypes.h | 102 float particleRadius(int ptcIDX) const;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | rend_particle.cpp | 634 dfloat size = de::lerp( stDef->particleRadius(slot->particleId), in drawParticles() 635 nextStDef->particleRadius(slot->particleId), inter); in drawParticles()
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/dports/science/jmol/jmol-14.32.7/src/org/jmol/viewer/ |
H A D | GlobalSettings.java | 273 setF("particleRadius", particleRadius); in GlobalSettings() 634 float particleRadius = 20; field in GlobalSettings
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H A D | Viewer.java | 5859 return g.particleRadius; in getFloat() 6203 g.particleRadius = Math.abs(value); in setFloatPropertyTok()
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H A D | Jmol.properties | 12278 new feature: set particleRadius 12285 set particleRadius 30; 12286 spacefill 30; // any number over 16 here uses particleRadius instead
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/ |
H A D | ded.cpp | 44 float ded_ptcstage_t::particleRadius(int ptcIDX) const in particleRadius() function in ded_ptcstage_t
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/dports/misc/openvdb/openvdb-9.0.0/openvdb_houdini/openvdb_houdini/ |
H A D | SOP_OpenVDB_Rasterize_Points.cc | 2385 fpreal32 particleRadius(radius); in executeVEXShader() local 2387 val->setTypedData(&particleRadius, 1); in executeVEXShader()
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/ |
H A D | nodes_mpeg4.h | 2366 SFFloat particleRadius; /*exposedField*/ member
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/ |
H A D | nodes_mpeg4.h | 2366 SFFloat particleRadius; /*exposedField*/ member
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scenegraph/ |
H A D | mpeg4_nodes.c | 26226 info->far_ptr = & ((M_XXParticles *) node)->particleRadius; in XXParticles_get_field() 26326 p->particleRadius = FLT2FIX(0.1); in XXParticles_Create()
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scenegraph/ |
H A D | mpeg4_nodes.c | 26226 info->far_ptr = & ((M_XXParticles *) node)->particleRadius; in XXParticles_get_field() 26326 p->particleRadius = FLT2FIX(0.1); in XXParticles_Create()
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