Searched refs:particle_bloodred1 (Results 1 – 4 of 4) sorted by relevance
12 particle_bloodred1, enumerator
98 re.SetParticlePicture(particle_bloodred1, "particles/blood_red_1.png"); in SetParticleImages()121 return particle_bloodred1 + rand()%5; in particleBlood()3428 particle_bloodred1 + rand()%5, in CL_DiminishingTrail()
513 particle_bloodred1, particle_bloodred2, particle_bloodred3, enumerator
97 re.SetParticlePicture(particle_bloodred1, "gfx/decal_blood1.pcx"); in SetParticleImages()114 int particleBlood(void) { return particle_bloodred1 + rand()%5; } in particleBlood()2714 particle_bloodred1 + rand()%5, in CL_DiminishingTrail()