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Searched refs:particle_bloodred1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dparticles.h12 particle_bloodred1, enumerator
H A Dcl_fx.c98 re.SetParticlePicture(particle_bloodred1, "particles/blood_red_1.png"); in SetParticleImages()
121 return particle_bloodred1 + rand()%5; in particleBlood()
3428 particle_bloodred1 + rand()%5, in CL_DiminishingTrail()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dclient.h513 particle_bloodred1, particle_bloodred2, particle_bloodred3, enumerator
H A Dcl_fx.c97 re.SetParticlePicture(particle_bloodred1, "gfx/decal_blood1.pcx"); in SetParticleImages()
114 int particleBlood(void) { return particle_bloodred1 + rand()%5; } in particleBlood()
2714 particle_bloodred1 + rand()%5, in CL_DiminishingTrail()