Searched refs:particle_dexplosion1 (Results 1 – 13 of 13) sorted by relevance
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | particles.h | 22 particle_dexplosion1, enumerator
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H A D | cl_fxmax.c | 85 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga"); in SetParticleImages() 1720 *image = particle_dexplosion1; in pDisruptExplosionThink() 1753 particle_dexplosion1, in CL_Disruptor_Explosion_Particle()
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H A D | cl_fx.c | 2506 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga"); in SetParticleImages()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | particles.h | 22 particle_dexplosion1, enumerator
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H A D | cl_fxmax.c | 85 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga"); in SetParticleImages() 1720 *image = particle_dexplosion1; in pDisruptExplosionThink() 1753 particle_dexplosion1, in CL_Disruptor_Explosion_Particle()
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H A D | cl_fx.c | 2506 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.tga"); in SetParticleImages()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | particles.h | 24 particle_dexplosion1, enumerator
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H A D | cl_fx.c | 100 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.png"); in SetParticleImages() 2108 *image = particle_dexplosion1; in pDisruptExplosionThink() 2150 particle_dexplosion1, in CL_Disruptor_Explosion_Particle()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | particles.h | 28 particle_dexplosion1, enumerator
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H A D | cl_fx.c | 113 re.SetParticlePicture(particle_dexplosion1, "particles/d_explod_1.png"); in SetParticleImages() 2133 *image = particle_dexplosion1; in pDisruptExplosionThink() 2171 particle_dexplosion1, in CL_Disruptor_Explosion_Particle()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_think.c | 142 *image = particle_dexplosion1; in pDisruptExplosionThink()
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H A D | client.h | 520 particle_dexplosion1, particle_dexplosion2, particle_dexplosion3, enumerator
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H A D | cl_fx.c | 109 re.SetParticlePicture(particle_dexplosion1, "gfx/d_explod_1.pcx"); in SetParticleImages() 918 particle_dexplosion1, PART_DEPTHHACK_SHORT, in CL_Disruptor_Explosion_Particle()
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