Searched refs:particle_lensflare (Results 1 – 14 of 14) sorted by relevance
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | particles.h | 26 particle_lensflare, enumerator
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H A D | cl_fxmax.c | 64 re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga"); in SetParticleImages() 3594 particle_lensflare, in CL_LensFlare()
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H A D | cl_fx.c | 2485 re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga"); in SetParticleImages()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | particles.h | 26 particle_lensflare, enumerator
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H A D | cl_fxmax.c | 64 re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga"); in SetParticleImages() 3594 particle_lensflare, in CL_LensFlare()
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H A D | cl_fx.c | 2485 re.SetParticlePicture(particle_lensflare, "particles/lensflare.tga"); in SetParticleImages()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | particles.h | 28 particle_lensflare, enumerator
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H A D | cl_fx.c | 2519 particleType = particle_lensflare; in CL_ParticleEffect() 2596 particleType = particle_lensflare; in CL_ParticleEffect2() 2674 particleType = particle_lensflare; in CL_ParticleEffect3() 2829 particleType = particle_lensflare; in CL_TeleporterParticles() 2907 particleType = particle_lensflare; in CL_LogoutEffect() 3004 particleType = particle_lensflare; in CL_ItemRespawnParticles() 3282 particleType = particle_lensflare; in CL_BigTeleportParticles() 3875 particleType = particle_lensflare; in CL_FlagTrail() 5086 particleType = particle_lensflare; in CL_BfgParticles() 5412 particleType = particle_lensflare; in CL_BFGExplosionParticles() [all …]
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H A D | cl_newfx.c | 1215 particleType = particle_lensflare; in CL_Widowbeamout() 1446 particleType = particle_lensflare; in CL_WidowSplash()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | particles.h | 32 particle_lensflare, enumerator
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H A D | cl_fx.c | 75 re.SetParticlePicture(particle_lensflare, "particles/lensflare.png"); in SetParticleImages() 4372 particle_lensflare, in CL_LensFlare()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_fx.c | 78 re.SetParticlePicture(particle_lensflare, "gfx/lensflare.pcx"); in SetParticleImages() 1593 particleType = particle_lensflare; in CL_TeleporterParticles() 1715 particleType = particle_lensflare; in CL_LogoutEffect() 1834 particleType = particle_lensflare; in CL_ItemRespawnParticles() 2532 particleType = particle_lensflare; in CL_FlagTrail() 3280 particle_lensflare, in CL_RailSpiral() 4409 particleType = particle_lensflare; in CL_BFGExplosionParticles_2() 4635 2.5, 0.0 , 255, 255, 200, particle_lensflare); in CL_TeleportParticles() 4643 3.0, 255, 255, 200, particle_lensflare); in CL_TeleportParticles() 4678 particle_lensflare, in CL_LensFlare()
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H A D | cl_newfx.c | 1030 particleType = particle_lensflare; in CL_Widowbeamout() 1245 particleType = particle_lensflare; in CL_WidowSplash()
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H A D | client.h | 521 particle_lightning, particle_lensflare, particle_lightflare, enumerator
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