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Searched refs:particle_max_count (Results 1 – 2 of 2) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deye_candy.cpp138 particle_max_count = particles.size() * (1 + motion_blur_points); in build_particle_buffer()
140 if (particle_max_count == 0) in build_particle_buffer()
145 particle_max_count = (particle_max_count + 0xF) & 0xFFFFFFF0; in build_particle_buffer()
146 size = particle_max_count * 40 * sizeof(float); in build_particle_buffer()
H A Deye_candy.h1982 particle_max_count = 0; in Effect()
2073 Uint32 particle_max_count; variable