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Searched refs:particle_rexplosion1 (Results 1 – 13 of 13) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dparticles.h15 particle_rexplosion1, enumerator
H A Dcl_fx.c2498 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages()
2524 *image = particle_rexplosion1; in pExplosionThink()
2574 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
H A Dcl_fxmax.c77 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages()
1625 *image = particle_rexplosion1; in pExplosionThink()
1675 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dparticles.h15 particle_rexplosion1, enumerator
H A Dcl_fx.c2498 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages()
2524 *image = particle_rexplosion1; in pExplosionThink()
2574 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
H A Dcl_fxmax.c77 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages()
1625 *image = particle_rexplosion1; in pExplosionThink()
1675 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dparticles.h17 particle_rexplosion1, enumerator
H A Dcl_fx.c93 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.png"); in SetParticleImages()
2034 *image = particle_rexplosion1; in pExplosionThink()
2080 particle_rexplosion1, /* whatever :p */ in CL_Explosion_Particle()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dparticles.h21 particle_rexplosion1, enumerator
H A Dcl_fx.c105 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.png"); in SetParticleImages()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_think.c372 *image = particle_rexplosion1; in pExplosionThink()
H A Dclient.h517 particle_rexplosion1, particle_rexplosion2, particle_rexplosion3, enumerator
H A Dcl_fx.c102 re.SetParticlePicture(particle_rexplosion1, "gfx/r_explod_1.pcx"); in SetParticleImages()
808 particleType = particle_rexplosion1; in CL_Explosion_Particle()