Searched refs:particle_rexplosion1 (Results 1 – 13 of 13) sorted by relevance
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | particles.h | 15 particle_rexplosion1, enumerator
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H A D | cl_fx.c | 2498 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages() 2524 *image = particle_rexplosion1; in pExplosionThink() 2574 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
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H A D | cl_fxmax.c | 77 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages() 1625 *image = particle_rexplosion1; in pExplosionThink() 1675 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | particles.h | 15 particle_rexplosion1, enumerator
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H A D | cl_fx.c | 2498 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages() 2524 *image = particle_rexplosion1; in pExplosionThink() 2574 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
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H A D | cl_fxmax.c | 77 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.tga"); in SetParticleImages() 1625 *image = particle_rexplosion1; in pExplosionThink() 1675 particle_rexplosion1, //whatever :p in CL_Explosion_Particle()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | particles.h | 17 particle_rexplosion1, enumerator
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H A D | cl_fx.c | 93 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.png"); in SetParticleImages() 2034 *image = particle_rexplosion1; in pExplosionThink() 2080 particle_rexplosion1, /* whatever :p */ in CL_Explosion_Particle()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | particles.h | 21 particle_rexplosion1, enumerator
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H A D | cl_fx.c | 105 re.SetParticlePicture(particle_rexplosion1, "particles/r_explod_1.png"); in SetParticleImages()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_think.c | 372 *image = particle_rexplosion1; in pExplosionThink()
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H A D | client.h | 517 particle_rexplosion1, particle_rexplosion2, particle_rexplosion3, enumerator
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H A D | cl_fx.c | 102 re.SetParticlePicture(particle_rexplosion1, "gfx/r_explod_1.pcx"); in SetParticleImages() 808 particleType = particle_rexplosion1; in CL_Explosion_Particle()
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