/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Bow.ocd/FireArrow.ocd/ |
H A D | Script.c | 60 var particle_smoke = Particles_Smoke(); in FxIntBurningTimer() local 61 particle_smoke.Size = PV_Linear(PV_Random(1, 3), PV_Random(2, 4)); in FxIntBurningTimer() 62 …(y - 1, y + 1), PV_Random(-2, 2), PV_Random(-2, 2), 40 + Random(20), particle_smoke, burn_level / … in FxIntBurningTimer()
|
/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | particles.h | 7 particle_smoke, enumerator
|
H A D | cl_fxmax.c | 58 re.SetParticlePicture(particle_smoke, "particles/smoke.tga"); in SetParticleImages() 1137 particle_smoke, in CL_SpeedTrail() 1190 particle_smoke, in CL_StunBlast() 1251 particle_smoke, in CL_ForceTrail() 1307 particle_smoke, in CL_BlueFlameTrail() 1855 p->image = particle_smoke; in pWeatherFXThink() 2738 particle_smoke, in CL_DiminishingTrail() 2788 particle_smoke, in CL_DiminishingTrail() 3025 particle_smoke, in CL_DevRailTrail() 3566 7.5, 100, 100, 255, particle_smoke); in CL_Disintegrate()
|
H A D | cl_fx.c | 2479 re.SetParticlePicture(particle_smoke, "particles/smoke.tga"); in SetParticleImages()
|
/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | particles.h | 7 particle_smoke, enumerator
|
H A D | cl_fxmax.c | 58 re.SetParticlePicture(particle_smoke, "particles/smoke.tga"); in SetParticleImages() 1137 particle_smoke, in CL_SpeedTrail() 1190 particle_smoke, in CL_StunBlast() 1251 particle_smoke, in CL_ForceTrail() 1307 particle_smoke, in CL_BlueFlameTrail() 1855 p->image = particle_smoke; in pWeatherFXThink() 2738 particle_smoke, in CL_DiminishingTrail() 2788 particle_smoke, in CL_DiminishingTrail() 3025 particle_smoke, in CL_DevRailTrail() 3566 7.5, 100, 100, 255, particle_smoke); in CL_Disintegrate()
|
H A D | cl_fx.c | 2479 re.SetParticlePicture(particle_smoke, "particles/smoke.tga"); in SetParticleImages()
|
/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | particles.h | 6 particle_smoke, enumerator
|
H A D | cl_newfx.c | 252 particle_smoke, in CL_SmokeTrail() 765 particle_smoke, in CL_ParticleSteamEffect() 852 particle_smoke, in CL_ParticleSteamEffect2() 1752 particle_smoke, in CL_ParticleSmokeEffect()
|
H A D | cl_fx.c | 76 re.SetParticlePicture(particle_smoke, "particles/smoke.png"); in SetParticleImages() 1561 particle_smoke, in CL_SpeedTrail() 1617 particle_smoke, in CL_StunBlast() 1681 particle_smoke, in CL_ForceTrail() 2270 p->image = particle_smoke; in pWeatherFXThink() 4020 particle_smoke, in CL_DiminishingTrail() 4067 particle_smoke, in CL_DiminishingTrail() 4081 particle_smoke, in CL_DiminishingTrail() 4517 particle_smoke, in CL_DevRailTrail() 5700 7.5, 100, 100, 255, particle_smoke); in CL_Disintegrate()
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | particles.h | 8 particle_smoke, enumerator
|
H A D | cl_newfx.c | 356 particle_smoke, in CL_ParticleSteamEffect() 400 particle_smoke, in CL_ParticleSteamEffect2() 793 particle_smoke, in CL_ParticleSmokeEffect()
|
H A D | cl_fx.c | 69 re.SetParticlePicture(particle_smoke, "particles/smoke.png"); in SetParticleImages() 1385 particle_smoke, in CL_SpeedTrail() 1441 particle_smoke, in CL_StunBlast() 1504 particle_smoke, in CL_ForceTrail() 1562 particle_smoke, in CL_SmokeTrail() 1600 particle_smoke, in CL_BlueFlameTrail() 2081 particle_smoke, in CL_Explosion_Particle() 2263 p->image = particle_smoke; in pWeatherFXThink() 3386 particle_smoke, in CL_DiminishingTrail() 3476 particle_smoke, in CL_DiminishingTrail() [all …]
|
/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_newfx.c | 633 particle_smoke, in CL_ParticleSteamEffect() 716 particle_smoke, PART_GRAVITY, in CL_ParticleSteamEffect2() 1555 particle_smoke, in CL_ParticleSmokeEffect() 1574 particle_smoke, in CL_WeapSmokeEffect()
|
H A D | cl_fx.c | 72 re.SetParticlePicture(particle_smoke, "gfx/smoke.pcx"); in SetParticleImages() 363 particle_smoke, 0, in CL_ForceTrail() 417 particle_smoke, PART_SHADED|PART_OVERBRIGHT, in CL_SmokeTrail() 453 particle_smoke, PART_GLARE, in CL_BlueFlameTrail() 861 particle_smoke, PART_SHADED|PART_OVERBRIGHT, in CL_Explosion_Particle() 2678 particle_smoke, PART_OVERBRIGHT|PART_SHADED, in CL_DiminishingTrail() 2769 particle_smoke, in CL_DiminishingTrail() 2787 particle_smoke, in CL_DiminishingTrail() 3376 particle_smoke, in CL_DevRailTrail() 4657 7.5, 100, 100, 255, particle_smoke); in CL_Disintegrate()
|
H A D | client.h | 511 particle_beam, particle_generic, particle_smoke, enumerator
|