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Searched refs:particle_spew_anim (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp1028 generic_anim_init(&wip->particle_spewers[s].particle_spew_anim, NULL); in init_weapon_entry()
3126 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_release_bitmaps()
3127 bm_release(wip->particle_spewers[s].particle_spew_anim.first_frame); in weapon_release_bitmaps()
3128 wip->particle_spewers[s].particle_spew_anim.first_frame = -1; in weapon_release_bitmaps()
3246 if ((wip->particle_spewers[s].particle_spew_anim.first_frame < 0) in weapon_load_bitmaps()
3249 …wip->particle_spewers[s].particle_spew_anim.first_frame = bm_load(wip->particle_spewers[s].particl… in weapon_load_bitmaps()
3251 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_load_bitmaps()
3252 wip->particle_spewers[s].particle_spew_anim.num_frames = 1; in weapon_load_bitmaps()
3253 wip->particle_spewers[s].particle_spew_anim.total_time = 1; in weapon_load_bitmaps()
6525 if (wip->particle_spewers[psi].particle_spew_anim.first_frame < 0) { in weapon_maybe_spew_particle()
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H A Dweapon.h282 generic_anim particle_spew_anim; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp3811 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_release_bitmaps()
3813 wip->particle_spewers[s].particle_spew_anim.first_frame = -1; in weapon_release_bitmaps()
3931 if ((wip->particle_spewers[s].particle_spew_anim.first_frame < 0) in weapon_load_bitmaps()
3934 …wip->particle_spewers[s].particle_spew_anim.first_frame = bm_load(wip->particle_spewers[s].particl… in weapon_load_bitmaps()
3937 wip->particle_spewers[s].particle_spew_anim.num_frames = 1; in weapon_load_bitmaps()
3938 wip->particle_spewers[s].particle_spew_anim.total_time = 1; in weapon_load_bitmaps()
7673 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()
7717 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()
7760 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()
7795 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()
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H A Dweapon.h264 generic_anim particle_spew_anim; member