Searched refs:particle_spew_anim (Results 1 – 4 of 4) sorted by relevance
1028 generic_anim_init(&wip->particle_spewers[s].particle_spew_anim, NULL); in init_weapon_entry()3126 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_release_bitmaps()3127 bm_release(wip->particle_spewers[s].particle_spew_anim.first_frame); in weapon_release_bitmaps()3128 wip->particle_spewers[s].particle_spew_anim.first_frame = -1; in weapon_release_bitmaps()3246 if ((wip->particle_spewers[s].particle_spew_anim.first_frame < 0) in weapon_load_bitmaps()3249 …wip->particle_spewers[s].particle_spew_anim.first_frame = bm_load(wip->particle_spewers[s].particl… in weapon_load_bitmaps()3251 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_load_bitmaps()3252 wip->particle_spewers[s].particle_spew_anim.num_frames = 1; in weapon_load_bitmaps()3253 wip->particle_spewers[s].particle_spew_anim.total_time = 1; in weapon_load_bitmaps()6525 if (wip->particle_spewers[psi].particle_spew_anim.first_frame < 0) { in weapon_maybe_spew_particle()[all …]
282 generic_anim particle_spew_anim; member
3811 if (wip->particle_spewers[s].particle_spew_anim.first_frame >= 0) { in weapon_release_bitmaps()3813 wip->particle_spewers[s].particle_spew_anim.first_frame = -1; in weapon_release_bitmaps()3931 if ((wip->particle_spewers[s].particle_spew_anim.first_frame < 0) in weapon_load_bitmaps()3934 …wip->particle_spewers[s].particle_spew_anim.first_frame = bm_load(wip->particle_spewers[s].particl… in weapon_load_bitmaps()3937 wip->particle_spewers[s].particle_spew_anim.num_frames = 1; in weapon_load_bitmaps()3938 wip->particle_spewers[s].particle_spew_anim.total_time = 1; in weapon_load_bitmaps()7673 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()7717 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()7760 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()7795 wip->particle_spewers[psi].particle_spew_anim.first_frame); in weapon_maybe_spew_particle()[all …]
264 generic_anim particle_spew_anim; member