/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | igame.h | 89 extern void particletrack(physent *owner, vec &o, vec &d);
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | igame.h | 89 extern void particletrack(physent *owner, vec &o, vec &d);
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | igame.h | 91 extern void particletrack(physent *owner, vec &o, vec &d);
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | igame.h | 96 extern void particletrack(particle *p, uint type, int &ts, bool lastpass);
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | igame.h | 112 extern void particletrack(particle *p, uint type, int &ts, bool step);
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/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | rpg.cpp | 266 void particletrack(physent *owner, vec &o, vec &d) in particletrack() function
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | igame.h | 127 extern void particletrack(particle *p, uint type, int &ts, bool step);
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/dports/games/tesseract/tesseract/src/game/ |
H A D | weapon.cpp | 542 void particletrack(physent *owner, vec &o, vec &d) in particletrack() function
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | weapon.cpp | 542 void particletrack(physent *owner, vec &o, vec &d) in particletrack() function
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 679 void particletrack(physent *owner, vec &o, vec &d) in particletrack() function
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderparticles.cpp | 203 if(type&PT_TRACK && p->owner) game::particletrack(p->owner, o, d); in calc()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderparticles.cpp | 203 if(type&PT_TRACK && p->owner) game::particletrack(p->owner, o, d); in calc()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderparticles.cpp | 193 if(type&PT_TRACK && p->owner) game::particletrack(p->owner, o, d); in calc()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 74 game::particletrack(p, type, ts, lastpass); in calc()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 135 game::particletrack(p, type, ts, step); in calc()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 206 game::particletrack(p, type, ts, step); in calc()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.cpp | 1104 void particletrack(particle *p, uint type, int &ts, bool lastpass) in particletrack() function
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.cpp | 2074 void particletrack(particle *p, uint type, int &ts, bool step) in particletrack() function
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | game.cpp | 2174 void particletrack(particle *p, uint type, int &ts, bool step) in particletrack() function
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