Searched refs:pass_alpha_threshold (Results 1 – 9 of 9) sorted by relevance
68 float pass_alpha_threshold; variable
366 SOCKET_FLOAT(pass_alpha_threshold, "Pass Alpha Threshold", 0.0f); in NODE_DEFINE()640 kfilm->pass_alpha_threshold = pass_alpha_threshold; in device_update()
129 float pass_alpha_threshold; member
226 float pass_alpha_threshold DNA_DEPRECATED;
193 if (!(sd->flag & SD_TRANSPARENT) || kernel_data.film.pass_alpha_threshold == 0.0f ||194 average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) {
1232 float pass_alpha_threshold; member
729 scene->film->pass_alpha_threshold = b_view_layer.pass_alpha_threshold(); in sync_render_passes()
172 view_layer->pass_alpha_threshold = 0.5f; in view_layer_add()
512 view_layer->pass_alpha_threshold = srl->pass_alpha_threshold; in do_version_layers_to_collections()1937 view_layer->pass_alpha_threshold = 0.5f; in blo_do_versions_280()