Searched refs:pass_s (Results 1 – 5 of 5) sorted by relevance
221 SC(spvc_context_create(&pass_s->sc)); in shader_compile_glsl()299 if (pass_s->sc) { in shader_compile_glsl()300 spvc_context_destroy(pass_s->sc); in shader_compile_glsl()301 pass_s->sc = NULL; in shader_compile_glsl()324 pl_assert(pass_s->sc_comp); in shader_compile_hlsl()375 if (pass_s->cbvs.num > in shader_compile_hlsl()438 if (pass_s->sc) { in shader_compile_hlsl()439 spvc_context_destroy(pass_s->sc); in shader_compile_hlsl()440 pass_s->sc = NULL; in shader_compile_hlsl()752 int binding = pass_s->cbvs.elem[i]; in fill_resources()[all …]
28 static pass_s pg_passT[] = {66 static pass_s dod_passT[] = {76 static pass_s bci_passT[] = {86 static pass_s test_passT[] = {90 static pass_s zero_passT[] = {94 static pass_s doe_passT[] = {100 static pass_s schneier_passT[] = {155 scheme->pass = (pass_s *)malloc(sizeof(pass_s)*scheme->num_passes); in init_scheme()329 pass_s p; in wipe_read_pass()435 out_info->pass = (pass_s*)malloc(npasses * sizeof(pass_s)); in load_scheme()[all …]
48 } pass_s; typedef55 pass_s *pass;
109 .macro pass_s