Searched refs:pasteSpriteToBackDrop (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | cursors.cpp | 110 …_vm->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->t… in pasteCursor()
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H A D | fonttext.cpp | 125 g_sludge->_gfxMan->pasteSpriteToBackDrop(xOff, y, *mySprite, _pastePalette); in pasteStringToBackdrop()
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H A D | graphics.h | 138 void pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
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H A D | sprites.cpp | 275 void GraphicsManager::pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fo… in pasteSpriteToBackDrop() function in Sludge::GraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | cursors.cpp | 109 …_vm->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->t… in pasteCursor()
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H A D | fonttext.cpp | 125 g_sludge->_gfxMan->pasteSpriteToBackDrop(xOff, y, *mySprite, _pastePalette); in pasteStringToBackdrop()
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H A D | graphics.h | 149 void pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal);
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H A D | sprites.cpp | 268 void GraphicsManager::pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fo… in pasteSpriteToBackDrop() function in Sludge::GraphicsManager
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