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Searched refs:patch_object_references (Results 1 – 7 of 7) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dinit.c31 static void patch_object_references(void);
443 patch_object_references(); in check_game_validity()
746 patch_object_references(void) in patch_object_references() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-1996733 * init.c (patch_object_references): Fix placement of unit when
880 * init.c (patch_object_references): Fill in formation's leader.
914 * init.c (patch_object_references): Be more specific about cause
973 * init.c (patch_object_references): Get transport spec from new
1160 * init.c (patch_object_references): Find transports by symbol.
1288 * init.c (patch_object_references): Put units inside transports
1614 * init.c (patch_object_references): Call shortest_unique_name
H A DChangeLog-20031036 * init.c (patch_object_references): Declare static instead
1038 * module.c (patch_object_references): Remove prototype
2041 next_conn_type allocated) before patch_object_references is
2043 * conq.h (patch_object_references): Don't prototype extern.
2044 * init.c (patch_object_references): Prototype static.
2047 then patch_object_references.
2049 (do_module_variants): Don't call patch_object_references.
2050 * tp.c (receive_packet): Don't call patch_object_references.
2052 Improve the ability of patch_object_references to pack units
2056 * init.c (patch_object_references): Rewrite and enable code
[all …]
H A DChangeLog-1997694 * init.c (patch_object_references): Only init actorstate if
H A DChangeLog-1995909 * init.c (patch_object_references): Ditto.
H A DChangeLog-20041738 * init.c (patch_object_references): Also look up player
1750 * init.c (patch_object_references): Also look up controlling
2560 * init.c (patch_object_references): Patch uview->unit links.
H A DChangeLog-19993900 (patch_object_references): Improve test for initacp restore.