Searched refs:pathVertexIdx (Results 1 – 2 of 2) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | obstacles.cpp | 713 for (int pathVertexIdx = 0; pathVertexIdx < pathSize; ++pathVertexIdx) { in findFarthestAvailablePathVertex() local 717 …texOnPolygon = findPolygonVerticeByXZWithinTolerance(path[pathVertexIdx].x, path[pathVertexIdx].y,… in findFarthestAvailablePathVertex() 731 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex() 755 …OLERANCE(intersection.x, path[pathVertexIdx].x) && WITHIN_TOLERANCE(intersecti… in findFarthestAvailablePathVertex() 773 …texTypeStartPrev, vertexTypeStart, start.x, start.z, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex() 785 …xIndexIntersection], intersection.x, intersection.y, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex() 804 if ((polygonVertexType == TOP_LEFT && intersection.y < path[pathVertexIdx].y) in findFarthestAvailablePathVertex() 805 || (polygonVertexType == TOP_RIGHT && intersection.x > path[pathVertexIdx].x) in findFarthestAvailablePathVertex() 806 || (polygonVertexType == BOTTOM_RIGHT && intersection.y > path[pathVertexIdx].y) in findFarthestAvailablePathVertex() 807 || (polygonVertexType == BOTTOM_LEFT && intersection.x < path[pathVertexIdx].x) in findFarthestAvailablePathVertex() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | obstacles.cpp | 714 for (int pathVertexIdx = 0; pathVertexIdx < pathSize; ++pathVertexIdx) { in findFarthestAvailablePathVertex() local 718 …texOnPolygon = findPolygonVerticeByXZWithinTolerance(path[pathVertexIdx].x, path[pathVertexIdx].y,… in findFarthestAvailablePathVertex() 732 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex() 756 …OLERANCE(intersection.x, path[pathVertexIdx].x) && WITHIN_TOLERANCE(intersecti… in findFarthestAvailablePathVertex() 774 …texTypeStartPrev, vertexTypeStart, start.x, start.z, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex() 786 …xIndexIntersection], intersection.x, intersection.y, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex() 805 if ((polygonVertexType == TOP_LEFT && intersection.y < path[pathVertexIdx].y) in findFarthestAvailablePathVertex() 806 || (polygonVertexType == TOP_RIGHT && intersection.x > path[pathVertexIdx].x) in findFarthestAvailablePathVertex() 807 || (polygonVertexType == BOTTOM_RIGHT && intersection.y > path[pathVertexIdx].y) in findFarthestAvailablePathVertex() 808 || (polygonVertexType == BOTTOM_LEFT && intersection.x < path[pathVertexIdx].x) in findFarthestAvailablePathVertex() [all …]
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