Home
last modified time | relevance | path

Searched refs:pathVertexIdx (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dobstacles.cpp713 for (int pathVertexIdx = 0; pathVertexIdx < pathSize; ++pathVertexIdx) { in findFarthestAvailablePathVertex() local
717 …texOnPolygon = findPolygonVerticeByXZWithinTolerance(path[pathVertexIdx].x, path[pathVertexIdx].y,… in findFarthestAvailablePathVertex()
731 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
755 …OLERANCE(intersection.x, path[pathVertexIdx].x) && WITHIN_TOLERANCE(intersecti… in findFarthestAvailablePathVertex()
773 …texTypeStartPrev, vertexTypeStart, start.x, start.z, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex()
785 …xIndexIntersection], intersection.x, intersection.y, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex()
804 if ((polygonVertexType == TOP_LEFT && intersection.y < path[pathVertexIdx].y) in findFarthestAvailablePathVertex()
805 || (polygonVertexType == TOP_RIGHT && intersection.x > path[pathVertexIdx].x) in findFarthestAvailablePathVertex()
806 || (polygonVertexType == BOTTOM_RIGHT && intersection.y > path[pathVertexIdx].y) in findFarthestAvailablePathVertex()
807 || (polygonVertexType == BOTTOM_LEFT && intersection.x < path[pathVertexIdx].x) in findFarthestAvailablePathVertex()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dobstacles.cpp714 for (int pathVertexIdx = 0; pathVertexIdx < pathSize; ++pathVertexIdx) { in findFarthestAvailablePathVertex() local
718 …texOnPolygon = findPolygonVerticeByXZWithinTolerance(path[pathVertexIdx].x, path[pathVertexIdx].y,… in findFarthestAvailablePathVertex()
732 farthestPathIndex = pathVertexIdx; in findFarthestAvailablePathVertex()
756 …OLERANCE(intersection.x, path[pathVertexIdx].x) && WITHIN_TOLERANCE(intersecti… in findFarthestAvailablePathVertex()
774 …texTypeStartPrev, vertexTypeStart, start.x, start.z, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex()
786 …xIndexIntersection], intersection.x, intersection.y, path[pathVertexIdx].x, path[pathVertexIdx].y)… in findFarthestAvailablePathVertex()
805 if ((polygonVertexType == TOP_LEFT && intersection.y < path[pathVertexIdx].y) in findFarthestAvailablePathVertex()
806 || (polygonVertexType == TOP_RIGHT && intersection.x > path[pathVertexIdx].x) in findFarthestAvailablePathVertex()
807 || (polygonVertexType == BOTTOM_RIGHT && intersection.y > path[pathVertexIdx].y) in findFarthestAvailablePathVertex()
808 || (polygonVertexType == BOTTOM_LEFT && intersection.x < path[pathVertexIdx].x) in findFarthestAvailablePathVertex()
[all …]